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Posts: 8

Date of registration
: Mar 10th 2016

Platform: PC

Location: Bucharest

Battlelog:

Reputation modifier: 3

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21

Sunday, August 6th 2017, 6:47pm

From rough calculations via recording the game @ 60FpS acceleration/deceleration seems to be around 45m/s^2 (5G!!!). It takes a running soldier around 8 frames (133ms) from running (~6m/s) to completely stopping, and around 10 frames (166ms) to completely change direction when strafing (-3.4m/s to 3.4m/s). It's difficult to understand if there is a difference between acceleration and deceleration, but if there is one it is not big.