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## Recoil decrease

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Posts: 33

Date of registration
: Apr 28th 2017

Platform: PC

Reputation modifier: 1

Monday, May 29th 2017, 2:13am

### Recoil decrease

Hey guys I need help calculating recoil decrease between shots.

RecoilTerm = ((abs(CurrentRecoil) / 0.5)^0.6 + .001)
Decrease = RecoilTerm * RecoilDecrease * DeltaTime * TimeSinceLastShot^0.5 * C

NewRecoil = (CurrentRecoil - Decrease) if CurrentRecoil > 0 else (CurrentRecoil + Decrease)
Using the .35 marksman as an example, it has a horizontal recoil value of 0.15 degrees
and its time between shots is 0.1667 seconds.

By this, the new recoil after the first shot should be
0.15-((0.15/0.5)0.6+0.001)*3*0.1667*0.1667^0.5*5 = -0.3468 degrees

This value doesn't seem correct. What am I doing wrong here?

This post has been edited 1 times, last edit by "tttt1010" (May 29th 2017, 2:21am)

Posts: 116

Date of registration
: Dec 26th 2015

Platform: PC

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Monday, May 29th 2017, 5:32am

Don't forget that total horizontal recoil is both left and right, and not just one side. Meaning that the total Hrecoil would be .30
I love the math behind the statistics
It's possible to find me online at almost any given time, due to the fact that my schedule is hectic and rather non-existent.

Who needs sleep anyways?
(PC/PS4 gamer)

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PvF 2017 Champion

Posts: 7,177

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: Apr 3rd 2012

Platform: PC

Battlelog:

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Monday, May 29th 2017, 6:54am

DeltaTime is based on the time between frames so in a 30Hz simulation it is constantly 0.0333.

TimeSinceLastShot will keep increasing until you fire again or recoil has reset.

This is all explained inside Battlefield 1 recoil decrease
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.

Are you a scrub?

### Quoted from "blahdy"

If it flies, it dies™.

Posts: 33

Date of registration
: Apr 28th 2017

Platform: PC

Reputation modifier: 1

Tuesday, May 30th 2017, 12:23am

I'm confused about ShootingRecoilDecreaseScale, I can't find it on the weapon stats. Is it not needed?

PvF 2017 Champion

Posts: 7,177

Date of registration
: Apr 3rd 2012

Platform: PC

Battlelog:

Reputation modifier: 19

Tuesday, May 30th 2017, 4:51am

It determines how much RDEC is applied when the weapon is not ready to fire.

It is always 0 except for SLRs where it is 0.8.

This makes full auto weapons do not experience RDEC while firing. SLRs experience 80% of the normal RDEC while firing then switch to 100% once they are in a Ready To Fire state.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.

Are you a scrub?

### Quoted from "blahdy"

If it flies, it dies™.