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If it does include planes, do you know how distance for kills by bombs are measured? If the distance between bomb and player is counted - instead of the distance between player and plane - that could explain the spike at <5(?) meters. That spike goes counter to what I would expect from my experience in game.I assume this doesn't include planes..
I believe it does, but I am not exactly sure if it includes vehicle-on-vehicle kills. I should have plotted with longer x-axis to see how far things extend, but already closed my notebooks![]()
And reading Youtube comments still gives me Turbo Cancer.
It really is quite frustrating when Helen Keller sets up her LMG in the only doorway in/out of an area.
What kind of question is that? Since when is cheese ever a bad idea?
Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.
Date of registration
: Mar 21st 2013
Platform: PC
Location: __main__, Finland
Reputation modifier: 16
If it does include planes, do you know how distance for kills by bombs are measured? If the distance between bomb and player is counted - instead of the distance between player and plane - that could explain the spike at <5(?) meters. That spike goes counter to what I would expect from my experience in game.
Including bomb/dart kills at all would probably do weird things to the stats, no matter how the distance is measured, as the plane is never in the same place when the bombs go off as it was when it dropped the bombs.
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Source code |
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Weapon Mean Med 75th 90th Num Rel vehicles.A7V: 44.6 34.5 58.6 87.8 1402 18.4 vehicles.Renault: 45.8 33.2 61.6 99.3 925 12.2 vehicles.Halberstadt: 58.9 40.7 91.7 149.0 757 9.9 vehicles.MarkV: 48.7 33.4 63.7 111.9 659 8.7 vehicles.FokkerDr: 44.0 33.4 48.7 95.1 658 8.6 vehicles.Horse: 8.8 5.9 9.3 14.0 493 6.5 vehicles.GothaGIV: 74.5 60.0 110.3 180.0 486 6.4 vehicles.stationary: 113.3 87.8 166.8 232.3 408 5.4 vehicles.PierceArrow: 88.3 64.5 130.4 183.9 316 4.2 vehicles.mortar: 63.6 63.9 78.4 90.8 278 3.7 vehicles.Zeppelin: 124.0 117.2 142.7 171.0 253 3.3 vehicles.ArmoredTrain: 80.7 68.1 128.0 176.5 233 3.1 vehicles.7n7cm: 85.8 68.0 118.6 162.0 197 2.6 vehicles.RollsRoyse: 27.3 20.4 34.8 58.3 152 2.0 vehicles.FortressTurret: 187.0 152.2 286.7 322.8 143 1.9 vehicles.Dreadnought: 402.4 392.0 559.3 692.6 120 1.6 vehicles.MotorBoat: 54.9 36.7 82.4 121.0 81 1.1 vehicles.DodgeScout: 32.9 14.1 34.3 77.9 40 0.5 vehicles.HDSidecar: 4.5 4.2 6.3 8.6 12 0.2 |
And it looks like dread shelling is responsible for the really long tail. It's getting meaningful numbers of its kills out past 500m.If it does include planes, do you know how distance for kills by bombs are measured? If the distance between bomb and player is counted - instead of the distance between player and plane - that could explain the spike at <5(?) meters. That spike goes counter to what I would expect from my experience in game.
Including bomb/dart kills at all would probably do weird things to the stats, no matter how the distance is measured, as the plane is never in the same place when the bombs go off as it was when it dropped the bombs.
The kill distance is distance between killer (who gets +1 kill) and target (+1 death) at the moment of target dying, so in case of "delayed weapons" like bombs it can be somewhat off.
Seems like horse is the culprit of such high density at the lower end (surprisingly many of the kills seem to be with horse melee):
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Source code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Weapon Mean Med 75th 90th Num Rel vehicles.A7V: 44.6 34.5 58.6 87.8 1402 18.4 vehicles.Renault: 45.8 33.2 61.6 99.3 925 12.2 vehicles.Halberstadt: 58.9 40.7 91.7 149.0 757 9.9 vehicles.MarkV: 48.7 33.4 63.7 111.9 659 8.7 vehicles.FokkerDr: 44.0 33.4 48.7 95.1 658 8.6 vehicles.Horse: 8.8 5.9 9.3 14.0 493 6.5 vehicles.GothaGIV: 74.5 60.0 110.3 180.0 486 6.4 vehicles.stationary: 113.3 87.8 166.8 232.3 408 5.4 vehicles.PierceArrow: 88.3 64.5 130.4 183.9 316 4.2 vehicles.mortar: 63.6 63.9 78.4 90.8 278 3.7 vehicles.Zeppelin: 124.0 117.2 142.7 171.0 253 3.3 vehicles.ArmoredTrain: 80.7 68.1 128.0 176.5 233 3.1 vehicles.7n7cm: 85.8 68.0 118.6 162.0 197 2.6 vehicles.RollsRoyse: 27.3 20.4 34.8 58.3 152 2.0 vehicles.FortressTurret: 187.0 152.2 286.7 322.8 143 1.9 vehicles.Dreadnought: 402.4 392.0 559.3 692.6 120 1.6 vehicles.MotorBoat: 54.9 36.7 82.4 121.0 81 1.1 vehicles.DodgeScout: 32.9 14.1 34.3 77.9 40 0.5 vehicles.HDSidecar: 4.5 4.2 6.3 8.6 12 0.2
Date of registration
: Mar 21st 2013
Platform: PC
Location: __main__, Finland
Reputation modifier: 16
Any ETA on when we might see this by class?
I would venture to guess on the maps where the kill density ranges trend farther are almost entirely skewed by scouts. FAO fortress is a notorious sniping-fest.
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Source code |
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{'U_ATGrenade': -1, 'U_BARM1918': -1, 'U_BerettaM1915': -1, 'U_BerettaM1918': -1, 'U_Bergmann1915MG': -1, 'U_Bodeo1889': -1, 'U_BorchardtC93': -1, 'U_BreechGun': -1, 'U_BrowningA5': -1, 'U_Bulldog': -1, 'U_CeiRigottiM1895': -1, 'U_Crossbow': -1, 'U_FN1903': -1, 'U_FrommerStop': -1, 'U_FrommerStopAuto': -1, 'U_GasserM1870': -1, 'U_Gewehr98': -1, 'U_Grenade': -1, 'U_Hammerless': -1, 'U_Hellriegel1915': -1, 'U_HotchkissM1909': -1, 'U_HuotAutoRifle': -1, 'U_LancasterHowdah': -1, 'U_LeeEnfieldSMLE': -1, 'U_LewisMG': -1, 'U_Luger1906': -1, 'U_LugerArtillery': -1, 'U_LugerP08': -1, 'U_M1911': -1, 'U_MP18': -1, 'U_MadsenMG': -1, 'U_MarsAutoPistol': -1, 'U_MartiniHenry': -1, 'U_Mauser1914': -1, 'U_MauserC96': -1, 'U_MauserC96AutoPistol': -1, 'U_MauserSL1916': -1, 'U_MaximMG0815': -1, 'U_Mondragon': -1, 'U_PieperCarbine': -1, 'U_RemingtonM10': -1, 'U_RemingtonModel8': -1, 'U_SawnOffShotgun': -1, 'U_SmithWesson': -1, 'U_SpringfieldM1903': -1, 'U_SteyrM1912': -1, 'U_SteyrManM1895': -1, 'U_TankGewehr': -1, 'U_TripWireBomb': -1, 'U_TripWireBurn': -1, 'U_VillarPerosa': -1, 'U_WebFosAutoRev': -1, 'U_Winchester1897': -1, 'U_WinchesterM1895': -1, 'U_WinchesterM1907': -1 } |
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Source code |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 |
"BARM1918_Customization_Bipod": "BAR_1918_Telescopic", "BARM1918_Customization_Stability": "BAR_1918_Storm", "BARM1918_Customization_Trench": "BAR_1918_Trench", "BerettaM1915_Customization": "Beretta_M1915", "BerettaM1918_Customization": "Automatico_M1918_Factory", "BerettaM1918_Customization_Stability": "Automatico_M1918_Storm", "BerettaM1918_Customization_Trench": "Automatico_M1918_Trench", "Bergmann1915MG_Customization": "MG15_N.A._Low_Weight", "Bergmann1915MG_Customization_Stability": "MG15_N.A._Storm", "Bergmann1915MG_Customization_Suppression": "MG15_N.A._Suppressive", "Bodeo1889_Customization": "Bodeo_1889", "BorchardtC93_Customization": "Borchard_C93", "BrowningA5_Customization_Choke": "12g_Automatic_Hunter", "BrowningA5_Customization_ExtensionTube": "12g_Automatic_Extended", "BrowningA5_Customization_LowRecoil": "12g_Automatic_Backbored", "Bulldog_Customization": "Bulldog", "Chauchat_Customization": "Chauchat_Low_Weight", "Chauchat_Customization_Bipod": "Chauchat_Telescopic", "CeiRigottiM1895_Customization": "Cei-Rigotti_Factory", "CeiRigottiM1895_Customization_Range": "Cei-Rigotti_Optical", "CeiRigottiM1895_Customization_Trench": "Cei-Rigotti_Trench", "FN1903_Customization": "Mle_M1903", "FrommerStop_Customization": "Frommer_Stop", "FrommerStopAuto": "Frommer_Stop_Auto", "GasserM1870_Customization": "Gasser_M1870", "Gewehr98_Customization": "Gewehr_98_Infantry", "Gewehr98_Customization_LongRange": "Gewehr_98_Sniper", "Gewehr98_Customization_Scope": "Gewehr_98_Marksman", "Hammerless_Customization": "1903_Hammerless", "Hellriegel1915_Customization": "Hellriegel_1915_Factory", "Hellriegel1915_Customization_Accuracy": "Hellriegel_1915_Defensive", "HotchkissM1909_Customization_Bipod": "M1909_Benet-Mercie_Telescopic", "HotchkissM1909_Customization_Range": "M1909_Benet-Mercie_Optical", "HotchkissM1909_Customization_Stability": "M1909_Benet-Mercie_Storm", "HuotAutoRifle_Customization": "Huot_Automatic_Low_Weight", "HuotAutoRifle_Customization_Range": "Huot_Automatic_Optical", "LancasterHowdah_Customization": "Howdah_Pistol", "Lebel1886_Customization": "Lebel_Model_1886_Infantry", "Lebel1886_Customization_LongRange": "Lebel_Model_1886_Sniper", "LeeEnfieldSMLE_Customization": "SMLE_MKIII_Infantry", "LeeEnfieldSMLE_Customization_Med": "SMLE_MKIII_Carbine", "LeeEnfieldSMLE_Customization_Scope": "SMLE_MKIII_Marksman", "LewisMG_Customization": "Lewis_Gun_Low_Weight", "LewisMG_Customization_Range": "Lewis_Gun_Optical", "LewisMG_Customization_Suppression": "Lewis_Gun_Suppressive", "Luger1906_Customization": "Selbstlader_1906_Factory", "Luger1906_Customization_Scope": "Selbstlader_1906_Sniper", "LugerArtillery_Customization": "P08_Artillery", "LugerP08_Customization": "P08_Pistol", "M1911_Customization": "M1911", "M1911_Stock": "M1911_Extended", "MP18_Customization_Accuracy": "MP_18_Optical", "MP18_Customization_Burst": "MP_18_Experimental", "MP18_Customization_Trench": "MP_18_Trench", "MadsenMG_Customization": "Madsen_MG_Low_Weight", "MadsenMG_Customization_Stability": "Madsen_MG_Storm", "MadsenMG_Customization_Trench": "Madsen_MG_Trench", "MarsAutoPistol_Customization": "Mars_Automatic_Pistol", "MartiniHenry_Customization": "Martini-Henry_Infantry", "MartiniHenry_Customization_LongRange": "Martini-Henry_Sniper", "Mauser1914_Customization": "Taschenpistole_M1914", "MauserC96AutoPistol_Customization": "C96_Carbine", "MauserC96_Customization": "Mauser_C96", "MauserSL1916_Customization": "Selbstlader_M1916_Factory", "MauserSL1916_Customization_Range": "Selbstlader_M1916_Optical", "MauserSL1916_Customization_Scope": "Selbstlader_M1916_Marksman", "Mondragon_Customization_Bipod": "Mondragon_Sniper", "Mondragon_Customization_Range": "Mondragon_Optical", "Mondragon_Customization_Stability": "Mondragon_Storm", "PieperCarbine_Customization": "Pieper_M1893", "RSC1917_Customization": "RSC_1917_Factory", "RSC1917_Customization_Range": "RSC_1917_Optical", "TankGewehr_Customization": "Tankgewehr_M1918", "VillarPerosa_Customization": "Villar_Perosa", "MaximMG0815_Customization": "MG_08-15", "Ribeyrolles_Customization": "Ribeyrolles_1918_Factory", "FN1903stock_Customization": "FN1903_Extended", "RemingtonM10_Customization": "Model_10-A_Factory", "RemingtonM10_Customization_Choke": "Model_10-A_Hunter", "RemingtonM10_Customization_Slug": "Model_10-A_Slug", "RemingtonModel8_Customization": "Autoloading_8_.35_Factory", "RemingtonModel8_Customization_ExtendedMag": "Autoloading_8_.25_Extended", "RemingtonModel8_Customization_Scope": "Autoloading_8_.35_Marksman", "SawnOffShotgun": "Sawed_Off_Shotgun", "SjogrenShotgun_Customization": "Sjögren_Inertial_Factory", "SmithWesson_Customization": "No._3_Revolver", "SpringfieldM1903_Customization_LongRange": "M1903_Sniper", "SpringfieldM1903_Customization_Pedersen": "M1903_Experimental", "SpringfieldM1903_Customization_Scope": "M1903_Marksman", "SteyrM1912_Customization": "Steyr_M1912", "SteyrManM1895_Customization": "Gewehr_M.95_Infantry", "SteyrManM1895_Customization_Med": "Gewehr_M.95_Carbine", "SteyrManM1895_Customization_Scope": "Gewehr_M.95_Marksman", "WebFosAutoRev_Customization_455Webley": "Auto_revolver", "Winchester1897_Customization_Choke": "M97_Trench_Gun_Hunter", "Winchester1897_Customization_LowRecoil": "M97_Trench_Gun_Backbored", "Winchester1897_Customization_Sweeper": "M97_Trench_Gun_Sweeper", "WinchesterM1895_Customization": "Russian_1895_Infantry", "WinchesterM1895_Customization_Horse": "Russian_1895_Cavalry", "WinchesterM1895_Customization_Long": "Russian_1895_Sniper", "WinchesterM1895_Customization_Trench": "Russian_1895_Trench", "WinchesterM1907_Customization": "M1907_SL_Factory", "WinchesterM1907_Customization_Auto": "M1907_SL_Sweeper", "WinchesterM1907_Customization_Trench": "M1907_SL_Trench", } |
Quoted from "OldBFAddict"
Any ETA on when we might see this by class?
I would venture to guess on the maps where the kill density ranges trend farther are almost entirely skewed by scouts. FAO fortress is a notorious sniping-fest.
To be honest I have not touched this since I published these results, still blaming my studies and whatnot
But if somebody can provide me weapon->class table it should be just matter of plugging it in.
Here's a table with weapon names and classes (by default -1). If somebody can update the numbers to represent the correct class I could plot per-class results.
0 = Gadget, melee or other "non weapons".
1 = Assault
2 = Medic
3 = Support
4 = Recon
5 = Pickup weapons
6 = Sidearm
This post has been edited 2 times, last edit by "lope_a_dope" (May 19th 2017, 6:15am)
Just realized it's 4/20 tomorrow
Thanks for the heads up!
*Logs out of Symthic in preparation*
Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.
>littlebird passanger, semi-auto frag rounds
>gunship OP
I'm pretty sure there's a massive post-it on every desk "DON'T FUCKING TOUCH ANYTHING THAT IS ACTUALLY DOING WHAT IT'S SUPPOSED TO BE DOING"
"Hey guys remember how stupid prenerf mav was?"
"Lets add c4 to it."
The World Champion went to China once.
They called me a Gweilo.
So I kicked a big fucking hole in their wall and let all the Mongolians in.
just thought I'd share.
The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night![]()
I don't know what's funnier, the video itself of the fact that an unlisted video has more views than most of your normal videos![]()
...
You just live to hit people upside the noggin with a Math Bomb, don't you?
[context] Maybe it's the UK's overly aggressive porn filter at work. After all, it does have the word "monkey" in it and monkeys have been known to have sex so...
Previously, at DICE HQ:
"Ok guys, the password is "epic dream worlds"; everyone take a letter and do your best to turn it into into something random that we can put into a picture!"
But but but
He's a Youtuber
There's no way he doesn't know what he's talking about
Date of registration
: Mar 21st 2013
Platform: PC
Location: __main__, Finland
Reputation modifier: 16
Date of registration
: Mar 21st 2013
Platform: PC
Location: __main__, Finland
Reputation modifier: 16
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