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Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3

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Monday, March 20th 2017, 9:00pm

Woo~. M1907 Trench is even better as you don't have to aim to be (relatively) accurate .
Rep++.


Absolutely! - I didn't include all the variants because many of them are similar to hitrater in a vacuum.

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Monday, March 20th 2017, 9:18pm

Is this data available for armor as well?

I'd be pretty curious to see where tankers are getting their kills, especially relative to BF4.

Miffyli

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13

Monday, March 20th 2017, 9:42pm

Is this data available for armor as well?

I'd be pretty curious to see where tankers are getting their kills, especially relative to BF4.

Here's a quick plot. I included all kills from all maps, so there might be a considerable bias:

(BF1 kills, kills done with vehicles only)

You can see the 90th percentile at right at 146.8m :v.
Sadly I don't have these numbers for BF4 though, so can not really compare.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Monday, March 20th 2017, 9:52pm

(BF1 kills, kills done with vehicles only)


I assume this doesn't include planes...just wanted to check. This shows why Assault is such a struggle vs. armor - short range weapons vs. long range armor and its support team. Bless the Ribeyrolles!

Miffyli

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Monday, March 20th 2017, 9:54pm

I assume this doesn't include planes..

I believe it does, but I am not exactly sure if it includes vehicle-on-vehicle kills. I should have plotted with longer x-axis to see how far things extend, but already closed my notebooks ^^
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Monday, March 20th 2017, 9:59pm

(BF1 kills, kills done with vehicles only)


I assume this doesn't include planes...just wanted to check. This shows why Assault is such a struggle vs. armor - short range weapons vs. long range armor and its support team. Bless the Ribeyrolles!
The median is a pathetic 41 m. That's basically danger close for a tank in BF.

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Tuesday, March 21st 2017, 1:57am

Quoted

Quoted

Quoted

(BF1 kills, kills done with vehicles only)


I assume this doesn't include planes...just wanted to check. This shows why Assault is such a struggle vs. armor - short range weapons vs. long range armor and its support team. Bless the Ribeyrolles!
The median is a pathetic 41 m. That's basically danger close for a tank in BF.
I believe it is a danger for tanks in the previous title. With rockets are less restrict to fire and general infantry's anti-armor weaponry have a longer impactful touch to the armor. In BF1 though, dynamite and limpet are purely useful at under 20 M. AT nade isn't that good at 20+M either, since it is impossible to let most pub players hit 40M nade throw every time. Then we come to the rocket gun. Yes, it is good at the middle~long range for AT staff. But the restriction is much. And the angle while you are pruning might be a really bad thing for even hitting a damn thing. So I think the danger zone for tank in BF1 is probably around 20~30. 40 is fairly speaking safe for tank.

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Tuesday, March 21st 2017, 2:03am

Quoted

Quoted

Quoted

(BF1 kills, kills done with vehicles only)


I assume this doesn't include planes...just wanted to check. This shows why Assault is such a struggle vs. armor - short range weapons vs. long range armor and its support team. Bless the Ribeyrolles!
The median is a pathetic 41 m. That's basically danger close for a tank in BF.
I believe it is a danger for tanks in the previous title. With rockets are less restrict to fire and general infantry's anti-armor weaponry have a longer impactful touch to the armor. In BF1 though, dynamite and limpet are purely useful at under 20 M. AT nade isn't that good at 20+M either, since it is impossible to let most pub players hit 40M nade throw every time. Then we come to the rocket gun. Yes, it is good at the middle~long range for AT staff. But the restriction is much. And the angle while you are pruning might be a really bad thing for even hitting a damn thing. So I think the danger zone for tank in BF1 is probably around 20~30. 40 is fairly speaking safe for tank.
You try to fart around 40 m from a killzone and not end up with squishies creeping up your flanks. People basically sprint as fast as the tanks can move too.

Rocket gun is basically 100% accurate <40 m unless bad, too.

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Tuesday, March 21st 2017, 2:26am

Yeah... I wasn't a good tanker... when I was going around as infantry. Tank at 20-30 was much more killable than at 40M for me personally. probably due to the fact that I run dynamic more than AT Gun. the nade has a better chance to hit at 20~30 to deal consistent damage and AT gun is probably much stronger while multiple people shooting at once....

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Tuesday, March 21st 2017, 3:53am

Yeah... I wasn't a good tanker... when I was going around as infantry. Tank at 20-30 was much more killable than at 40M for me personally. probably due to the fact that I run dynamic more than AT Gun. the nade has a better chance to hit at 20~30 to deal consistent damage and AT gun is probably much stronger while multiple people shooting at once....
IMO the overall intent with tank vs AT balance was a squad vs vehicle, and is reflected by the burst damage/total output of a single player per magazine.

The rocket gun is practically as good as the HE cannons, just attached to a squishy platform.