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Posts: 1,100

Date of registration
: Jun 24th 2012

Platform: Xbox One

Location: The Winner's podium

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31

Wednesday, March 15th 2017, 6:10am

Quoted

The AA guns nerf is so brutal oy vey how we is ever gonna shoot down the planes now?


The World Champion
thinks this a great thing. people always seem to forget that Anti-Air fire would cause structural damage to the plane, slowing it down, killings it's speed and maneuverability making it harder to get away with the tacked on part were you would could just bully them into the ground on top of that was just to damn silly. Not to mention Bullying friendly planes into the ground. nobody ever wants to talk about that.
You have just read a Post by The World Champion and now feel smarter for doing so.
-------
Champion
noun \ˈcham-pē-ən\

1 : Warrior, Fighter
2 : a militant advocate or defender <a champion of civil rights>
3 : one that does battle for another's rights or honor <God will raise me up a champion Sir Walter Scott>
4 : a winner of first prize or first place in competition; also : one who shows marked superiority <The champion of the World>

BeefVellington

The Real Yugas

(282)

Posts: 90

Date of registration
: Feb 15th 2017

Platform: PC

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32

Wednesday, March 15th 2017, 7:32am

It took me all day but I finally unlocked every weapon in TSNP. Play Frontline if you want to do this quickly.

Nothing of note was done weapons-wise in this patch IMO. The Automatico is still doing some pretty insane ranged damage and overall still feels extremely powerful. When I was using it for my challenges, it was a total breeze. Done in maybe fifteen minutes for 50 kills.

VincentNZ

Holy War? No Thanks.

(2,209)

Posts: 2,647

Date of registration
: Jul 25th 2013

Platform: PC

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33

Wednesday, March 15th 2017, 10:12am

@tankmayvin

Oh yeah I totally forgot about the points you got from your pilot. Well spotted. Kind of supports my argument, though, when people thought it was OP and too rewarding. As I said. :D

I could make a case for BF3 repair monkeys because it was a three-seater, and we always let the engi get out to kill hiding infantry, but all in all it was still a very dangerous job. In BF1 it can perform a meaningful job, but is even less worth it for the repair man, because he will most likely be killed a thousand times.

By the way, what are the otwe two guys arguing about? Did they implement the new grenade resupply before they finished getting feedback on it? Or in an incomplete way? I am totally out of the CTE thing, so I just wondered.

Posts: 226

Date of registration
: Sep 20th 2016

Platform: PC

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34

Wednesday, March 15th 2017, 10:17am

They added default transparency options for HUD icons. Pretty awesome. Needz scaling but it's a good start

Oscar

Sona tank jungle

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Posts: 7,894

Date of registration
: May 30th 2012

Platform: PS4

Location: SURROUNDED BY FUCKING MOUNTAINS

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35

Wednesday, March 15th 2017, 12:18pm

They added default transparency options for HUD icons. Pretty awesome. Needz scaling but it's a good start

Oh fucking hell yes

Red flag marker next to a spotted enemy is absolute hell beyond spitting distance, will absolutely change my settings when I get to play later.
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.

Miffyli

Symthic Developer

(6,568)

  • "Miffyli" started this thread

Posts: 3,713

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

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36

Wednesday, March 15th 2017, 1:32pm

They added default transparency options for HUD icons. Pretty awesome. Needz scaling but it's a good start
Oh fucking hell yes Red flag marker next to a spotted enemy is absolute hell beyond spitting distance, will absolutely change my settings when I get to play later.
Yay! I was starting to get tired of people hiding behind flag icons and whatnot. Tbh it too bit too long to implement such simple feature, considering it has been in BF4 for quite a while ^^
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 2

Date of registration
: Dec 22nd 2013

Platform: PC

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37

Wednesday, March 15th 2017, 1:53pm

I have personally tested the changes to recoil decrease on the medic rifles in an empty server last night. Totally surprised on how smooth the recoil feels like. I have a feeling that their useability is gonna go up by a ton.
Did I misunderstand something or didn't they increase recoil and make the recoil recovery slower (worse)?

From what I can see the buff to medic weapons was reducing spread increase per shot.

Miffyli

Symthic Developer

(6,568)

  • "Miffyli" started this thread

Posts: 3,713

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

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38

Wednesday, March 15th 2017, 2:49pm

Patch changes and new weapons are now up on Symthic.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 88

Date of registration
: Nov 13th 2013

Platform: PC

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39

Wednesday, March 15th 2017, 3:03pm

Thank y'all for all these great stuffs.
I find this DLC to be real gem. I see the depth DICE put into this game.
I'm absolutely confused and loving the current gun meta. It's a rock-paper-scissor, but favoring skills at the same time.
I can see DICE added intentional visual recoil to some guns, but I found reason for some of them.
This is really great. I love it.

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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40

Wednesday, March 15th 2017, 5:15pm

Be wary when I say this, but I think the directional sound problem has been addressed, although I have no proof to back it up. Enemy sounds in general seem more prominent.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho