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  • "JSLICE20" started this thread

Posts: 3,257

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

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1

Thursday, February 16th 2017, 4:45am

Gun Sway Modifiers (Hidden Attachments) in Variants

Just a little something I threw together in the past couple hours. It doesn't change anything, but I figured it'd be useful to see why SLR variants do what the do and what is used to do what they do.

DISCLAIMER: 'Gun Sway' and scope/ sight sway are unrelated.

*Updated to They Shall not Pass Expansion

SLRs

  • Factory benefits -
1.) Spread decrease ADS and Hip firing (2.0x), No Underbarrel (Medic)
2.) Recoil decrease (1.75x), Standard Barrel (Semi)

  • Optical benefits -
1.) Minimum spread ADS stationary and moving (0.75x), Heavy Barrel
2.) Spread increase ADS stationary and moving (0.5x0.625x), Monogrip (SIPS)
3.) Spread decrease ADS stationary firing (1.25x), Monogrip (SIPS)

  • Trench benefits -
1.) Minimum spread Hip stationary (0.5x), Bayonett (Semi)
2.) Minimum spread Hip moving (0.6x), Bayonett (Semi)
3.) Spread increase Hip (0.5x), Ergo Grip (Semi)

  • Marksman benefits -
1.) Minimum spread ADS stationary (0.667x), Heavy Barrel (No Moving)
2.) Spread increase ADS stationary and moving (0.5x0.625x), Monogrip (SIPS)
3.) Spread decrease ADS stationary firing (1.25x), Monogrip (SIPS)

  • Sniper benefits (currently only Mondragon) -
1.) Minimum spread ADS stationary (0.667x), Heavy Barrel (No Moving)
2.) Recoil magnitude (up) (0.2x), Recoil angle (left/ right) (0.25x), Spread increase (0.25x 0.3125x), Spread decrease (0.625x), Min Spread Hip (0.5x), Max Spread Hip (0.5x), Bipod

  • Storm benefits (currently only Mondragon) -
1.) Recoil magnitude (up) (0.6x), Compensator (Semi)
2.) Recoil angle (left/ right) (0.6x), Monogrip (Hrecoil, Semi)

  • Sweeper benefits (currently only M1907) -
1.) Spread increase Hip (0.5x), Ergo Grip
2.) Recoil magnitude (up) (0.7x), Compensator

  • Extended benefits (currently only Autoloading 8 .25) -
1.) Spread increase Hip (0.5x), Ergo Grip
2.) Recoil magnitude (up) (0.6x), Compensator (Semi)

To the wizards, if there is any false information, misinformation, or missing information listed please let me know so I can correct it.

Based on the reception of this post, I can also try and associate which Gun Sway Modifiers affect SMGs, MGs, Shotguns, and Sniper Rifles. For now, here are the current SLR variants.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
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    MaxAcceleration::Vec2
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    YawSpeedStrength 1.0
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    AttractDistanceFallOffs::Vec2
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    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
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    AttractStartInputThreshold 0.1
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    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
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    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
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    CheckBoneCenterOnlyDistance 40.0

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AccelerationInputThreshold 0.98
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    MaxAcceleration::Vec2
        x 2.0
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    YawSpeedStrength 1.0
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    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
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    AttractOwnSpeedInfluence 0.0
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    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
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    SnapZoomReticlePointPriority 999
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    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 5 times, last edit by "JSLICE20" (Mar 22nd 2017, 4:47am) with the following reason: Update to current values.


Posts: 3,440

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: Mar 19th 2014

Platform: Xbox One

Location: Canada

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2

Thursday, February 16th 2017, 5:14am

So the "specialty" Sweeper/Extended guns are Storm/Trench hybrids, interesting.

I'd love to see the rest for sure; I prefer looking at it like this, per each attachment.
Who has fun, wins.

  • "JSLICE20" started this thread

Posts: 3,257

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

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3

Thursday, February 16th 2017, 9:01am

Eh, what the heck. Might as well finish the list.

*Updated to They Shall not Pass Expansion

SMGs

  • Factory benefits (currently only Automatico) -
1.) Spread decrease firing and not firing (1.5x), No underbarrel
2.) Recoil decrease (1.5x), Standard Barrel
3.) First shot spread?*

  • Storm benefits -
1.) Recoil magnitude (up) (0.7x), Compensator
2.) Recoil angle (left/ right) (0.8x), Monogrip (Hrecoil, Auto)
3.) First shot spread?*

  • Trench benefits -
1.) Minimum spread Hip stationary and moving (0.667x), Bayonett Barrel
2.) First shot spread?*

  • Optical benefits (currently only MP18) -
1.) Minimum spread ADS stationary and moving (0.75x), Heavy Barrel
2.) First shot spread?*

  • Experimental benefits (currently only MP18) -
1.) Minimum spread ADS stationary (0.667x), Heavy Barrel (No Moving)
2.) Recoil angle (left/ right) (0.7x), Monogrip (Hrecoil)
3.) Spread decrease ADS firing and not firing (2.0x), Burst underbarrel
4.) First shot recoil (0.833x), Burst underbarrel
5.) First shot spread?*

  • Carbine benefits (currently only Ribeyrolles 1917) -
1.) Minimum and Maximum Hip spread (0.5x), Spread increase ADS and Hip (0.3125x), Spread decrease ADS and Hip firing (0.625x), Recoil magnitude (up) (0.2x), Recoil angle (left/right) (0.25x), Bipod underbarrel
2.) ADS spread stationary and moving (0.75x), Heavy Barrel

*

SMGs are ultra confusing concerning the new first shot spread concept. The default values for each are:

6 for the Automatico
4 for the MP18
5 for the Hellriegel

Then depending on the weapon type and their variant, Trench gets 1 for Hip first shot spread, while the MP18 Optical gets 3 for ADS first shot spread and 4 for Hip first shot spread. That's not the confusing part. At least one or more of the Automaticos uses an Ergo Grip that specializes in FSSM with a 0.167x value and one or more MP18s uses the Ergo Grip (FSSM) with 0.25x and Monogrip SIPS SMG attachment with a 0.75x modifier. I don't know how to identify which of these Ergo Grips goes to which variant.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
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    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
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    AttractYawStrength 1.0
    AttractPitchStrength 0.34
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    SnapZoomBreakMinAngle 90.0
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    CheckBoneCenterOnlyDistance 40.0

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    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
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    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
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    AttractYawStrength 0.0
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    MaxToTargetAngle 45.0
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    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
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    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


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    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
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    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 3 times, last edit by "JSLICE20" (May 1st 2017, 11:26pm) with the following reason: Updated to current variants and values. Removed Heavy Barrel from Ribeyrolles. As per the Spring Patch, Ribeyrolles Heavy Barrel re-added.


  • "JSLICE20" started this thread

Posts: 3,257

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

  • Send private message

4

Thursday, February 16th 2017, 12:24pm

*Updated to They Shall not Pass Expansion

MGs

  • MG 15 Low Weight benefits -
1.) Spread decrease firing (3.0x), No underbarrel (LMG FSM 7)
2.) Recoil decrease (1.667x), Standard Barrel (LMG)
3.) Spread increase ADS (1.16x), No underbarrel (LMG FSM 7)
4.) First shot spread (0.857x), No underbarrel (LMG FSM 7)
5.) Maximum spread ADS (0.5x), Spread increase ADS (0.2941x), Spread decrease ADS firing (0.8824x), Minimum and Maximum spread Hip (0.333x), Spread increase Hip (0.1667x), Spread decrease Hip firing (2.0x), Recoil magnitude (up) (0.2x), Recoil angle (left/ right) (0.25x), Bipod (LMG)

  • Huot, Madsen, and Chauchat Low Weight benefits -
1.) Spread decrease firing (3.0x), No underbarrel (LMG)
2.) Recoil decrease (1.667x), Standard Barrel (LMG)
3.) Spread increase ADS (1.25x), No underbarrel (LMG)
4.) First Shot Spread (0.8x), No underbarrel (LMG)
5.) Maximum spread ADS (0.5x), Spread increase ADS (0.2941x), Spread decrease ADS (0.8824x), Minimum and Maximum spread Hip (0.333x), Spread increase Hip (0.1667x), Spread decrease Hip (2.0x), Recoil magnitude (up) (0.2x), Recoil angle (left/ right) (0.25x), Bipod (LMG)

  • Lewis Gun Low Weight benefits -
1.) Spread decrease firing (3.0x), No underbarrel (LMG FSM 6)
2.) Recoil decrease (1.667x), Standard Barrel (LMG)
3.) Spread increase ADS (1.2x), No underbarrel (LMG FSM 6)
4.) First Shot Spread (0.857x), No underbarrel (LMG FSM 6)
5.) Maximum spread ADS (0.5x), Spread increase ADS (0.2941x), Spread decrease ADS firing (0.8824x), Minimum and Maximum spread Hip (0.333x), Spread increase Hip (0.1667x), Spread decrease Hip firing (2.0x), Recoil magnitude (up) (0.2x), Recoil angle (left/ right) (0.25x), Bipod (LMG)

  • Trench benefits -
1.) Minimum spread Hip stationary and moving (0.667x), Bayonett Barrel
2.) Spread increase Hip (0.5x), Ergo Grip (LMG)

  • Storm benefits -
1.) Recoil magnitude (up) (0.7x), Compensator
2.) Recoil angle (left/ right) (0.8x), Monogrip (Hrecoil, Auto)

  • BAR/ Chauchat Telescopic benefits -
1.) Minimum spread ADS stationary (0.667x), Heavy Barrel (No Moving)
2.) Spread increase ADS (1.1882x), Telescopic 5
3.) Spread decrease ADS firing (1.1882x), Telescopic 5
4.) Maximum spread ADS (0.5x), Spread increase ADS (0.2475x), Spread decrease ADS firing (0.7426x), Minimum and Maximum spread Hip (0.333x), Spread increase Hip (0.1667x), Spread decrease Hip firing (2.0x), Recoil magnitude (up) (0.2x), Recoil angle (left/ right) (0.25x), Bipod (Telescopic 5)

  • Benet Mercie Telescopic benefits -
1.) Minimum spread ADS stationary (0.667x), Heavy Barrel (No Moving)
2.) Spread increase ADS (1.1373x), Telescopic 6
3.) Spread decrease ADS (1.1373x), Telescopic 6
4.) Maximum spread ADS (0.5x), Spread increase ADS (0.2586x), Spread decrease ADS firing (0.7759x), Minimum and Maximum spread Hip (0.333x), Spread increase Hip (0.1667x), Spread decrease Hip firing (2.0x), Recoil magnitude (up) (0.2x), Recoil angle (left/ right) (0.25x), Bipod (Telescopic 6)

  • Suppressive benefits -
1.) More ammunition
2.) Maximum spread ADS (0.5x), Spread increase ADS (0.2941x), Spread decrease ADS firing (0.8824x), Minimum and Maximum spread Hip (0.333x), Spread increase Hip (0.1667x), Spread decrease Hip firing (2.0x), Recoil magnitude (up) (0.2x), Recoil angle (left/ right) (0.25x), Bipod (LMG)

  • Optical benefits -
1.) Minimum spread ADS stationary and moving (0.75x), Heavy Barrel
2.) Spread increase ADS stationary (1.1029x), LMG Optical 6
3.) Spread decrease ADS stationary firing (1.1029x), LMG Optical 6
4.) Spread increase ADS moving (1.3873x), LMG Optical 6
5.) Spread decrease ADS moving firing (1.3873x), LMG Optical 6
6.) Recoil angle (left/ right) (0.88x), Monogrip Hrecoil (LMG, Optical)
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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    AccelerationMultiplier 5.0
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    AccelerationTimeThreshold 0.15
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    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
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    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
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    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
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    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 4 times, last edit by "JSLICE20" (Mar 22nd 2017, 4:37pm) with the following reason: Missed FSSM on Low Weight MGs.


  • "JSLICE20" started this thread

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

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5

Thursday, February 16th 2017, 1:15pm

Sniper Rifles

  • Infantry benefits -
1.) Spread decrease firing and not firing (1.5x), No underbarrel
2.) Recoil decrease (1.5x), Standard Barrel

  • Sniper benefits -
1.) Recoil magnitude (up) (0.2x), Bipod (accessory)
2.) Recoil angle (left/ right) (0.1x), Bipod (accessory)
3.) Minimum and Maximum spread Hip (0.5x), Bipod (accessory)

  • Carbine benefits -
1.) Minimum spread ADS moving (0.5x), Cheek riser (ADS, accessory)
2.) Minimum spread Hip stationary and moving (0.667x), Bayonett Barrel

  • Experimental benefits (currently only M1903) -
1.) Recoil magnitude (up) (1.6x), DICE
2.) Minimum spread Hip stationary and moving (0.667x), Bayonett Barrel

  • Trench benefits (currently only Russian 1895) -
1.) Spread decrease firing and not firing (1.5x), No underbarrel
2.) Minimum spread Hip stationary and moving (0.667x), Bayonett Barrel
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Mar 22nd 2017, 4:03am) with the following reason: Fixed some things.


Posts: 191

Date of registration
: Dec 21st 2016

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Location: Spokane, Wa

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6

Thursday, February 16th 2017, 3:24pm

So... Is this a wish list or actual benefits? Where are the stats for sway?
EDIT: Ok now I got it. sorry I just woke up; Not a morning person >.<
Official heretic of the Symthic forums

This post has been edited 1 times, last edit by "Iplaysgames96" (Feb 16th 2017, 3:35pm)


  • "JSLICE20" started this thread

Posts: 3,257

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

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7

Thursday, February 16th 2017, 9:29pm

So to alleviate any possible confusion, numbers in parentheses are the modifier values as depicted in the data files. The term appearing at the end of each section is the nomenclature of the Gun Sway Modifier (a.k.a. hidden attachment) as depicted by the data files.

For example, (1.5x) is the modifier value and ", Standard Barrel is the modifier's name.

------------------------------------------

Preliminary Analysis

Inter-class variants:

Factory, Low Weight, and Infantry variants share the same modifiers: Spread and Recoil decrease. This was pretty well known, however
1.) not all weapon types are strictly limited to these two benefits and
2.) the multipliers for these benefits differ from weapon class to weapon class, i.e.
1.) Factory SLRs only get spread/ recoil decrease, while MGs get spread increase bonuses while ADS as well (they get Bipods as well, but that's not applicable here)
2.) SLRs have separate spread/ recoil decrease values from MGs

Trench is fairly straightforward with minor differences here and there, namely the inclusion or exclusion of spread decrease (in the case of Scout) or Hip spread increase (in the cases of Medic and Support).

Storm benefits and even the specific values are largely universal. The only notable shift from this grouping is the Mondragon Storm.

Optical variants share one common factor: a minimum spread ADS stationary and moving multiplier (0.75x) provided by the Heavy Barrel. Other than that, it depends on the class of weapon.

------------------------------

Class specific variants (ones worth noting):

SLRs -

Sweeper and Extended in the SLR category use Compensator and Ergo Grip modifiers to improve Hip spread increase and vertical recoil. Essentially, they do the same things. The difference is the Sweeper's full auto capability and the Extended's increased ammo capacity.

Sniper and Marksman within the SLRs use a type of Heavy Barrel (HBar, No Moving) that doesn't award shooting while moving in any capacity; only 0.667x improvement while ADS stationary as opposed to the traditional HBar's 0.75x ADS stationary and moving. Naturally, stand perfectly still to maximize accuracy.

SMGs -

The MP18 Experimental uses the HBar, No Moving 0.667x modifier rather than the traditional HBar. This isn't new information per se, but interesting nonetheless.

MGs -

Here's the juicy part.

Low Weight's common denominators are identical values of spread/ recoil decrease, but nearly each one uses a distict modifier to diffentiate ADS spread increase. They all use the same Bipod.

Telescopics use the HBar, No Moving modifier just like the aforementioned SLR Sniper/ Marksman and SMG Experimental. But they each get varying modifiers for ADS spread increase/ decrease and Bipod spread increase/ decrease. Apart from the Bipod spread increase/ decrease these extremely specific Bipods are no different than the standard MG Bipod.

Optical. Not exactly class specific in terms of the variant, but it does a whole lot more than your typical SLR or SMG Optical. A single modifier called 'LMG Optical 6' dictates ADS spread increase/ decrease and Hip spread increase/ decrease. Additionally, it uses an ultra specific modifier for Hrecoil at 0.88x.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 191

Date of registration
: Dec 21st 2016

Platform: Xbox One

Location: Spokane, Wa

Battlelog:

Reputation modifier: 2

  • Send private message

8

Thursday, February 16th 2017, 10:03pm

So to alleviate any possible confusion, numbers in parentheses are the modifier values as depicted in the data files. The term appearing at the end of each section is the nomenclature of the Gun Sway Modifier (a.k.a. hidden attachment) as depicted by the data files.

For example, (1.5x) is the modifier value and ", Standard Barrel is the modifier's name.

------------------------------------------

Preliminary Analysis

Inter-class variants:

Factory, Low Weight, and Infantry variants share the same modifiers: Spread and Recoil decrease. This was pretty well known, however
1.) not all weapon types are strictly limited to these two benefits and
2.) the multipliers for these benefits differ from weapon class to weapon class, i.e.
1.) Factory SLRs only get spread/ recoil decrease, while MGs get spread increase bonuses while ADS as well (they get Bipods as well, but that's not applicable here)
2.) SLRs have separate spread/ recoil decrease values from MGs

Trench is fairly straightforward with minor differences here and there, namely the inclusion or exclusion of spread decrease (in the case of Scout) or Hip spread increase (in the cases of Medic and Support).

Storm benefits and even the specific values are largely universal. The only notable shift from this grouping is the Mondragon Storm.

Optical variants share one common factor: a minimum spread ADS stationary and moving multiplier (0.75x) provided by the Heavy Barrel. Other than that, it depends on the class of weapon.

------------------------------

Class specific variants (ones worth noting):

SLRs -

Sweeper and Extended in the SLR category use Compensator and Ergo Grip modifiers to improve Hip spread increase and vertical recoil. Essentially, they do the same things. The difference is the Sweeper's full auto capability and the Extended's increased ammo capacity.

Sniper and Marksman within the SLRs use a type of Heavy Barrel (HBar, No Moving) that doesn't award shooting while moving in any capacity; only 0.667x improvement while ADS stationary as opposed to the traditional HBar's 0.75x ADS stationary and moving. Naturally, stand perfectly still to maximize accuracy.

SMGs -

The MP18 Experimental uses the HBar, No Moving 0.667x modifier rather than the traditional HBar. This isn't new information per se, but interesting nonetheless.

MGs -

Here's the juicy part.

Low Weight's common denominators are identical values of spread/ recoil decrease, but nearly each one uses a distict modifier to diffentiate ADS spread increase. They all use the same Bipod.

Telescopics use the HBar, No Moving modifier just like the aforementioned SLR Sniper/ Marksman and SMG Experimental. But they each get varying modifiers for ADS spread increase/ decrease and Bipod spread increase/ decrease. Apart from the Bipod spread increase/ decrease these extremely specific Bipods are no different than the standard MG Bipod.

Optical. Not exactly class specific in terms of the variant, but it does a whole lot more than your typical SLR or SMG Optical. A single modifier called 'LMG Optical 6' dictates ADS spread increase/ decrease and Hip spread increase/ decrease. Additionally, it uses an ultra specific modifier for Hrecoil at 0.88x.
I see the hidden attachment modifiers, but where is the gun sway stats?
Official heretic of the Symthic forums

  • "JSLICE20" started this thread

Posts: 3,257

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

  • Send private message

9

Thursday, February 16th 2017, 10:12pm

Scope/ sight sway is an entirely different entity. The term 'Gun Sway Modifier' indicates not scope/ sight sway but the "hidden attachment value" applied to weapons. Scope/ sight sway is not and will not be included in this post because it does not apply to the content.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Feb 16th 2017, 10:19pm)


  • "JSLICE20" started this thread

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

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10

Wednesday, March 22nd 2017, 4:11am

Sorry for the possible 'necro' but I just wanted to inform everyone that the thread has been updated to They Shall not Pass' stats (even though it appears this wasn't of any use). If the info is deemed pointless go ahead and lock it up.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho