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Miffyli

Symthic Developer

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: Mar 21st 2013

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1

Tuesday, February 14th 2017, 12:22pm

14th February 2017 Battlefield 1 Patch Notes - Symthic style

Exact patch weapon changes - Battlefield 1 Patch 14th February 2017 Official Symthic Patch notes

Note: Currently site does not include these changes even though changelog claims so!
Here's a full list of weapon changes in the 14th February (Winter Update) Battlefield 1 patch

Table of contents
Weapon changes



Weapon changes:
BAR 1918 Storm: HIPRecoilRight - from 0.182 to 0.208
BAR 1918 Storm: HIPRecoilRight - from 0.182 to 0.208
BAR 1918 Storm: ADSRecoilLeft - from 0.182 to 0.208
BAR 1918 Storm: ADSRecoilRight - from 0.182 to 0.208
BAR 1918 Storm: HIPRecoilLeft - from 0.182 to 0.208
Automatico M1918 Storm: HIPRecoilRight - from 0.28 to 0.32
Automatico M1918 Storm: ADSRecoilLeft - from 0.28 to 0.32
Automatico M1918 Storm: ADSRecoilRight - from 0.28 to 0.32
Automatico M1918 Storm: HIPRecoilLeft - from 0.28 to 0.32
MG15 N.A. Storm: HIPRecoilRight - from 0.245 to 0.28
MG15 N.A. Storm: ADSRecoilLeft - from 0.245 to 0.28
MG15 N.A. Storm: ADSRecoilRight - from 0.245 to 0.28
MG15 N.A. Storm: HIPRecoilLeft - from 0.245 to 0.28
Bodeo 1889: PostReloadDelay - from 1.1 to 1
12g Automatic Hunter: VerDispersion - from 1.28 to 1.2
12g Automatic Hunter: Damages - from [8.4, 4.2] to [8.4, 7.2, 6.0, 6.0, 4.2]
12g Automatic Hunter: Dmg_distances - from [15.0, 22.0] to [16.0, 18.0, 19.0, 21.0, 23.0]
12g Automatic Hunter: HorDispersion - from 1.28 to 1.2
12g Automatic Hunter: HIPCrouchMoveMin - from 0.7 to 0.5
12g Automatic Extended: VerDispersion - from 1.6 to 1.8
12g Automatic Extended: Damages - from [8.4, 4.2] to [8.4, 7.2, 6.0, 6.0, 4.2]
12g Automatic Extended: Dmg_distances - from [15.0, 22.0] to [16.0, 18.0, 19.0, 21.0, 23.0]
12g Automatic Extended: HorDispersion - from 1.6 to 1.8
12g Automatic Extended: HIPCrouchMoveMin - from 0.7 to 0.5
12g Automatic Backbored: VerDispersion - from 1.28 to 1.2
12g Automatic Backbored: Damages - from [8.4, 4.2] to [8.4, 7.2, 6.0, 6.0, 4.2]
12g Automatic Backbored: Dmg_distances - from [13.0, 20.0] to [14.0, 16.0, 17.0, 19.0, 21.0]
12g Automatic Backbored: HorDispersion - from 1.28 to 1.2
12g Automatic Backbored: HIPCrouchMoveMin - from 0.7 to 0.5
Bulldog: PostReloadDelay - from 1 to 1.1
Cei-Rigotti Factory: HIPRecoilRight - from 0.32 to 0.28
Cei-Rigotti Factory: HIPRecoilDec - from 6 to 7
Cei-Rigotti Factory: ADSRecoilLeft - from 0.32 to 0.28
Cei-Rigotti Factory: ADSRecoilRight - from 0.32 to 0.28
Cei-Rigotti Factory: ADSRecoilDec - from 6 to 7
Cei-Rigotti Factory: PostReloadDelay - from 0.4 to 0.6
Cei-Rigotti Factory: HIPRecoilLeft - from 0.32 to 0.28
Cei-Rigotti Optical: HIPRecoilRight - from 0.32 to 0.28
Cei-Rigotti Optical: ADSRecoilLeft - from 0.32 to 0.28
Cei-Rigotti Optical: ADSRecoilRight - from 0.32 to 0.28
Cei-Rigotti Optical: PostReloadDelay - from 0.4 to 0.6
Cei-Rigotti Optical: HIPRecoilLeft - from 0.32 to 0.28
Cei-Rigotti Trench: HIPRecoilRight - from 0.32 to 0.28
Cei-Rigotti Trench: ADSRecoilLeft - from 0.32 to 0.28
Cei-Rigotti Trench: ADSRecoilRight - from 0.32 to 0.28
Cei-Rigotti Trench: PostReloadDelay - from 0.4 to 0.6
Cei-Rigotti Trench: HIPRecoilLeft - from 0.32 to 0.28
Frommer Stop Auto: NumBulletsReloaded - from 15 to 16
Frommer Stop Auto: MagSize - from 15 to 16
Gasser M1870: SingleBulletReloadTime - from 0.866 to 1
Gasser M1870: ReloadDelay - from 1 to 1.5
Gasser M1870: BridgeDelay - from 0.5 to 0
Gasser M1870: FirstSingleBulletTime - from 1.366 to 1
Gasser M1870: StripReloadTime - from 5 to 0
Gasser M1870: PostReloadDelay - from 1.2 to 1
Hellriegel 1915 Factory: HIPRecoilRight - from 0.28 to 0.32
Hellriegel 1915 Factory: ADSRecoilLeft - from 0.28 to 0.32
Hellriegel 1915 Factory: ADSRecoilRight - from 0.28 to 0.32
Hellriegel 1915 Factory: HIPRecoilLeft - from 0.28 to 0.32
M1909 Benet-Mercie Optical: HIPRecoilRight - from 0.096 to 0.106
M1909 Benet-Mercie Optical: ADSRecoilLeft - from 0.096 to 0.106
M1909 Benet-Mercie Optical: ADSRecoilRight - from 0.096 to 0.106
M1909 Benet-Mercie Optical: HIPRecoilLeft - from 0.096 to 0.106
M1909 Benet-Mercie Storm: HIPRecoilRight - from 0.084 to 0.096
M1909 Benet-Mercie Storm: ADSRecoilLeft - from 0.084 to 0.096
M1909 Benet-Mercie Storm: ADSRecoilRight - from 0.084 to 0.096
M1909 Benet-Mercie Storm: HIPRecoilLeft - from 0.084 to 0.096
Lewis Gun Optical: HIPRecoilRight - from 0.136 to 0.15
Lewis Gun Optical: ADSRecoilLeft - from 0.136 to 0.15
Lewis Gun Optical: ADSRecoilRight - from 0.136 to 0.15
Lewis Gun Optical: HIPRecoilLeft - from 0.136 to 0.15
Selbstlader 1906 Factory: HIPProneMoveSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: HIPStandBaseSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: HIPProneBaseSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: ADSStandBaseSpreadInc - from 0.25 to 0.125
Selbstlader 1906 Factory: ADSCrouchBaseSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: HIPStandMoveSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: HIPRecoilDec - from 6 to 4
Selbstlader 1906 Factory: ADSProneBaseSpreadInc - from 0.25 to 0.125
Selbstlader 1906 Factory: ADSProneMoveSpreadInc - from 0.25 to 0.125
Selbstlader 1906 Factory: ADSProneBaseSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: ADSRecoilDec - from 6 to 4
Selbstlader 1906 Factory: ADSProneBaseMin - from 0.15 to 0.135
Selbstlader 1906 Factory: ADSStandMoveSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: HIPCrouchMoveSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: ADSCrouchMoveSpreadInc - from 0.25 to 0.125
Selbstlader 1906 Factory: ADSCrouchBaseSpreadInc - from 0.25 to 0.125
Selbstlader 1906 Factory: HIPCrouchBaseSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: ADSProneMoveMin - from 0.85 to 0.765
Selbstlader 1906 Factory: ADSStandMoveSpreadInc - from 0.25 to 0.125
Selbstlader 1906 Factory: ADSProneMoveSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: ADSStandBaseSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: ADSStandBaseMin - from 0.15 to 0.135
Selbstlader 1906 Factory: ADSCrouchMoveSpreadDec - from 7.5 to 3.75
Selbstlader 1906 Factory: ADSCrouchBaseMin - from 0.15 to 0.135
Selbstlader 1906 Factory: ADSStandMoveMin - from 0.85 to 0.765
Selbstlader 1906 Factory: PostReloadDelay - from 0.8 to 1.067
Selbstlader 1906 Factory: ADSCrouchMoveMin - from 0.85 to 0.765
Madsen MG Storm: HIPRecoilRight - from 0.21 to 0.24
Madsen MG Storm: ADSRecoilLeft - from 0.21 to 0.24
Madsen MG Storm: ADSRecoilRight - from 0.21 to 0.24
Madsen MG Storm: HIPRecoilLeft - from 0.21 to 0.24
Martini-Henry Infantry: Damages - from [90.0, 90.0, 100.0, 100.0, 70.0] to [90.0, 90.0, 112.0, 112.0, 100.0, 70.0]
Martini-Henry Infantry: Dmg_distances - from [0.0, 20.0, 30.0, 80.0, 140.0] to [0.0, 20.0, 42.0, 68.0, 80.0, 140.0]
Martini-Henry Infantry: AltDeployTime - from 2.5 to 0.05
Selbstlader M1916 Factory: HIPRecoilDec - from 6 to 7
Selbstlader M1916 Factory: ADSRecoilDec - from 6 to 7
Mondragon Sniper: PostReloadDelay - from 0.5 to 0.567
Mondragon Optical: PostReloadDelay - from 0.5 to 0.567
Mondragon Storm: PostReloadDelay - from 0.5 to 0.567
Model 10-A Slug: HIPRecoilRight - from 1.2 to 1
Model 10-A Slug: ADSRecoilLeft - from 0.8 to 1
Model 10-A Slug: ADSRecoilRight - from 1.2 to 1
Model 10-A Slug: ADSProneBaseMin - from 0.3 to 0.24
Model 10-A Slug: Damages - from [100.0, 43.0] to [112.0, 100.0, 45.0]
Model 10-A Slug: ADSProneMoveMin - from 0.5 to 0.48
Model 10-A Slug: Dmg_distances - from [10.0, 60.0] to [8.0, 11.0, 60.0]
Model 10-A Slug: ADSStandBaseMin - from 0.3 to 0.24
Model 10-A Slug: ADSCrouchBaseMin - from 0.3 to 0.24
Model 10-A Slug: ADSStandMoveMin - from 0.5 to 0.48
Model 10-A Slug: InitialSpeed - from 380 to 420
Model 10-A Slug: HIPRecoilLeft - from 0.8 to 1
Model 10-A Slug: ADSCrouchMoveMin - from 0.5 to 0.48
Autoloading 8 .35 Factory: HIPRecoilRight - from 0.3 to 0.2
Autoloading 8 .35 Factory: HIPRecoilDec - from 6 to 7
Autoloading 8 .35 Factory: ADSRecoilLeft - from 0.3 to 0.2
Autoloading 8 .35 Factory: ADSRecoilRight - from 0.3 to 0.2
Autoloading 8 .35 Factory: ADSRecoilDec - from 6 to 7
Autoloading 8 .35 Factory: PostReloadDelay - from 0.85 to 0.867
Autoloading 8 .35 Factory: HIPRecoilLeft - from 0.3 to 0.2
Autoloading 8 .25 Extended: HIPRecoilRight - from 0.3 to 0.2
Autoloading 8 .25 Extended: ReloadLeft - from 2.3 to 2.433
Autoloading 8 .25 Extended: ADSRecoilLeft - from 0.3 to 0.2
Autoloading 8 .25 Extended: ADSRecoilRight - from 0.3 to 0.2
Autoloading 8 .25 Extended: ReloadEmpty - from 2.8 to 3.033
Autoloading 8 .25 Extended: HIPRecoilLeft - from 0.3 to 0.2
Autoloading 8 .35 Marksman: HIPRecoilRight - from 0.3 to 0.2
Autoloading 8 .35 Marksman: ADSRecoilLeft - from 0.3 to 0.2
Autoloading 8 .35 Marksman: ADSRecoilRight - from 0.3 to 0.2
Autoloading 8 .35 Marksman: PostReloadDelay - from 0.85 to 0.867
Autoloading 8 .35 Marksman: HIPRecoilLeft - from 0.3 to 0.2
M97 Trench Gun Hunter: HIPCrouchMoveMin - from 0.7 to 0.5
M97 Trench Gun Backbored: HIPCrouchMoveMin - from 0.7 to 0.5
M97 Trench Gun Sweeper: HIPCrouchMoveMin - from 0.7 to 0.5
Russian 1895 Cavalry: Dmg_distances - from [15.0, 50.0] to [23.0, 62.0]
Russian 1895 Trench: Dmg_distances - from [10.0, 40.0] to [18.0, 57.0]
M1907 SL Factory: HIPRecoilRight - from 0.42 to 0.35
M1907 SL Factory: HIPRecoilDec - from 6 to 7
M1907 SL Factory: ADSRecoilLeft - from 0.42 to 0.35
M1907 SL Factory: ADSRecoilRight - from 0.42 to 0.35
M1907 SL Factory: ADSRecoilDec - from 6 to 7
M1907 SL Factory: HIPRecoilLeft - from 0.42 to 0.35
M1907 SL Sweeper: HIPRecoilRight - from 0.42 to 0.35
M1907 SL Sweeper: ADSRecoilLeft - from 0.42 to 0.35
M1907 SL Sweeper: ADSRecoilRight - from 0.42 to 0.35
M1907 SL Sweeper: HIPRecoilLeft - from 0.42 to 0.35
M1907 SL Trench: HIPRecoilRight - from 0.42 to 0.35
M1907 SL Trench: ADSRecoilLeft - from 0.42 to 0.35
M1907 SL Trench: ADSRecoilRight - from 0.42 to 0.35
M1907 SL Trench: HIPRecoilLeft - from 0.42 to 0.35
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 3,257

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: Apr 26th 2013

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Location: Arizona, USA

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2

Tuesday, February 14th 2017, 12:50pm

Selbstlader 1906 Factory: ADSStandBaseMin - from 0.15 to 0.135
Selbstlader 1906 Factory: ADSStandBaseSpreadInc - from 0.25 to 0.125 Humana humana humana humana...

Martini-Henry Infantry: Damages - from [90.0, 90.0, 100.0, 100.0, 70.0] to [90.0, 90.0, 112.0, 112.0, 100.0, 70.0] Hmm, now where have I seen this?
What if it had a sweeter-spot, where it dealt 112 damage, enough to kill in one hit despite the 0.9 gut modifier, but not enough to kill in one hit to the legs?
Oh, that's right.

Model 10-A Slug: Damages - from [100.0, 43.0] to [112.0, 100.0, 45.0]
Model 10-A Slug: Dmg_distances - from [10.0, 60.0] to [8.0, 11.0, 60.0]
Model 10-A Slug: ADSStandBaseMin - from 0.3 to 0.24 Model 10-A Slug best Assault weapon*

Russian 1895 Trench: Dmg_distances - from [10.0, 40.0] to [18.0, 57.0] I need to try this now

*Seriously, the Slug is ri-donk-ulous now.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

Source code

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Miffyli

Symthic Developer

(6,088)

  • "Miffyli" started this thread

Posts: 3,650

Date of registration
: Mar 21st 2013

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Location: __main__, Finland

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3

Tuesday, February 14th 2017, 1:04pm

Fixed an error with reload times (e.g. Autoloading 8 .25 Extended has 3.033 reloadempty)
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 7,793

Date of registration
: Feb 25th 2012

Platform: PC

Location: italy

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4

Tuesday, February 14th 2017, 2:03pm

So i was right about the martini henry... though i would have expected them messing with the multiploers and not the damage model.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




Posts: 191

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: Dec 21st 2016

Platform: Xbox One

Location: Spokane, Wa

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5

Tuesday, February 14th 2017, 3:46pm

The 1906 empty reload is now hilariously bugged
Official heretic of the Symthic forums

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: Feb 14th 2017

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6

Tuesday, February 14th 2017, 3:56pm

It should be Automatico M1918 Trench, not Storm variant. Please amend.

Posts: 7,793

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: Feb 25th 2012

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7

Tuesday, February 14th 2017, 4:10pm

btw miff, you copypasted the list 2 times.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




This post by "DANNYonPC" (Tuesday, February 14th 2017, 4:28pm) has been deleted by user "yugas42" (Tuesday, February 14th 2017, 6:01pm) with the following reason: Rule 3, 5

Posts: 786

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: Apr 26th 2012

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9

Tuesday, February 14th 2017, 4:42pm

Selbstlader 1906 Factory: ADSStandBaseMin - from 0.15 to 0.135
Selbstlader 1906 Factory: ADSStandBaseSpreadInc - from 0.25 to 0.125 Humana humana humana humana...

I notice however that spread dec has also been halved. I presume this means that if you're to fire at max rpm, spread won't stack so quickly, but if pacing shots, not at max rpm, recovery to base spread isn't changed.

Further more, I see that recoil decrease has also been nerfed from 6 to 4, presumably requiring a little more compensation of vertical recoil and horizontal recoil will now be a bit more noticeable?

This post by "Quantage" (Tuesday, February 14th 2017, 4:54pm) has been deleted by user "yugas42" (Tuesday, February 14th 2017, 6:01pm) with the following reason: Rule 3, 5