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  • "Rosey1972" started this thread

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: Nov 27th 2016

Platform: PS4


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Sunday, November 27th 2016, 8:28pm

Operations attack and defence modifiers

Can anyone explain how an operations at the end of around the points for attack or defence ar worked out and how it affects the modifier of your score


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Sunday, November 27th 2016, 8:36pm

You've made three copies of this thread, as much as I admire your attempt to gain answers quicker via creating a wider surface area, I don't think it'll work :P

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Sunday, November 27th 2016, 8:57pm


Please don't make multiple threads for one topic.

And I haven't digged into defence/attack score. From little I have seen they always bug out and go to like 200/33 or something (only played few operations though).
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Monday, November 28th 2016, 1:36am


the topics were actually different, but still so similar especially in wording, the he might have just made all those 3 questions in one thread.
all i can answer with is how operation affect w/l:

in operations, each change of map is considered a loss, this means that for example, in oil empires these can happen:


1:defenders win on 1st map= defenders get one win, attackers 1 loss.
2:defenders win on 2nd map= attackers get one win and one loss, same for the defenders
3:defenders win on 3rd map= attackers get 2 win and a loss, defenders get 2 losses and a win
4:attackers win= attackers get 3-4 wins, defenders 3-4 losses


tl;dr if you play operations and you don't win as a defender on the first map, you won't get a +1 to your w/l ratio, however if you play as attacker, you will always only get one loss, as the loss is counted on the end of game.
proposed fix: make battalions be equal in number to the maps, and make it so you get a loss for every battallion lost.
fix #2: make the loss count only at the end of the game.
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on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots





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Monday, November 28th 2016, 1:44am

fix #2: make the loss count only at the end of the game.

This definitely needs to be the case. That is when Battlepacks are distributed anyways.