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Miffyli

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Tuesday, November 15th 2016, 11:13am

15th November 2016 Battlefield 1 Patch Notes - Symthic style

Exact patch changes - Battlefield 1 Patch 11th November 2016 Official Symthic Patch notes

Note: This only includes changes to weapons listed on Symthic, i.e. possible gadget and vehicle changes are not listed.
For more throughout but complicated changelog, see script difference

Here's a full list of weapon changes in the 11th November Battlefield 1 patch

Table of contents
Weapon changes



Weapon changes:
Buckshot weapons now have 1.0x multipliers to all body parts (used to have 1.1x head, 0.9x limbs and legs)

BAR 1918 Telescopic: HIPRecoilLeft - from 0.23 to 0.26
BAR 1918 Telescopic: ADSStandBaseMin - from 0.2 to 0.16
BAR 1918 Telescopic: ADSCrouchBaseMin - from 0.2 to 0.16
BAR 1918 Telescopic: ADSCrouchMoveMin - from 0.5 to 0.56
BAR 1918 Telescopic: ADSRecoilLeft - from 0.23 to 0.26
BAR 1918 Telescopic: ADSProneMoveMin - from 0.5 to 0.56
BAR 1918 Telescopic: ADSProneBaseMin - from 0.2 to 0.16
BAR 1918 Telescopic: HIPRecoilRight - from 0.23 to 0.26
BAR 1918 Telescopic: ADSRecoilRight - from 0.23 to 0.26
BAR 1918 Telescopic: ADSStandMoveMin - from 0.5 to 0.56
BAR 1918 Storm: HIPRecoilLeft - from 0.161 to 0.182
BAR 1918 Storm: ADSStandBaseMin - from 0.3 to 0.24
BAR 1918 Storm: ADSCrouchBaseMin - from 0.3 to 0.24
BAR 1918 Storm: ADSCrouchMoveMin - from 0.5 to 0.56
BAR 1918 Storm: ADSRecoilLeft - from 0.161 to 0.182
BAR 1918 Storm: ADSProneMoveMin - from 0.5 to 0.56
BAR 1918 Storm: ADSProneBaseMin - from 0.3 to 0.24
BAR 1918 Storm: HIPRecoilRight - from 0.161 to 0.182
BAR 1918 Storm: ADSRecoilRight - from 0.161 to 0.182
BAR 1918 Storm: ADSStandMoveMin - from 0.5 to 0.56
BAR 1918 Trench: HIPRecoilLeft - from 0.23 to 0.26
BAR 1918 Trench: ADSStandBaseMin - from 0.3 to 0.24
BAR 1918 Trench: ADSCrouchBaseMin - from 0.3 to 0.24
BAR 1918 Trench: ADSCrouchMoveMin - from 0.5 to 0.56
BAR 1918 Trench: ADSRecoilLeft - from 0.23 to 0.26
BAR 1918 Trench: ADSProneMoveMin - from 0.5 to 0.56
BAR 1918 Trench: ADSProneBaseMin - from 0.3 to 0.24
BAR 1918 Trench: HIPRecoilRight - from 0.23 to 0.26
BAR 1918 Trench: ADSRecoilRight - from 0.23 to 0.26
BAR 1918 Trench: ADSStandMoveMin - from 0.5 to 0.56
MG15 N.A. Low Weight: HIPStandBaseSpreadInc - from -0.18 to -0.21
MG15 N.A. Low Weight: HIPCrouchBaseSpreadInc - from -0.18 to -0.21
MG15 N.A. Low Weight: ADSStandBaseMin - from 0.24 to 0.18
MG15 N.A. Low Weight: ADSCrouchMoveSpreadInc - from -0.12 to -0.14
MG15 N.A. Low Weight: ADSCrouchBaseMin - from 0.24 to 0.18
MG15 N.A. Low Weight: HIPProneMoveSpreadInc - from -0.18 to -0.21
MG15 N.A. Low Weight: ADSCrouchMoveMin - from 0.96 to 1.02
MG15 N.A. Low Weight: FirstShotADSSpreadMul - from -7 to -6
MG15 N.A. Low Weight: ADSStandMoveSpreadInc - from -0.12 to -0.14
MG15 N.A. Low Weight: HIPProneBaseSpreadInc - from -0.18 to -0.21
MG15 N.A. Low Weight: ADSProneMoveMin - from 0.96 to 1.02
MG15 N.A. Low Weight: ADSProneBaseMin - from 0.24 to 0.18
MG15 N.A. Low Weight: HIPCrouchMoveSpreadInc - from -0.18 to -0.21
MG15 N.A. Low Weight: FirstShotHIPSpreadMul - from -7 to -6
MG15 N.A. Low Weight: HIPStandMoveSpreadInc - from -0.18 to -0.21
MG15 N.A. Low Weight: ADSStandBaseSpreadInc - from -0.12 to -0.14
MG15 N.A. Low Weight: ADSCrouchBaseSpreadInc - from -0.12 to -0.14
MG15 N.A. Low Weight: ADSProneMoveSpreadInc - from -0.12 to -0.14
MG15 N.A. Low Weight: ADSProneBaseSpreadInc - from -0.12 to -0.14
MG15 N.A. Low Weight: ADSStandMoveMin - from 0.96 to 1.02
MG15 N.A. Storm: ADSStandBaseMin - from 0.24 to 0.18
MG15 N.A. Storm: ADSCrouchBaseMin - from 0.24 to 0.18
MG15 N.A. Storm: ADSCrouchMoveMin - from 0.96 to 1.02
MG15 N.A. Storm: ADSProneMoveMin - from 0.96 to 1.02
MG15 N.A. Storm: ADSProneBaseMin - from 0.24 to 0.18
MG15 N.A. Storm: ADSStandMoveMin - from 0.96 to 1.02
MG15 N.A. Suppressive: ADSStandBaseMin - from 0.24 to 0.18
MG15 N.A. Suppressive: ADSCrouchBaseMin - from 0.24 to 0.18
MG15 N.A. Suppressive: ADSCrouchMoveMin - from 0.96 to 1.02
MG15 N.A. Suppressive: ADSProneMoveMin - from 0.96 to 1.02
MG15 N.A. Suppressive: ADSProneBaseMin - from 0.24 to 0.18
MG15 N.A. Suppressive: ADSStandMoveMin - from 0.96 to 1.02
Mle M1903: ReloadLeft - from 2.1 to 2
Mle M1903: ReloadThrs - from 0.8 to 0.9
Mle M1903: DeployTime - from 0.5 to 0.45
Hellriegel 1915 Factory: HIPRecoilLeft - from 0.224 to 0.266
Hellriegel 1915 Factory: ADSRecoilLeft - from 0.224 to 0.266
Hellriegel 1915 Factory: HIPRecoilRight - from 0.224 to 0.266
Hellriegel 1915 Factory: ADSRecoilRight - from 0.224 to 0.266
M1909 Benet-Mercie Telescopic: ADSStandBaseMin - from 0.18 to 0.14
M1909 Benet-Mercie Telescopic: ADSCrouchBaseMin - from 0.18 to 0.14
M1909 Benet-Mercie Telescopic: ADSCrouchMoveMin - from 0.73 to 0.79
M1909 Benet-Mercie Telescopic: ADSProneMoveMin - from 0.73 to 0.79
M1909 Benet-Mercie Telescopic: ADSProneBaseMin - from 0.18 to 0.14
M1909 Benet-Mercie Telescopic: ADSStandMoveMin - from 0.73 to 0.79
M1909 Benet-Mercie Optical: ADSStandBaseMin - from 0.203 to 0.158
M1909 Benet-Mercie Optical: ADSCrouchBaseMin - from 0.203 to 0.158
M1909 Benet-Mercie Optical: ADSCrouchMoveMin - from 0.547 to 0.593
M1909 Benet-Mercie Optical: ADSProneMoveMin - from 0.547 to 0.593
M1909 Benet-Mercie Optical: ADSProneBaseMin - from 0.203 to 0.158
M1909 Benet-Mercie Optical: ADSStandMoveMin - from 0.547 to 0.593
M1909 Benet-Mercie Storm: ADSStandBaseMin - from 0.27 to 0.21
M1909 Benet-Mercie Storm: ADSCrouchBaseMin - from 0.27 to 0.21
M1909 Benet-Mercie Storm: ADSCrouchMoveMin - from 0.73 to 0.79
M1909 Benet-Mercie Storm: ADSProneMoveMin - from 0.73 to 0.79
M1909 Benet-Mercie Storm: ADSProneBaseMin - from 0.27 to 0.21
M1909 Benet-Mercie Storm: ADSStandMoveMin - from 0.73 to 0.79
Huot Automatic Low Weight: HIPStandBaseSpreadInc - from -0.18 to -0.225
Huot Automatic Low Weight: HIPCrouchBaseSpreadInc - from -0.18 to -0.225
Huot Automatic Low Weight: ADSStandBaseMin - from 0.24 to 0.18
Huot Automatic Low Weight: ADSCrouchMoveSpreadInc - from -0.12 to -0.15
Huot Automatic Low Weight: ADSCrouchBaseMin - from 0.24 to 0.18
Huot Automatic Low Weight: HIPProneMoveSpreadInc - from -0.18 to -0.225
Huot Automatic Low Weight: ADSCrouchMoveMin - from 0.76 to 0.82
Huot Automatic Low Weight: FirstShotADSSpreadMul - from -5 to -4
Huot Automatic Low Weight: ADSStandMoveSpreadInc - from -0.12 to -0.15
Huot Automatic Low Weight: FirstShotRecoilMul - from 1.5 to 1.4
Huot Automatic Low Weight: HIPProneBaseSpreadInc - from -0.18 to -0.225
Huot Automatic Low Weight: ADSProneMoveMin - from 0.76 to 0.82
Huot Automatic Low Weight: ADSProneBaseMin - from 0.24 to 0.18
Huot Automatic Low Weight: HIPCrouchMoveSpreadInc - from -0.18 to -0.225
Huot Automatic Low Weight: FirstShotHIPSpreadMul - from -5 to -4
Huot Automatic Low Weight: HIPStandMoveSpreadInc - from -0.18 to -0.225
Huot Automatic Low Weight: ADSStandBaseSpreadInc - from -0.12 to -0.15
Huot Automatic Low Weight: ADSCrouchBaseSpreadInc - from -0.12 to -0.15
Huot Automatic Low Weight: ADSProneMoveSpreadInc - from -0.12 to -0.15
Huot Automatic Low Weight: ADSProneBaseSpreadInc - from -0.12 to -0.15
Huot Automatic Low Weight: ADSStandMoveMin - from 0.76 to 0.82
Lewis Gun Low Weight: HIPStandBaseSpreadInc - from -0.18 to -0.216
Lewis Gun Low Weight: HIPCrouchBaseSpreadInc - from -0.18 to -0.216
Lewis Gun Low Weight: ADSStandBaseMin - from 0.27 to 0.21
Lewis Gun Low Weight: ADSCrouchMoveSpreadInc - from -0.12 to -0.144
Lewis Gun Low Weight: ADSCrouchBaseMin - from 0.27 to 0.21
Lewis Gun Low Weight: HIPProneMoveSpreadInc - from -0.18 to -0.216
Lewis Gun Low Weight: ADSCrouchMoveMin - from 0.73 to 0.79
Lewis Gun Low Weight: FirstShotADSSpreadMul - from -6 to -5
Lewis Gun Low Weight: ADSStandMoveSpreadInc - from -0.12 to -0.144
Lewis Gun Low Weight: FirstShotRecoilMul - from 1.6 to 1.5
Lewis Gun Low Weight: HIPProneBaseSpreadInc - from -0.18 to -0.216
Lewis Gun Low Weight: ADSProneMoveMin - from 0.73 to 0.79
Lewis Gun Low Weight: ADSProneBaseMin - from 0.27 to 0.21
Lewis Gun Low Weight: ReloadThrs - from 0.9 to 0.78
Lewis Gun Low Weight: HIPCrouchMoveSpreadInc - from -0.18 to -0.216
Lewis Gun Low Weight: FirstShotHIPSpreadMul - from -6 to -5
Lewis Gun Low Weight: HIPStandMoveSpreadInc - from -0.18 to -0.216
Lewis Gun Low Weight: ADSStandBaseSpreadInc - from -0.12 to -0.144
Lewis Gun Low Weight: ADSCrouchBaseSpreadInc - from -0.12 to -0.144
Lewis Gun Low Weight: ADSProneMoveSpreadInc - from -0.12 to -0.144
Lewis Gun Low Weight: ADSProneBaseSpreadInc - from -0.12 to -0.144
Lewis Gun Low Weight: ADSStandMoveMin - from 0.73 to 0.79
Lewis Gun Optical: ADSStandBaseMin - from 0.203 to 0.158
Lewis Gun Optical: ADSCrouchBaseMin - from 0.203 to 0.158
Lewis Gun Optical: ADSCrouchMoveMin - from 0.547 to 0.593
Lewis Gun Optical: FirstShotRecoilMul - from 1.6 to 1.5
Lewis Gun Optical: ADSProneMoveMin - from 0.547 to 0.593
Lewis Gun Optical: ADSProneBaseMin - from 0.203 to 0.158
Lewis Gun Optical: ReloadThrs - from 0.9 to 0.78
Lewis Gun Optical: ADSStandMoveMin - from 0.547 to 0.593
Lewis Gun Suppressive: ADSStandBaseMin - from 0.27 to 0.21
Lewis Gun Suppressive: ADSCrouchBaseMin - from 0.27 to 0.21
Lewis Gun Suppressive: ADSCrouchMoveMin - from 0.73 to 0.79
Lewis Gun Suppressive: FirstShotRecoilMul - from 1.6 to 1.5
Lewis Gun Suppressive: ADSProneMoveMin - from 0.73 to 0.79
Lewis Gun Suppressive: ADSProneBaseMin - from 0.27 to 0.21
Lewis Gun Suppressive: ReloadThrs - from 0.9 to 0.78
Lewis Gun Suppressive: ADSStandMoveMin - from 0.73 to 0.79
Selbstlader 1906 Factory: HIPRecoilLeft - from 0.2 to 0.1
Selbstlader 1906 Factory: ADSRecoilLeft - from 0.2 to 0.1
Selbstlader 1906 Factory: HIPRecoilRight - from 0.2 to 0.1
Selbstlader 1906 Factory: ADSRecoilRight - from 0.2 to 0.1
Madsen MG Low Weight: HIPStandBaseSpreadInc - from -0.18 to -0.225
Madsen MG Low Weight: HIPCrouchBaseSpreadInc - from -0.18 to -0.225
Madsen MG Low Weight: ADSStandBaseMin - from 0.3 to 0.24
Madsen MG Low Weight: ADSCrouchMoveSpreadInc - from -0.12 to -0.15
Madsen MG Low Weight: ADSCrouchBaseMin - from 0.3 to 0.24
Madsen MG Low Weight: HIPProneMoveSpreadInc - from -0.18 to -0.225
Madsen MG Low Weight: ADSCrouchMoveMin - from 0.5 to 0.56
Madsen MG Low Weight: FirstShotADSSpreadMul - from -5 to -4
Madsen MG Low Weight: ADSStandMoveSpreadInc - from -0.12 to -0.15
Madsen MG Low Weight: HIPProneBaseSpreadInc - from -0.18 to -0.225
Madsen MG Low Weight: ADSProneMoveMin - from 0.5 to 0.56
Madsen MG Low Weight: ADSProneBaseMin - from 0.3 to 0.24
Madsen MG Low Weight: HIPCrouchMoveSpreadInc - from -0.18 to -0.225
Madsen MG Low Weight: FirstShotHIPSpreadMul - from -5 to -4
Madsen MG Low Weight: HIPStandMoveSpreadInc - from -0.18 to -0.225
Madsen MG Low Weight: ADSStandBaseSpreadInc - from -0.12 to -0.15
Madsen MG Low Weight: ADSCrouchBaseSpreadInc - from -0.12 to -0.15
Madsen MG Low Weight: ADSProneMoveSpreadInc - from -0.12 to -0.15
Madsen MG Low Weight: ADSProneBaseSpreadInc - from -0.12 to -0.15
Madsen MG Low Weight: ADSStandMoveMin - from 0.5 to 0.56
Madsen MG Storm: ADSStandBaseMin - from 0.3 to 0.24
Madsen MG Storm: ADSCrouchBaseMin - from 0.3 to 0.24
Madsen MG Storm: ADSCrouchMoveMin - from 0.5 to 0.56
Madsen MG Storm: ADSProneMoveMin - from 0.5 to 0.56
Madsen MG Storm: ADSProneBaseMin - from 0.3 to 0.24
Madsen MG Storm: ADSStandMoveMin - from 0.5 to 0.56
Madsen MG Trench: ADSStandBaseMin - from 0.3 to 0.24
Madsen MG Trench: ADSCrouchBaseMin - from 0.3 to 0.24
Madsen MG Trench: ADSCrouchMoveMin - from 0.5 to 0.56
Madsen MG Trench: ADSProneMoveMin - from 0.5 to 0.56
Madsen MG Trench: ADSProneBaseMin - from 0.3 to 0.24
Madsen MG Trench: ADSStandMoveMin - from 0.5 to 0.56
Mars Automatic Pistol: Damages - from [38.0, 34.73, 33.34, 26.05, 25.0, 23.0] to [40.0, 34.73, 33.34, 26.05, 25.0, 23.0]
Martini-Henry Infantry: AltDeployTime - from 2.3 to 2.5
Autoloading 8 .25 Extended: ReloadLeft - from 2.6 to 2.1
Autoloading 8 .25 Extended: ReloadEmpty - from 3.2 to 2.6
Autoloading 8 .25 Extended: ReloadThrs - from 0.77 to 0.82
No. 3 Revolver: DeployTime - from 0.5 to 0.47
Steyr M1912: DeployTime - from 0.5 to 0.45
Russian 1895 Infantry: RoF - from 64 to 56
Russian 1895 Infantry: BRoF - from 64 to 56
Russian 1895 Sniper: RoF - from 64 to 56
Russian 1895 Sniper: BRoF - from 64 to 56
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

NoctyrneSAGA

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2

Tuesday, November 15th 2016, 11:43am

Liking the Low Weight buffs.

LW LMG responsiveness just got better.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


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3

Tuesday, November 15th 2016, 11:53am

so they really decided to lower the minimum spread of lmgs... i don't know if i appreciate that really, it's roughly a 20% decrease in min spread overall.

p.s.: the FSSM changes are in red even when they are a buff
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




Miffyli

Symthic Developer

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4

Tuesday, November 15th 2016, 12:01pm

p.s.: the FSSM changes are in red even when they are a buff

And of course I missed something. Thanks for pointing this out!

Also: Patch values are now up on site.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 7,779

Date of registration
: Feb 25th 2012

Platform: PC

Location: italy

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5

Tuesday, November 15th 2016, 12:02pm

btw, does anybody know if the suppressive variants of lmgs got a buff in regards to cooldown? i would've appreciated that, but i still didn't unlocked those so i can't test myself.

oh, and i'd make stuff like this:

Huot Automatic Low Weight: ADSCrouchBaseSpreadInc - from -0.12 to -0.15

white, seeing how it's pretty much the same if it's either higher or lower for lmgs... right?
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




NoctyrneSAGA

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6

Tuesday, November 15th 2016, 12:10pm

LMG spread increase like on the Madsen going from -0.18 to -0.225 should still be counted as a nerf.

It's simply offset by the First Shot Dispersion Mod improving which is green.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

VincentNZ

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7

Tuesday, November 15th 2016, 12:11pm

Yeah that certainly is a buff for the Low weight LMGs.

That said, are there patchnotes anywhere out already taht cover the general changes in the game?

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: Nov 15th 2016

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8

Tuesday, November 15th 2016, 12:12pm

Still no tank changes/buffs.

Sigh.
Everything can work

Witchalok

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9

Tuesday, November 15th 2016, 12:16pm

Somebody on reddit is claiming the LMGs got a damage buff as well (granted, he's basing this info on web companion data). Image.

Is this true?

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: Nov 5th 2016

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10

Tuesday, November 15th 2016, 12:23pm

seems to me like this list is not yet complete.

i am pretty sure the shotguns got a pretty hefty nerf. At the very least the model 10a to the hip-fire spread while moving, but maybe to the hipfire spread in general.

Also can someone elaborate on the "altdeploytime" which was apparently nerfed for the martini-henry? how does this interact witht he "deploytime" of your secondary weapon? is it a multiplier?