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## CTE Battlefield Roots Initiative

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

Wednesday, March 22nd 2017, 12:40am

Yeah-no. Those are simply mislabeled. The Hellriegel "Factory" actually contains everything pertaining to Storm and the 1906 "Factory" has everything pertaining to an Optical (besides the Galilean sight).
To Aim Assist or not to Aim Assist, that is the question.

### Source code

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AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
x 2.0
y 2.0
YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
x 1.0
y 1.2
AttractSoftZone 0.75
AttractUserInputMultiplier 0.45
AttractUserInputMultiplier_NoZoom 0.5
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.85
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.1
AttractMoveInputCap 0.0
AttractYawStrength 1.0
AttractPitchStrength 0.34
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.2
SnapZoomPostTime 0.2
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput 0.2
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 1.2
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0

### Source code

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AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
x 2.0
y 2.0
YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
x 1.0
y 1.2
AttractSoftZone 0.0
AttractUserInputMultiplier 1.0
AttractUserInputMultiplier_NoZoom -1.0
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.0
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.0
AttractMoveInputCap 0.0
AttractYawStrength 0.0
AttractPitchStrength 0.0
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.0
SnapZoomPostTime 0.0
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput -1.0
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 0.5
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0
DisableForcedTargetRecalcDistance 7.0

### Source code

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 AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
x 2.0
y 2.0
YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
x 1.0
y 1.2
AttractSoftZone 0.75
AttractUserInputMultiplier 0.45
AttractUserInputMultiplier_NoZoom 0.5
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.85
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.1
AttractMoveInputCap 0.0
AttractYawStrength 1.0
AttractPitchStrength 0.34
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.0
SnapZoomPostTime 0.0
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput -1.0
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 0.5
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0
DisableForcedTargetRecalcDistance 7.0

### My "Contributions"

Pinkie

Posts: 7,809

Date of registration
: Feb 25th 2012

Platform: PC

Location: italy

Battlelog:

Reputation modifier: 19

Wednesday, March 22nd 2017, 1:49am

### Quoted from "tankmayvin"

You don't have a loadout screen filled with shit you never use.

you mean like the plethora of variants that are counted as different weapons? (yeah, i know that's just a ui problem that will be fixed in the future, presumably after one of the last dlcs)

as for the grind... i donb't know about people, but i don't like grinding, i hate it, what i like to do is unlocking stuff, i never understood how people can play mmorpgs and other games by simply grinding and grinding and grinding like a damn blacksmith tool, just to get a higher level, however, on the other hand i pretty much stop playing every fps or car game once i unlock everything... i guess it's just about the feeeling of a reward, but in my case, i just like the reward, not the satisfaction about the completion of something, which is something i lack almost completel, i actually wonder what people feel of so satisfying in playing games without receiving a reward of any kind(be it the story, in-game items or the fun you might have with friends)
"I'm just a loot whore."

### stuff mostly unrelated to BF4 that interests nobody

bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

### Quoted from "CobaltRose"

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100

WRITING SPREE STOPPED 500

http://i.imgur.com/4X0321O.gif

Posts: 2,015

Date of registration
: Jan 12th 2014

Platform: PC

Battlelog:

Reputation modifier: 14

Wednesday, March 22nd 2017, 4:00am

### Quoted from "tankmayvin"

Also if it has everything optical but not the optic, how is that different than tossing on a bipod on a gun with a tele and equally "mislabelling".

The stats decide whether or not it is an Optical, not the visual attachments themselves. The visual attachments are just aesthetic. The 1906's Optical traits are no different than the Cei-Rigotti's/ 1916's Optical traits, the latter two just have the Galilean sight with magnification up to 2.50x. The 1906 has Irons that can zoom in to 2.00x, which I would argue is better because Iron Sights take up much less peripheral vision than the Galilean sight does, but that's just me.
This is still stupid. Wording mean something, in this case the word optical, which means having an instrument that uses light. IOW having an optic.

Any sensible English speaking person with a decent understanding of the principles of language would assume (and naturally so) that something called optical, would have an optical device integrated into it. In particular an optical gunsight when talking about guns.

IOW the defining thing that should make a gun an "optical" variant is whether or not it has an optic. Wheras the defining characteristic of "telescopic" is that it has a medium mag optic. And so on for sniper/marksman.

The under the hood modifiers in addition to the particular optical sight are frankly confusing/counterintuitive.

Posts: 2,015

Date of registration
: Jan 12th 2014

Platform: PC

Battlelog:

Reputation modifier: 14

Wednesday, March 22nd 2017, 4:11am

### Quoted from "tankmayvin"

You don't have a loadout screen filled with shit you never use.

you mean like the plethora of variants that are counted as different weapons? (yeah, i know that's just a ui problem that will be fixed in the future, presumably after one of the last dlcs)

as for the grind... i donb't know about people, but i don't like grinding, i hate it, what i like to do is unlocking stuff, i never understood how people can play mmorpgs and other games by simply grinding and grinding and grinding like a damn blacksmith tool, just to get a higher level, however, on the other hand i pretty much stop playing every fps or car game once i unlock everything... i guess it's just about the feeeling of a reward, but in my case, i just like the reward, not the satisfaction about the completion of something, which is something i lack almost completel, i actually wonder what people feel of so satisfying in playing games without receiving a reward of any kind(be it the story, in-game items or the fun you might have with friends)
All games are fundamentally repetitive after a point. What distinguishes repetition from grinding is that grinding locks things (game assets, progression, trophies, etc) behind a specific set of repetitive actions, whereas repetition is just a consequence of having specific game spaces and rulesets and mechanics.

I don't like core-grinding like in typical MMORPGs, but I don't like the softer stuff either.

I also derive effectively zero enjoyment in completion for the sake of it, don't care about accomplishments, awards, trophies. Don't care about unlocking every cosmetic doodad or weapon or gadget. I like playing games because the gameplay is fun, and I stop playing the game when the game stops being fun.

The reward is HAVING fun. At least for me. I do enough hoop jumping for pats on the back in life in general. I don't need it in video games. I simply can't really feel "rewarded" getting stuff in video games. Kicking ass feels pretty good I guess, though.