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Even though RPG/SMAW reload time is 50%+ slower than rocket gun 3.15 vs 4.6-5. The "potential" of a rear shot dealing up to 49/55 damage makes them superior choices.
Is this where I say that no good Tanker will allow you to do that, because APS/Smokescreen existed, 360° rotating turrets, etc etc?
Rear and even side multipliers are not a factor if we're talking good Tankers, because you'll be dispatched with at most having shot once. And the Arsenal of grenades fills the "role" of punishing overly aggressive Tankers that get too close (and ~45m isn't even that close).
It still does 0.01%+ to stop an internal repair cycle but otherwise punishes poor aim. You can angle your vehicle in the same fashion you could do in previous titles to reduce incoming damage, but vehicles don't turn fast enough to make it so that you can reliably turn incoming fire into ricochets. There's also plenty of damage sources against vehicles that don't rely on angles (dynamite, any grenade, mines, Limpet charges).
And of course "vehicles in vantage positions" being a problem to deal with, which was the same in previous titles. I'm not even going to go over to why your examples of tanks on D Fao C-D Edge are shit, mayvin already touched on it a bit and it seems you didn't bother to read what he wrote.
I actually fucked up when I said A7V, I meant to say landship. It was quite late at night. Aside from that, is a lower skill floor on infantry farming vehicles the worst possible thing? It simply makes the game more accessible while reducing the negative impact of having inexperienced players on your (or the enemy) team.
I assume with your "flat 20 damage" bit you mean AT rocket gun, but I don't think you're in the right with that, to be quite honest. 20 minimum damage, assuming you don't miss any shots, means you can do 80% do a tank without resupply or even using any other gadgets or weapons as long as you don't let them repair.
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the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho
This post has been edited 2 times, last edit by "JSLICE20" (Mar 8th 2017, 11:03am)
Quoted
[22:09:20] Failure117: Legion: Tank Expert and Pokemon Afficianado
[16:21:16] Oscar Perez Lijo: In soviet russia legion is top poster
@JSlice
The reason we bring up skilled tankers is to contrast them to those who barely know about the vehicle and can thus barely utilise a fraction of its capabilities.And it is painfully obvious that most of the people in this thread have never fought with or against a decent tank player. The kind that can dodge an RPG launched 10m away from him if he sees the engineer who's about to fire it.
For the rocket gun, there is no projectile that would have trouble getting 5th place in a snail race, there is no massive trail that tells you exactly where the shooter is hiding and the sounds are much quieter from a tank perspective, letting it blend into the surrounding noise.
From a DPS perspective, it is already in the same ballpark as BF4 launchers for side shots, worse for rear shots but much stronger for frontal shots. It is worse primarily in 2 aspects, burst damage and the requirement to use a bipod. For burst damage, you add a couple more assaults and that's it. Or you use grenades, as already implied earlier in this thread.
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the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho
This post has been edited 2 times, last edit by "JSLICE20" (Mar 9th 2017, 5:49am) with the following reason: Spelling, grammar; general items that proofreading would be good for...
If it flies, it dies™.
Quoted
What you seem to have forgotten is that angle modifiers in BF4 were quite unkind, even to the rear shots you are so fond of. A BF4 tank had an angle modifier of 0.9 for poor angle shots on every side and it reached that fairly quickly. Meaning that for everything but perfectly perpendicular shots, BF4 AT damage is actually much lower than you imply. And to be more specific, it meant that your rockets would hit for 21 damage for a shot to the rear in most realistic situations.
Quoted
Additionally, you overestimate the amount of time that an RPG/SMAW reload cancel shaved off, underestimate how finicky the timing for it is and you forgot that if you fail to properly do, your reload is actually longer than before. Not to mention that for you, people are apparently good enough at RPGing that they can reliably hit that timing but so bad at tanks that the only way they could perform worse is by afking, which is at best untruthful.
Quoted
You are also ignoring that farming infantry has been the best way to utilise tanks since BF3 as it allows your infantry to push up and take an objective.
Back camping tanks are largely irrelevant in altering the course of a match since they aren't going to be farming enough kills to make up for a deficient map presence.
Proper use of tanks in BF has always required methodical flag pushing and interdiction. If you do that in BF1 in most maps, you're going to get grenades chucked at you.
Time and time again, I'm sensing that nobody wants to talk about the core issues (massive AT gadget downgrades, massive tank upgrades like ricochets/Emergency Repair) a few of us are bringing up. Instead, we get hear horror stories about how BF34's tanks were untouchable (they weren't) and that BF1 infantry have a far easier time dealing with BF1's tanks (they don't).
Quoted
Proper use of tanks in BF has always required methodical flag pushing and interdiction. If you do that in... most maps, you're going to get grenades [or RPG/SMAW/Launchers] chucked at you.
This is a fundamentally flawed way to utilize tanks, something that even Tankmayvin would vehemently disagree with, and it demonstrates an unfortunately common lack of understanding of the purpose vehicles have and should serve.
Vehicles are tools to be utilized to support their team in any way possible to help secure objectives. If that means sitting on a hill overlooking a broad path to multiple objectives and destroying anything that tries to cross, then yes, farming infantry is one way to contribute to your team's victory. But it also means spearheading an assault and providing your own infantry cover so they can help capture or defend points, something that I used to see a lot of "tank pros" avoid doing and instead complain that their team is useless and point to their own kill count for vindication.
If it flies, it dies™.
That is why farming is so valuable even if you don't go directly on to an objective.
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the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho
Not if a squad of 5 assaultplayers uses it and survive long enough and little to no ricochets happen and, and, and...That is why farming is so valuable even if you don't go directly on to an objective.
And, well, I'm sure you've seen all the comments pertaining to the Rocket Gun. To summarize, it's trash.
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