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Posts: 219

Date of registration
: Jun 9th 2012

Platform: PC

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21

Tuesday, February 21st 2017, 1:20am

I would like to know why the big nerfs to Hrec of the Non-5 round mag SLRs.

And we still don't see the needed nerf to the automatico base stats: the SIPS of a 900rpm gun cannot be the same as a 550rpm gun. Period. We have already seen this in BF3 and release BF4. Coupled with 1 SIPS FSM of the trench version, we have recipe for an CQC gun effective past 20m, hipfiring only. Either they fix the SIPS to reflect its 900rpm feature, or they revert to the old spread system across the board for hip fire. Also all trench variants has the benefits of the laser sight while not having that red dot giving away your position. I think they should definitely tone down the trench benefits.

BTW SLR and LMG base hip fire stats got a buff compared to their AR/LMG counterpart in BF4, especially the LMGs (uuuuuuge buff). The nerfs to their hip fire are nowhere enough.

Posts: 1

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: Feb 21st 2017

Platform: Xbox One

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22

Tuesday, February 21st 2017, 1:27am

Is it me or does the Lebel appear to have a really slow reload time (post reload delay is 2.53, current slowest is 1). Also, given that the Lebel has a tubular magazine, why would there be a "srtrip clip time" listed in the stats. Back of the envelope math shows a 7.16 second time to load 9 single rounds, compared to 5.4 for the SMLE (2x strip clips). Even reloading a single round takes an additional 1.1 seconds compared to the SMLE because of the lost post reload delay. Any thoughts guys?

Posts: 3,450

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: Mar 19th 2014

Platform: Xbox One

Location: Canada

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23

Tuesday, February 21st 2017, 1:37am

Is it me or does the Lebel appear to have a really slow reload time (post reload delay is 2.53, current slowest is 1). Also, given that the Lebel has a tubular magazine, why would there be a "srtrip clip time" listed in the stats. Back of the envelope math shows a 7.16 second time to load 9 single rounds, compared to 5.4 for the SMLE (2x strip clips). Even reloading a single round takes an additional 1.1 seconds compared to the SMLE because of the lost post reload delay. Any thoughts guys?


I agree the numbers sound a bit confusing, I'll need to see the animations to make total sense of it.
Who Enjoys, Wins

Posts: 192

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: Dec 21st 2016

Platform: Xbox One

Location: Spokane, Wa

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24

Tuesday, February 21st 2017, 2:57am

Can someone link me to the CTE data files??
Official heretic of the Symthic forums

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: Mar 19th 2014

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25

Tuesday, February 21st 2017, 5:29am

Oh hey, I found a bucket of salt.
Who Enjoys, Wins

NoctyrneSAGA

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(9,645)

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: Apr 3rd 2012

Platform: PC

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26

Tuesday, February 21st 2017, 5:38am

Look at the author of said bucket of salt.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

Posts: 192

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: Dec 21st 2016

Platform: Xbox One

Location: Spokane, Wa

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27

Tuesday, February 21st 2017, 5:41am

Oh hey, I found a bucket of salt.
Thats why your our salt miner :P
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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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28

Tuesday, February 21st 2017, 5:45am

It isn't just a bucket. That's a fricken mine of salt deposits. To think, that's the direction this forum would go if it weren't for users like Labby, Noctyrne, Rezal, element, marbleduck, Miffyli, Veritable, etc. who, in conjunction, interpret, analyze, and format confusing stat changes. Seriously, this community is blessed to have such intelligent community members.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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: Dec 21st 2016

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29

Tuesday, February 21st 2017, 5:51am

It isn't just a bucket. That's a fricken mine of salt deposits. To think, that's the direction this forum would go if it weren't for users like Labby, Noctyrne, Rezal, element, marbleduck, Miffyli, Veritable, etc. who, in conjunction, interpret, analyze, and format confusing stat changes. Seriously, this community is blessed to have such intelligent community members.
Im pretty sure I saw the exact same post on that reddit thread somewhere on these forums


Nevermind....
Also that reminds me; I need to get rid of this stupid Himalayan salt lamp
Official heretic of the Symthic forums

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: Feb 25th 2012

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30

Tuesday, February 21st 2017, 7:15am

while i as well don't understand some nerfs and changes(namely recoil decrease and pedersen rof change)i don't see them as that bad... can anyone give me a tl;dr of why the community became full of dying snails? i like salt, but only the taste of it, i don't like to swim in it to know its source.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif