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161

Saturday, March 11th 2017, 3:25am

New patch time!
Who Enjoys, Wins

Posts: 3,292

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: Apr 26th 2013

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162

Saturday, March 11th 2017, 3:42am

Are you saying that the patch is releasing before the DLC does?
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
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    MaxAcceleration::Vec2
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    AttractDistanceFallOffs::Vec2
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    AttractUserInputMultiplier 0.45
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No Slowdown Data

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    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
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    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 3,636

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: Mar 19th 2014

Platform: Xbox One

Location: Canada

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163

Saturday, March 11th 2017, 4:01am

Are you saying that the patch is releasing before the DLC does?


New CTE patch, with Suez update. Sorry, I was excited. :pinch:
Who Enjoys, Wins

This post has been edited 1 times, last edit by "BleedingUranium" (Mar 11th 2017, 4:11am)


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164

Saturday, March 11th 2017, 4:08am

Ah okay...

What does this Suez update consist of? Removing the map from the game and replacing it with something less horrible? XD

What that map needs is another flag or two on the other side of the canal, but make it one big village instead of two small ones. That way the shipwrecked Battleship actually provides a purpose to the map other than looking cool while taking the attention away from just C and C alone.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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No Slowdown Data

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    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
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    MaxAcceleration::Vec2
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    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 3,636

Date of registration
: Mar 19th 2014

Platform: Xbox One

Location: Canada

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165

Saturday, March 11th 2017, 4:11am

@JSLICE20

I edited the CTE post link in, but no patch notes yet.
Who Enjoys, Wins

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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166

Saturday, March 11th 2017, 4:29am

A new flag, well that's...interesting. I'm sure it'll play out better, but it's still just uber-linear and narrow. And if DICE is adamant on retaining the linearity, then how about opening up the southern-most boundary enough to facilitate a good undetectable flank? You know like 10m further so the dune itself acts as a form of cover before closing back in around E. And if when Scouts use it for nesting, then you have free kills while you flank, win-win.

index.php?page=Attachment&attachmentID=1062
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
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        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
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    SnapZoomBreakMinAngle 90.0
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    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
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    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
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    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
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    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
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    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
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    AttractMoveInputCap 0.0
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    ViewObstructedKeepTime 0.0
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    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 2 times, last edit by "JSLICE20" (Mar 11th 2017, 5:40am)


Gecko99

thank mr skeltal

(454)

Posts: 214

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167

Saturday, March 11th 2017, 8:14am

Welp, just played 5 rounds of nu-Suez and it played out the exact same as before, in fact usually one team got more steamrolled than before with 4/5 times one team got pushed to their gimme and 2/4 times they lost it as well and couldn't regain it.
Autoloading 8 .25 extended user.

Posts: 3,636

Date of registration
: Mar 19th 2014

Platform: Xbox One

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Reputation modifier: 16

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168

Saturday, March 11th 2017, 9:02am

A new flag, well that's...interesting. I'm sure it'll play out better, but it's still just uber-linear and narrow. And if DICE is adamant on retaining the linearity, then how about opening up the southern-most boundary enough to facilitate a good undetectable flank? You know like 10m further so the dune itself acts as a form of cover before closing back in around E. And if when Scouts use it for nesting, then you have free kills while you flank, win-win.

index.php?page=Attachment&attachmentID=1062


That left side needs to go down too, even more than needed the zone extended otherwise. Both would be good though.
Who Enjoys, Wins

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: Dec 3rd 2014

Platform: PS4

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169

Saturday, March 11th 2017, 9:11am

The big problem is that one whole flank is just flat open ground with a shipwreck in the background and no cover. Any player not on a horse on in the one measly armoured car they let us have will get hit by 15 snipers if they take that route. Then on the other side you have some sand dunes which can work sometimes but are often just too exposed.

If they put some extra buildings out there and maybe a few trees to cover movement then the map would be a lot less linear. More cars wouldn't hurt.

R3per_Inc

Unregistered

170

Saturday, March 11th 2017, 12:43pm

or reintroduce conquest assault for the more linear maps