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  • "Hau_ruck" started this thread

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Monday, March 12th 2018, 12:03pm

Specializations

I am wondering if anyone has tested these to see if they all work correctly, or if anyone is aware of any bugs that make any of them useless/ misleading.

I am also curious about the "Inconspicuous" spec. Does it unspot you on the enemy map if you stop moving once inside a flare? Or do you have to be already stationary when the flare comes in range of you in order to avoid being spotted? It seems like it could be a really useful option, but not if you have to be psychic and know exactly when the flare is going to be fired.

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Monday, March 12th 2018, 2:57pm

Inconspicuous is active as long as you walk, or crouch walk.
Also i made a handy video about the specs.Battlefield 1 Specialisation Guide and the Best ones to use!

  • "Hau_ruck" started this thread

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Monday, March 12th 2018, 3:58pm

Inconspicuous is active as long as you walk, or crouch walk.
Also i made a handy video about the specs.Battlefield 1 Specialisation Guide and the Best ones to use!


Nice video, although I'm confused when you talked about "pin down". You say it increases the time that suppressed enemies are spotted (which would be useless) when it actually says it increases outgoing suppression by 50% and spots fully suppressed enemies. It's one of the few I'm keen to unlock although it has annoying conditions. I mainly need it to help with beating medics at longer ranges, as I've found when playing medic that suppression (especially when combined with my tendency to strafe) can really screw up an SLR's accuracy.

I'm also keen to see exactly how long it takes to make an enemy reach max suppression, and having a visual indicator of when they are fully suppressed (they get spotted) would be handy to have. It would also allow me to retrain myself to just shoot enemies right away instead of sometimes instinctively spotting them first.

Found some interesting comments on your video. One guy pointed out this:

"Pin Down is just insanely OP. Support can spray 3 bullets and put the enemy at medium level of suppression. It's insane on high RoF guns like the Parabellum. Say you got aimed by a sniper and surely have no time to kill him, just turn around and hip fire 2-3 bullets so his spread level is fucked, then slide to a cover. It also auto spot through gas and smoke".

His ideas about its suppressive effects match what I had assumed, but I hadn't even thought about the "autospot through smoke" thing.

This post has been edited 1 times, last edit by "Hau_ruck" (Mar 12th 2018, 4:04pm)


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Tuesday, March 13th 2018, 6:04pm

I'm pretty impressed people have actually unlocked most of these. They are all so tedious.

Don't even have the tanker or pilot ones. Destroy 10 tanks in the field gun? Yeah, no thanks.

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Tuesday, March 13th 2018, 6:30pm

Inconspicuous is active as long as you walk, or crouch walk.
Also i made a handy video about the specs.Battlefield 1 Specialisation Guide and the Best ones to use!


Explosive resistance stacks multiplicatively according to devs so it's not really 30%. It's 28%.

Also, the descriptions you read aloud and the ones you show on the screen don't match. Like Pilferer doesn't have a cooldown in my experience and Pin Down was updated from what you read to what you showed during Turning Tides.
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Wednesday, March 14th 2018, 4:58am

Destroy 10 tanks in the field gun? Yeah, no thanks.


I simply skipped that requirement, easy peasy.
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Wednesday, March 14th 2018, 5:01am

Destroy 10 tanks in the field gun? Yeah, no thanks.


I simply skipped that requirement, easy peasy.


You only need 4/5 for all of the secondary and tertiary assignments too?

Damn, I guess I can tolerate sitting in a landship for a little while longer.

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Wednesday, March 14th 2018, 5:45am

Destroy 10 tanks in the field gun? Yeah, no thanks.


I simply skipped that requirement, easy peasy.


You only need 4/5 for all of the secondary and tertiary assignments too?

Damn, I guess I can tolerate sitting in a landship for a little while longer.


5/6 but yeah.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

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Wednesday, March 14th 2018, 1:07pm

Destroy 10 tanks in the field gun? Yeah, no thanks.


I simply skipped that requirement, easy peasy.

I felt like it was one of the easier requirements? Well, most were easy so IDK.

It's just getting the last shot in. If you use field guns when a tank rolls around you'll eventually get 10 last hits. It's not too hard to 2HK Light armour too.
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  • "Hau_ruck" started this thread

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Wednesday, March 14th 2018, 1:17pm

People consider getting tank kills with the field gun to be difficult?