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Posts: 214

Date of registration
: Mar 31st 2015

Platform: Xbox One

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11

Wednesday, December 13th 2017, 5:22am

The Arisaka's sweet spot is between 30 and 62.5 m.
Too lazy to get the raw data files, what is the bullet velocity?


770 m/s if I recall correctly. Not looking at it now.

Posts: 3,291

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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12

Wednesday, December 13th 2017, 7:39am

770, yes.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 23

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: Sep 7th 2017

Platform: PC

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13

Thursday, December 14th 2017, 2:50am

So as it stands now, it's pretty much the best "CQC" bolt rifle?

Basically a G95 with good sweetspot, just slightly lower RoF, and higher muzzle velocity. Saw your other post where you said it's nerfed down to 57RoF in the CTS, really hope it doesn't go through.

Posts: 214

Date of registration
: Mar 31st 2015

Platform: Xbox One

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14

Thursday, December 14th 2017, 3:02am

So as it stands now, it's pretty much the best "CQC" bolt rifle?

Basically a G95 with good sweetspot, just slightly lower RoF, and higher muzzle velocity. Saw your other post where you said it's nerfed down to 57RoF in the CTS, really hope it doesn't go through.


I don’t think it was ever nerfed. We always knew it was 57

Posts: 23

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: Sep 7th 2017

Platform: PC

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15

Thursday, December 14th 2017, 10:18am

So as it stands now, it's pretty much the best "CQC" bolt rifle?

Basically a G95 with good sweetspot, just slightly lower RoF, and higher muzzle velocity. Saw your other post where you said it's nerfed down to 57RoF in the CTS, really hope it doesn't go through.


I don’t think it was ever nerfed. We always knew it was 57
It's 57 ingame right now on live? The in-game info says that it's 62, I guess the ingame weapon info box is a separate graphical entity in stead of an import and display of game data

Posts: 214

Date of registration
: Mar 31st 2015

Platform: Xbox One

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16

Thursday, December 14th 2017, 3:03pm

So as it stands now, it's pretty much the best "CQC" bolt rifle?

Basically a G95 with good sweetspot, just slightly lower RoF, and higher muzzle velocity. Saw your other post where you said it's nerfed down to 57RoF in the CTS, really hope it doesn't go through.


I don’t think it was ever nerfed. We always knew it was 57
It's 57 ingame right now on live? The in-game info says that it's 62, I guess the ingame weapon info box is a separate graphical entity in stead of an import and display of game data


In game stats are habitually wrong. The MP1912 is wrong too (it’s 1200 RPM) and the Carcano is wrong (it’s 73 RPM).

Posts: 544

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: Dec 24th 2011

Platform: PC

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17

Tuesday, January 2nd 2018, 5:02am

It seems like DICE made a mistake. The Mauser M1917 Trench Carbine is supposed to be chambered in 9x19mm Parabellum/Luger, not 7.63x25mm Mauser. As such, its maximum damage is supposed to be 30 at 14 meters, and its muzzle velocity is supposed to be 370 m/s. (This is beside the fact that I believe such a low damage model for a main-kit semi-automatic rifle/carbine is ridiculous.)