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Date of registration
: Sep 1st 2012
Platform: PC
Location: Pittsburgh, Pennsylvania
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This post has been edited 1 times, last edit by "VincentNZ" (Sep 27th 2017, 1:52pm)
For me an ideal model is one that has recoil and the spread is determined by player stance, movement AND mouse acceleration. I loved the old R6/Ghost Recon model where you had to smoothly and maneuver smoothly otherwise your aimed accuracy was shit. Just needed real recoil mechanics and ADS mechanics.
Although PUBG seems like it has no spread, according to PUBG.me there is accuracy penalties for shooting while moving. Crouching and proning both increase weapon accuracy as well.A recoil-exclusive model has it's own problems, namely that there is no penalty for doing anything other than shooting and so you get nastier issues of all sorts of ADADA/jump spamming, etc.
For me an ideal model is one that has recoil and the spread is determined by player stance, movement AND mouse acceleration. I loved the old R6/Ghost Recon model where you had to smoothly and maneuver smoothly otherwise your aimed accuracy was shit. Just needed real recoil mechanics and ADS mechanics.
The random base spread stuff in BF is pretty meh to me.
It's generally not a good idea to try and emulate the success of another game. The Battlefield franchise isn't as big as PUBG is currently, but nothing else is either. Battlefield has maintained a solid, if not growing, playerbase over the years that continues to buy into the product. Obviously they're doing something right to those who keep buying the titles. As far as I am aware, the gun handling mechanics in PUBG, like many games, is not nearly as complex as is the system that Battlefield uses, so it's likely that the ability to emulate the feeling of combat in PUBG already exists in the engine, it's just not the direction that DICE wants the game to go in terms of what it feels like to play.
I believe Battlefield does as well as it does because it is unique enough to have its own identity. The FPS market is and has been saturated for a very long time, finding something unique is often a challenge when looking at new titles. PUBG doesn't really do anything unique really, it just does everything it does better than all of the other battle royale style games on the market.
A lot can be said for the longevity of a title, too. The Battlefield series has been around since 2002, making this its 15th year as a successful franchise. I very much believe that PUBG is a flavor of the month game, albeit a VERY popular one, and that it won't have the staying power that a lot of older Battlefield titles have. Whether one game is handling gunplay better than the other is completely subjective, so I don't think either one has a reason to take aspects from the other, they cater to different groups of players, and always will.
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