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  • "Twister_v3" started this thread

Posts: 2

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: Sep 11th 2017

Platform: PC

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1

Monday, September 11th 2017, 5:55am

In the name of the Tsar dlc weapons stats?

I've been coming to this website the last few days for the stats of the new weapons...since i unlocked almost of the DLC weapons I'm eager to know the advanced statistics of the weapons
for instance:the mosin nagant(don't really care about the sweet spot since i hate that mechanic)but i wanna know the Bullet velocity+drop rate+reload time+and most importantly Chamber time.
this is is the only site i know that can provide such an advanced Information, you can call me nerd and stuff but knowing these advanced stuff really satisfying at least for me.

BeefVellington

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2

Monday, September 11th 2017, 6:45am

You can take a look at the data browser to get the raw numbers. This patch was just recently added to it but it hasn't been formatted on the main site yet.

  • "Twister_v3" started this thread

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3

Monday, September 11th 2017, 6:58am


You can take a look at the data browser to get the raw numbers. This patch was just recently added to it but it hasn't been formatted on the main site yet.
what do you mean buy data browser?if you know anyplace i can find these information it would be great

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: Apr 26th 2013

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4

Monday, September 11th 2017, 7:18am

Mosin -

>same ballistics as 1895
>56 RPM
>

Someone's gonna have to help me figure out which member is used for reload times

I'm leaning towards member (2)

Source code

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ReloadInfoArray::array
            member(0)::ReloadInfo
                MaxAmmoCountInWeapon 5
                MinAmmoCountInWeapon 2
                ReloadType rtSingleBullet
                ReloadThreshold 0.6
                ReloadDelay 1.33
                BridgeDelay 0.2
                ReloadTime 1.08
                ReloadTimeBulletsLeft 0.9
                PostReloadDelay 0.72
                ReloadTimerArray *nullArray*
            member(1)::ReloadInfo
                MaxAmmoCountInWeapon 1
                MinAmmoCountInWeapon 1
                ReloadType rtMagazine
                ReloadThreshold 0.85
                ReloadDelay 0.0
                BridgeDelay 0.0
                ReloadTime 4.0
                ReloadTimeBulletsLeft 5.0
                PostReloadDelay 0.0
                ReloadTimerArray *nullArray*
            member(2)::ReloadInfo
                MaxAmmoCountInWeapon 0
                MinAmmoCountInWeapon 0
                ReloadType rtMagazine
                ReloadThreshold 0.85
                ReloadDelay 0.0
                BridgeDelay 0.0
                ReloadTime 3.9
                ReloadTimeBulletsLeft 1.0
                PostReloadDelay 0.0
                ReloadTimerArray::array
                    member(0) 0.55
                    member(1) 1.33
                    member(2) 2.66
                    member(3) 3.9
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

Source code

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Miffyli

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5

Monday, September 11th 2017, 8:36am

Forgot to bump update this thread bit: I added the new weapons on site, and they will be pushed online during this day (hopefully). Also I did not adjust the reload times correctly yet, but will look into that today.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Miffyli

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: Mar 21st 2013

Platform: PC

Location: __main__, Finland

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6

Monday, September 11th 2017, 6:44pm

Another bump update: New weapon stats are now available on the site.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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: Dec 8th 2013

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7

Monday, September 11th 2017, 7:23pm

Another bump update: New weapon stats are now available on the site.

Hi Miffyli, just letting you know that both Federov entries in Weapons Info are broken. General Error Code 0-1-302-1505150189 for the Optical variant, and 0-1-302-1505150314 for the Trench variant. Other DLC2 entries are fine.

Secondly, due to the number of entries, it is difficult / impossible to go to some weapon pages, due to being hidden behind the ad bar. Please see the attached image.

Finally, can you advise which weapons currently have the incorrect reload times in the stats?

Thanks!
Veritable has attached the following file:
  • chopped.png (85.81 kB - 3 times downloaded - latest: Sep 11th 2017, 9:05pm)

Miffyli

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: Mar 21st 2013

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8

Monday, September 11th 2017, 7:52pm

Oh bollocks, I was sure I did check that all weapons worked. Also ugh style stuff. Will fix these!
Finally, can you advise which weapons currently have the incorrect reload times in the stats?
I think all new weapons had errors during parsing, so I wouldn't trust the reload times of those (yet).
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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: Mar 5th 2017

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9

Monday, September 11th 2017, 8:28pm

According to the data, the MG14 Suppressive is actually a straight downgrade from the Low Weight? It doesn't even get the usual doubled capacity.

http://i.imgur.com/mbFAtjs.png

The comparison lists the SIPS FSSM as an advantage, but that's because the system misinterprets negative multipliers.

I assume it does get a scope, which is useful, but it has some drawbacks as well.

EDIT: Similar situation with the Perino, the Defensive variant gives you a lens sight but it loses the statistical advantages of the Low Weight.

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: Jun 6th 2014

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10

Monday, September 11th 2017, 8:44pm

Yeah I'm kinda confused about how I should be reading LMG stats with the backwards spread thing going on.