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Hey! If this is your first visit on symthic.com, also check out our weapon damage charts.
Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3

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: Nov 29th 2016

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11

Friday, September 8th 2017, 2:06am

How do people feel about the Federov and Perino variants? These are the only ones that I can't figure out which I'll like better. I'm guessing probably Trench and Low Weight, though the reduced spread of the Optical was nice in the CTE.

I know Low Weight gets reduced FSRM, anything else? Is there any reason to use the Defensive at all besides the scope?

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: Mar 19th 2014

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12

Friday, September 8th 2017, 2:35am

Optical is nearly always my favourite variant of anything. Better Spread, Moving Spread, SIPS, and a nice clear optic with 2x zoom. :thumbup:
Who has fun, wins.

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: Jun 21st 2012

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13

Friday, September 8th 2017, 4:55am

Muzzle Velocity 350m/s
440m/s

Quoted

+ InitialSpeed::Vec3
+ y 1.37
+ z 440.0
+ x 0.0

from http://bfdata.juhala.io/#BF1_changes_A_t…italiM1870.dice
Sorry for my bad english - it's not my native language and I have difficulties with acquiring speaking/writing practice in my country. If I accidently insult you or say something wrong - I'm sorry, you can feel free to correct me.

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: Dec 14th 2016

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14

Friday, September 8th 2017, 7:43am

Optical is nearly always my favourite variant of anything. Better Spread, Moving Spread, SIPS, and a nice clear optic with 2x zoom. :thumbup:


I assumed (like Oak_Beard I think) that the Defensive variant was like the Hellriegel one and came with no accuracy benefits at all.

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15

Friday, September 8th 2017, 8:54am

Definitely the Obrez! If it weren't for other assignments, I'd practically be using nothing but the Obrez for my handgun option. It's quite amazing. One-hit killing already-slightly-wounded, moving enemies about 40 meters away via a hipfire headshot is some most fun I've had in Battlefield 1 in a long time.

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: Mar 5th 2017

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16

Friday, September 8th 2017, 9:38am

Somewhat outside the question, but is there any way to see the data for the new weapons on symthic?

E.g the new sniper rifle that's not the mosin nagant, according to the in-game damage graphs it doesn't have a sweet spot.


Muzzle Velocity 350m/s

Sweet Spot 20-50m

The info is available on the data browser.

There should be a compiled list of stats somewhere on the site, but I don't remember on the top of my head.
Any idea when the new guns are added to the weapon charts/comparison? The data browser or a written list (couldn't find one...) isn't exactly easy on the eyes.

Miffyli

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: Mar 21st 2013

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17

Friday, September 8th 2017, 9:55am

Any idea when the new guns are added to the weapon charts/comparison? The data browser or a written list (couldn't find one...) isn't exactly easy on the eyes.

Unfortunately I have not been able to work on these yet and can't update things during weekend, so hopefully we have new stats on Sunday/Monday.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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: Apr 26th 2013

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18

Friday, September 8th 2017, 10:06am

@Platypusbill

I mined the files back when the August update came out and recorded the need-to-know stats. Just ask me for any other stats that you may want to know.

Tsar Weapon Stats

I don't want to overshadow Miffy's official post coming in the next week or two, so I'll just put this here.

Preliminary Tsar Weapons Stats (the important shit):

DISCLAIMER: this doesn't include variant modifiers

Use this as a guide to determine what the variants' stats will look like.

Vetterli -
  • 20-50m Sweet Spot
  • 90 min damage before SS
  • 70 min damage after SS
  • 440m/s velocity
  • 47 RPM

Mosin -
  • uses same bullet as 1895 so same damage model and velocity
  • 56 RPM

Federov -
  • flat 28-19; 28, 23.5m | 19, 34.5m damage model
  • 570m/s velocity
  • 0.21 min spread
  • 0.45 Vrecoil
  • 0.4 Hrecoil

Liu -
  • same bullet as 1906, 1916, and Mondragón so same damage model and velocity
  • 0.18 min spread
  • 1.3 Vrecoil
  • 1.0 Hrecoil

Maxim -
  • same bullet as MP18 so same damage model and velocity
  • 3x FSSM
  • 0.2 Vrecoil
  • 0.16 Hrecoil

1900 (12g) -
  • 299 RPM
  • 2.25 pellet dispersion
  • 1.6 SIPS
  • 6x SDEC
  • 30 Vrecoil (HA!)

1900 (Slug) -
  • uses same bullet as M10 Slug so same damage model and velocity
  • 0.24 min spread
  • 0.3 SIPS
  • 9x SDEC

Perino -
  • 23-15 from 11m-46.35m; 23, 11m | 20.84, 29m | 20, 30m | 17.37, 37m | 16.67, 38m | 15, 46.35m damage model
  • 820m/s velocity
  • 450 RPM
  • 0.21 min spread
  • -6 FSSM
  • 0.28 Vrecoil
  • 0.24 Hrecoil

MG14 -
  • uses same bullet as MG15 so same damage model and velocity
  • 0.18 min spread
  • -7 FSSM
  • 0.38 Vrecoil
  • 1.6 Hrecoil

And that's it.

Jk. Here's the sidearms.

Nagant Revolver -
  • 40-23 from 14m-30.06m; 40, 14m | 34.73, 21m | 33.34, 22m | 26.05, 27m | 25, 28m | 23, 30.06m damage model
  • 335m/s velocity
  • 199 RPM
  • 0.24 min spread
  • 0.8 hip spread

Obrez -
  • 100-45 from 10m-35m; 100, 10m | 66.67, 25m | 55.56, 30m | 50, 32m | 45, 35m damage model
  • 390m/s velocity
  • 51 RPM
  • 0.4 min spread
  • 0.8 hip spread
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Sep 8th 2017, 10:16am)


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: Aug 6th 2014

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19

Friday, September 8th 2017, 3:42pm

My opinion:

Maxim: A hellriegel for those who find the hellriegel distasteful. It has pretty consistent performance and feels a lot more accurate than the riegel and the mp18. Excellent performance at the far end of the 9mm max damage range, where the MP18 begin to miss but this thing still consistently hits. Also good if you really, REALLY need sustained firepower as assault, given that this thing can shoot for days.
1900: A somewhat gimmick weapon; basically a peek-a-boo biased versino of the A10. Don't bother using the burst fire on it because it has roughly 10 degrees of recoil making the feature completely obsolete given that the only range at which you will conceivably hit both targets is the same range a single shot will kill them. Fun weapon to have, but the burst fire should be reworked to function in a single frame so it isn't affected by the recoil and actually works as intended.

Fedorav: Great aggro weapon. Basically a 1907 but less punishing for missing a shot. Prepare to see this weapon a lot. Only gun in the medic class that actually really benefits from full-auto.
Lui: The factory is pretty shit but the storm is a great gun to dump people with at mid-range. Essentially a Autoloader/selbstlader for people who hate managing recoil on semi's. Actually kinda like it myself. Used to have a straight pull fire mode gimmick but this was removed because Dice couldn't figure out how to make it work properly.

Parabellum: Long-range chainsaw. Chews through everything but has no use at enemies past 30m without a bipod deployed. Getting the telescopic variant is also the best way to get the low-weight variant, because this thing annihilates aircraft.
Perino: Basically a straight upgrade from the Lewis Suppressive if you actually hate the scope the lewis has. Literally not an LMG.

Mosin: Basically a better Russian 1895, featuring the most consistent reloads in the class aside from the M95, a more pleasant ironsight and a scope without glint. For all your cheeki breeki needs. No, really, this is just a 1895 without unnecessarily long pre and post reload delays.
Vetterli: Borderline ghetto shotgun territory, one of the best aggro-scout rifles. a stone toss away from being a straight upgrade to the Martini. Literally the only sniper in the game that benefits from a radium sight.

Nagant revolver: Literally just an all-class Mars. and this might just be my gut feeling but this gun has the best hipfire out of all side-arms; you literally don't have to aim for 30m.
Obrez: Best handgun ever and literally a ghetto shotgun. 10/10 get this one first

My suggested unlock orders?

In order of utility: Fedorev, Parabellum, Obrez, 1900, Nagant, Vetterli, Maxim, Mosin, Perino, Lui

In order of uniqueness: Obrez, 1900, vetterli, nagant, fedorev, perino, parabellum, maxim, Lui, Mosin

This post has been edited 7 times, last edit by "colers" (Sep 9th 2017, 12:26am)


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: Mar 4th 2017

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20

Saturday, September 9th 2017, 9:43pm

Unlocking the 14/17 suppressive is fairly easy.

It is indeed a buzz saw, but the recoil is absolutely brutal, even
From the bipod.

I'm about to take it plane-hunting to unlock the LW. I
Can only hope it has a little less recoil.