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: Jun 6th 2014

Platform: PS4

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21

Friday, August 4th 2017, 10:50am

Seems a bit hyberbolic to look at a feature that's been in the game for the last four installments now and say Battlefield is turning into a MOBA.

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: Jun 9th 2012

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22

Friday, August 4th 2017, 10:56am

Seems a bit hyberbolic to look at a feature that's been in the game for the last four installments now and say Battlefield is turning into a MOBA.
I have no problem with flak, cover, suppression though. These are not if then conditions, but straight up: Reduce explosive damage, reduce incoming suppression, increase outgoing suppression. Also I like BF3's squad perk system the most.

VincentNZ

Holy War? No Thanks.

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: Jul 25th 2013

Platform: PC

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23

Friday, August 4th 2017, 11:23am

instead of some complicated "if,...then..."-stuff. Because we have enough of that already.


Do you mind listing some?


Beside the perks, you mean? I consider the whole weapon balance to be a if-then-scenario. Same with the vehicle spawn system. And that is complicated as heck, players die in scenarios where they take an engagement and lose because of a certain number in the stats. That was the case in previous installments as well, but it is driven ad absurdum when going from "works decently in most engagements" to "works awesome from 5-15m, is outclassed from 0-5m and is useless or obsolete beyond that, on a per weapon basis. If your average accuracy is beyond a certain threshold, then a whole range of weapons become obsolete. If you're engaging one target with this weapon, then it is the best, if you encounter more than one, it only works with this sidearm, etc.
Now this rock, paper, scissors is a feature that is employed with great use by other games from different genres, like GW, MOBAs, MOBA shooters likely as well, even RTS games, but bringing this kind of meta in a game where the default meta (and the only one, really) is 64 players chaos and mayhem, is a bit too much for everyone on all sides to handle.

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: Jun 6th 2014

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24

Friday, August 4th 2017, 11:31am

We've just got a lack of assault rifles as a weapon type this time around because of the setting is all. While I'm pretty hesitant to call many things in BF1 realistic welcome to the world before the assault rifle was invented, there was no all around do everything gun.

And people have been datamining stats to determine optimum engagement ranges for ages, there's thousands of pages back in the BF4 section about that if you wanna go trek through them.

Does feel a little sharper of a range divide though but I still hardly think it's MOBA-esque.

Posts: 101

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: Dec 14th 2016

Platform: PS4

Location: UK

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25

Friday, August 4th 2017, 11:52am

Hang on, won't the new "Flak" specialisation be extremely powerful in that it makes you completely invulnerable to dying from any single grenade at full health?

On JSLICE20's thread on Gadget/ Vehicle stats (in the Technical Discussion), it says that Rifle Grenades and Crossbow Grenades have a max blast damage of 100. I'm a assuming that also carries over to Hand Grenades. Therefore any explosive reduction at all would prevent a death from full health.

I'm hoping this is the case and that DICE don't fiddle with the Grenade's max damage stats to prevent this scenario.

VincentNZ

Holy War? No Thanks.

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: Jul 25th 2013

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26

Friday, August 4th 2017, 11:53am

It is true that it is partially due to the setting, yes. However, even jsut after BF4 launch, where some PDWs would be considered obsolete, they still worked decently because of the common foundation of stats. Every weapon class worked even without specifically adopting a playstyle or playing a certain range only, even DMRs. BAs are a bit different because you need a certain skillset to use them properly, but ghetto shotguns were used widely and you still needed to hit two successive hits to kill mostly.
Now you find yourself in situations where you as the average player just can not really do anything with a certain loadout, that is frustrating and a reason why the gaming experience is rather inconsistent and why a lot of my mates are not playing anymore.

Posts: 272

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: Dec 2nd 2013

Platform: PC

Location: Nepped On

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27

Friday, August 4th 2017, 1:53pm

I would absolutely kill for a perk that worked like BF4's body armor against bolt-actions specifically (with the exception of the 1895 Trench/Cavalry and 1903 Experimental), but sad to see it'll never happen for plenty of reasons ;(

  • "BleedingUranium" started this thread

Posts: 3,344

Date of registration
: Mar 19th 2014

Platform: Xbox One

Location: Canada

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28

Friday, August 4th 2017, 7:18pm

if you revive a teammate, both of you get a sprint boost for 8s
if an enemy is spotted and then you suppress him, spot time increases
when your tripmine is triggered, if you are within 15m, the enemy is spotted
if you are suppressed, your grenade regeneration bar is stopped


If you see enemies being revived, assume they can sprint faster.
If you're being suppressed, assume you're still spotted (you should have been doing this anyway).
If you see a tripmine, assume detonating it means creating a spot flare.
And so on.

This is absolutely no different than all the other unknowns you have to make decisions on in the game. If you, as a tank driver, see a Support, you have to assume he has Limpets. On the flip side, as a Support who doesn't have Limpets or any other way to deal with a tank, you can still use this to your advantage by trying to stuck close to him, making him panic and focus entirely on you, giving your teammates an opportunity to hit him with actual AT weapons.

These sorts of psychological games based on limited intel/knowledge are the core of any good, well, any sort of competition really. If you're not sure if an enemy has a certain ability, you must assume he does, and act accordingly.
Who has fun, wins.

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: Jun 6th 2014

Platform: PS4

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29

Friday, August 4th 2017, 7:35pm

Wait does the trip mine spotting thing happen if you actually trip it or if you detonate it safely with like a bullet or something?

  • "BleedingUranium" started this thread

Posts: 3,344

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: Mar 19th 2014

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30

Friday, August 4th 2017, 7:37pm

Wait does the trip mine spotting thing happen if you actually trip it or if you detonate it safely with like a bullet or something?


We don't know yet, but it better work no matter how it's detonated, otherwise it'd be pretty useless.
Who has fun, wins.