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Posts: 1,879

Date of registration
: Jan 12th 2014

Platform: PC

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91

Sunday, August 20th 2017, 9:51pm

Which feeds into my point: The nerf should lead to more use of the anti-infantry shell against infantry, as it should be. Canister should be better vs single infantry than explosive shells, with explosive shells being useful for tight groups, around cover with splash, etc.

So basically, you're further eliminating A7V Assault/Flame (lol) from being a valid choice and further cementing Standoff Chamond as the best choice in the game, with FT Support as a secondary option if you don't own TSNP/hate the Chamond.
Not to mention Mortar/Support Landship with annoying side guns being even shittier to use thanks to the poor aimpoint and unstable platform.

10/10 balance indeed.

57mm case is garbage and only used by TH Landship gunners or A7V Breakthrough because the other option they have is too unreliable to get a kill with (57mm AT, which has 70 damage splash). It barely functions up to 50m and then you're looking at 2-3 shells to down a single enemy. I guess if you never use vehicles it sounds like a great change, like 99% the community proposed nerfs against planes.


Tank balance is already pretty shit due to dominance of the SC-SO.

Nerfing HE OHK would basically make every single tank as shitty as the Breakthrough. And the breakthrough is shit.

Posts: 3,252

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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92

Monday, August 21st 2017, 6:02am

>tfw this is Symthic, the forum that specializes in game science, and no one has bothered to math out Flak's nerf to HE

Suffice it to say that the Artillery Truck still splash OHKs within 1.53m (as opposed to 1.875m) and A7V, Mk. V, St. Chamond still splash OHK within 1.77m (as opposed to 2.1m).
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


  • "BleedingUranium" started this thread

Posts: 3,429

Date of registration
: Mar 19th 2014

Platform: Xbox One

Location: Canada

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93

Monday, August 21st 2017, 7:48am

Oh noes, what a terrible nerfs.
Who has fun, wins.

Posts: 1,879

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: Jan 12th 2014

Platform: PC

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94

Tuesday, August 22nd 2017, 3:32am

>tfw this is Symthic, the forum that specializes in game science, and no one has bothered to math out Flak's nerf to HE

Suffice it to say that the Artillery Truck still splash OHKs within 1.53m (as opposed to 1.875m) and A7V, Mk. V, St. Chamond still splash OHK within 1.77m (as opposed to 2.1m).


I thought we were talking about "tanks should not one hit kill without direct hit"?