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  • "Blodgharm96" started this thread

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: Aug 3rd 2017

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Thursday, August 3rd 2017, 5:36pm

Vehicle and gadget stats

This is my first time ever in a forum so bear with me. I'm a veteran Battlefield player but I can never settle on a class setup, I usually adapt to the situation. My biggest sticking point is not knowing what to use in a anti vehicle role. I don't know how the stats are gathered and compiled onto this site but I really hope they bring the vehicle damage calculator from battlefield 4 to battlefield 1. To summarize what sold I use to deal the most damage in the least amount of shots?

This post has been edited 4 times, last edit by "Blodgharm96" (Aug 3rd 2017, 6:06pm)


Miffyli

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Thursday, August 3rd 2017, 6:37pm

Problem getting vehicle stats is that they heavily rely on material multipliers, which tell how much damage weapon of type X does against material Y. For example: Bullets damage infantry, but do zero damage against tanks (0.0x multiplier).

This is not a problem with infantry weapons as there is only few, close-to-one multipliers. However for vehicles there can be close to hundred relevant multipliers we do not know, and thus we can not say anything about the damage of weapon X against target Y. Same with the gadgets.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

  • "Blodgharm96" started this thread

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Thursday, August 3rd 2017, 6:40pm

I understand you point but I'd be happy even with a damage range, for example the at rocket does 25-15 damage on a heavy tank depending on range and angle, and 30-20 on light tanks. Just some guidelines to know the potential is all I need.

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Thursday, August 3rd 2017, 7:07pm

All numbers are in percentage, based on in game experience.
Heavy Armour: A7V, Landship, Chamond
Light Armour: FT-17, Arty Truck

AT Grenade: 20-0 vs Heavy Armour, 28-0 vs Light Armour. More damage the closer the explosive detonates.

Dynamite: 30-0 vs all armoured targets (uncertain).

Mines: 50 dmg vs Heavy Armour, 60 vs Light Armour

Rocket gun: 17-12 vs heavy Armour, 30-22 vs light Armour. Damage based on angle of impact. Maximum damage achieved with perpendicular shots to the vehicle. Shots that impact at less than 20 degrees will deal (approximately) 10% of the maximum damage stated above (ricochet).

Light Anti Tank grenade: 16-0 vs heavy Armour, 22-0 vs light Armour.

HE Rifle/Crossbow: 8-0 against heavy Armour, 11-0 against light Armour

HE mortar: ~14 against heavy Armour, ~17 against light Armour. (lack of data, approximate numbers)

Limpet charge: ~40 against heavy Armour, ~45 against light Armour

K-Bullet: 6-4 Against heavy Armour, 10-6 against light Armour. Damage based on angle much like the rocket gun. Minimum damage numbers might be inaccurate.

Tankgewehr: 24-18 vs heavy Armour, 34-24 vs light Armour (approx)
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

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I find majority of the complaints I hear about this game somehow never appear in my games.

  • "Blodgharm96" started this thread

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Thursday, August 3rd 2017, 7:10pm

Thanks man this is exactly what I was hoping for.

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Thursday, August 3rd 2017, 8:48pm

Rogue-9 has also done some very good videos on testing AT weapons.



The following goes over the Tankgewehr, if you're interested.


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Friday, August 4th 2017, 8:38am

The HE mortar also does a lot more damage with direct hits rather than just splash damage hits.

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Sunday, August 6th 2017, 7:43am

I can't find k bullet stats vs infantry anywhere...

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Sunday, August 6th 2017, 6:03pm

I can't find k bullet stats vs infantry anywhere...
From my experience: 2 hit kill(~53 to ~74 damage) and one headshot kill for standart infantry.
Elite classes hurts a lot, around 20-30 damage and HS hits are about 53 damage.
It seems that K bullets doesn't have any type of sweetspot, but have classic damage drop over range.
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