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  • "Iplaysgames96" started this thread

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Friday, July 7th 2017, 8:07am

Odd speed inheritance mechanic in BF1

So has anyone else noticed especially on the landship if the driver is steering the chassis of the tank to the right for example, your shell will not fire in the direction of your aiming reticle but rather towards direction of where the tank is moving. This happens with all vehicles and Im trying to figure out why this happens and was never an issue in past games
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  • "Iplaysgames96" started this thread

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Friday, July 7th 2017, 8:23am

Also Id like to add video visual to better describe what Im talking about

Iplaysgames96's Xbox clips on XboxDVR.com
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Miffyli

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Friday, July 7th 2017, 2:35pm

Does that seem like a bug to anybody else? I understand including speed inheritance of turret rotating, but looks like it does not include players compensation (or are these old tanks supposed to work like that?)
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Friday, July 7th 2017, 3:27pm

I figured this was a game mechanic and everyone knew about it. That's why I never get people saying tanks should keep moving all the time. it just makes all the shells miss (as it should with tanks this old without gun stabilizers). I thought it was to balance vehicles against infantry a bit better. If a tank has to sit still to fire accurately then it's more vulnerable to the anti-tank weapons besides just the rocket gun, like mortars/ rifle grenades and thrown grenades.

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Friday, July 7th 2017, 8:04pm

I... don't think this is how speed inheritance is supposed to work.
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Friday, July 7th 2017, 9:29pm

I figured this was a game mechanic and everyone knew about it. That's why I never get people saying tanks should keep moving all the time. it just makes all the shells miss (as it should with tanks this old without gun stabilizers). I thought it was to balance vehicles against infantry a bit better. If a tank has to sit still to fire accurately then it's more vulnerable to the anti-tank weapons besides just the rocket gun, like mortars/ rifle grenades and thrown grenades.


You stop only to fire....

When people are saying keep moving all of the time they mean retaining tactical mobility.

A tank that sits around is a dead tank. That doesn't mean you can't take some time to aim your shots.

  • "Iplaysgames96" started this thread

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Friday, July 7th 2017, 9:37pm

I figured this was a game mechanic and everyone knew about it. That's why I never get people saying tanks should keep moving all the time. it just makes all the shells miss (as it should with tanks this old without gun stabilizers). I thought it was to balance vehicles against infantry a bit better. If a tank has to sit still to fire accurately then it's more vulnerable to the anti-tank weapons besides just the rocket gun, like mortars/ rifle grenades and thrown grenades.


You stop only to fire....

When people are saying keep moving all of the time they mean retaining tactical mobility.

A tank that sits around is a dead tank. That doesn't mean you can't take some time to aim your shots.


The issue is with landships in particular, This "mechanic" greatly hinders the effectiveness of landships because even the most organized squads wont act as one mind and will almost always have shells going everywhere but where they are aiming
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Friday, July 7th 2017, 9:41pm

I figured this was a game mechanic and everyone knew about it. That's why I never get people saying tanks should keep moving all the time. it just makes all the shells miss (as it should with tanks this old without gun stabilizers). I thought it was to balance vehicles against infantry a bit better. If a tank has to sit still to fire accurately then it's more vulnerable to the anti-tank weapons besides just the rocket gun, like mortars/ rifle grenades and thrown grenades.


You stop only to fire....

When people are saying keep moving all of the time they mean retaining tactical mobility.

A tank that sits around is a dead tank. That doesn't mean you can't take some time to aim your shots.


The issue is with landships in particular, This "mechanic" greatly hinders the effectiveness of landships because even the most organized squads wont act as one mind and will almost always have shells going everywhere but where they are aiming


Agreed-ish. It's not a problem if you have both gunners responding on VOIP. The rare times I do use the TH, I usually have company and I'll call a stop to fire at enemy tanks, etc.

  • "Iplaysgames96" started this thread

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Friday, July 7th 2017, 9:51pm

I usually have company and I'll call a stop to fire at enemy tanks, etc.



Also one more detail I forgot to mention that is important is it isnt dependent on whether or not the tank is moving but if the chassis is changing direction. If a tank is driving with the chasis going straight but angled at a 45 degree angle with the turret facing forward, the shells will go straight. this only occurs when the chassis is actually turning or changing directions.
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Friday, July 7th 2017, 9:55pm

I usually have company and I'll call a stop to fire at enemy tanks, etc.



Also one more detail I forgot to mention that is important is it isnt dependent on whether or not the tank is moving but if the chassis is changing direction. If a tank is driving with the chasis going straight but angled at a 45 degree angle with the turret facing forward, the shells will go straight. this only occurs when the chassis is actually turning or changing directions.


I'm going to try to steer and counter aim with one of the casematted tanks to see if it's doing the same thing. Wonder if it's consistent across all vehicles or something funky with having multiple seats. Does it throw off MGs too?