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: Jan 12th 2014

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31

Monday, July 3rd 2017, 12:24pm

The 9x19mm Parabellum/Luger variant of the Steyr M1912 was post-WW1, I believe. So yes, 9x23mm Steyr would be period-correct.

Actually, backpedaling, the Steyr M1912 and Hellriegel M1915 do have their own 9x23mm Steyr round files. Thus, the damage of the Luger P08 and MP18 can actually be changed without affecting those other two, respectively.


Is adding a new file for a bullet that difficult in BF? Because if it is it really shouldn't be.

It's not very interesting though, the ballistic differences between 9x19 and 9x23 is basically zero.

The actual P08 was only chambered in 9x19. The Swiss had a 7.65×21mm version but it was the P1900, so there is some room for changing the "P08" as well.

This post has been edited 1 times, last edit by "tankmayvin" (Jul 3rd 2017, 12:30pm)


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32

Monday, July 3rd 2017, 10:10pm

I was actually correcting myself from earlier. The Luger P08 and MP18 use their own 9x19mm Parabellum/Luger files while the Steyr M1912 and Hellriegel M1915 use their own 9x23mm Steyr files in Battlefield 1. While the real world effectiveness of the two rounds is very similar, as "evidenced" by the Luger P08 having the same damage as the Steyr M1912 (as does the MP18 and Hellriegel M1915 have the same damage), DICE already have measures in place so they can change the damage models of the 9x19mm Parabellum/Luger guns if seen fit (for balance) while not affecting the 9x23mm Steyr guns.

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33

Monday, July 3rd 2017, 10:23pm

I was actually correcting myself from earlier. The Luger P08 and MP18 use their own 9x19mm Parabellum/Luger files while the Steyr M1912 and Hellriegel M1915 use their own 9x23mm Steyr files in Battlefield 1. While the real world effectiveness of the two rounds is very similar, as "evidenced" by the Luger P08 having the same damage as the Steyr M1912 (as does the MP18 and Hellriegel M1915 have the same damage), DICE already have measures in place so they can change the damage models of the 9x19mm Parabellum/Luger guns if seen fit (for balance) while not affecting the 9x23mm Steyr guns.


Tying bullet damage exclusively to the cartridge and not to the weapon itself is also a problem. Barrel length has a dramatic effect on lethality (IRL, not in game) and also impacts range of effectiveness.

Pistol cartridges (especially the older dual use stuff meant for both heavy revolves and full rifles/carbines) perform dramatically better when fired from shouldered weapons with long barrels.

So really, every weapon should have it's own bullet file anyway.

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34

Monday, July 3rd 2017, 10:54pm

Weapons of different classes already have that, like, obviously, Bolt Actions. Generally exact damage is only shared within a weapon class, which works just fine.
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