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  • "BleedingUranium" started this thread

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1

Wednesday, June 21st 2017, 12:17am

Full button mapping for console is finally here, so here are a few ideas and tips!

Since we finally have control mapping fully functional for the first time on console, I figured I'd share my own customized settings that I've been figuring out over the past week or so. There isn't anything Earth-shatteringly crazy for what I'm doing here, though you could definitely do that; map Move Left to A, Move Right to RT, Move Forward to Click LS, and Move Backwards to Back/Touchscreen. Actually, on that last note, you can apparently do some special mapping with the PS4's touchpad, with a different function for a swipe in each of the four main directions. I'm not sure what I'd put there even if I had that, but hey, it's an option and that's cool!

First off, I play vehicles with the sticks for throttle/move just like a soldier does; I've never liked triggers as throttles. That doesn't make a ton of difference here, though really this is just my own recommendations and ideas, which is mainly about making soldiers and all vehicles function as close together as possible, and also dealing with pesky overlap (like Reload, Interact, Enter/Exit on the same button), as well as unused buttons. By no means is all of this mandatory, but hopefully at least a few of these are useful. Also posted on Reddit.

----

These are the modifications I've made from the default settings. Side note, using Reset Custom Mappings resets all sections at once.


On Foot

  • Interact - Click Left Stick (doors, windows, MCOMs; will not not interfere with movement or aiming, and does not cause problems with Sprint or Hold Breath)
  • Reload (is also Swap Kits) - B (furthest from the aiming stick is fine when you're reloading anyway)
  • Melee Attack - Left Bumper (having Melee somewhere that lets you keep aiming is a must, but I drastically preferred Crouch/Prone on RS; this solves that dilemma)
  • Throw Grenade - X (yes, paired with Enter/Exit Vehicle; as long as you hold it you won't throw it, unlike pairing Enter/Exit with Melee which is bad because you do melee. X keeps it close to aim stick, but it's fine that you have to take your thumb off because it's a grenade anyway, and importantly, vehicles have no Grenade equivalent)
  • Crouch (Press) / Prone (Hold) - Click Right Stick (aka Veteran)


In Vehicle

  • Gas Mask - D-Pad Up (might as well, since it works and could be handy, especially spawning into friendly tanks)
  • Zoom - Left Trigger only
  • Reload - B
  • Self-Repair - Left Bumper only (partner-ability to Melee, as each type doesn't have the other)
  • Crawlspeed (Hold) - D-Pad Down (it makes you, well, drive really slow. No idea if it has a use, but you can map it if you want to do some science)


In Plane

  • Gas Mask - D-Pad Up
  • Zoom - Left Trigger only
  • Reload - B
  • Self-Repair - Left Bumper only


On Horse

  • Toggle Right/Left Camera View - Click Right Stick (partner-ability to Chase Camera)
  • Reload - B
  • Use Gadget One - D-Pad Right (drops both packs with one button)
  • Melee Attack - Right Trigger only (because it's basically a vehicle secondary weapon)
  • Throw Grenade - D-Pad Left (because it's basically a vehicle gadget ability)
  • Jump, if we ever get it, will be A


In Transport

  • Accelerate, Brake/Reverse, Turn Right, Turn Left - remove
  • Move Forward/Backward/Right/Left - Left Stick (same as Vehicle/Plane)
  • Horn / Fire - Right Trigger
  • Throw Lures is actually Chase Camera, leave it on Click Right Stick
Who has fun, wins.

This post has been edited 2 times, last edit by "BleedingUranium" (Jun 21st 2017, 12:32am)


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Platform: PC

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2

Wednesday, June 21st 2017, 12:32am

i'll try to rememer what i use on pc, but i might miss something


l1/r1=aim-shoot
l2:reload
r2:crouch
square:grenade(i think?)
circle: melee(i think?)
R3:spot
share button:interact
everything else should be the same, but i also remeber i modified the touchpad controls
i can't remember which ones were which though

upper/left/right touchpad:grenade, melee and gasmask
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif



This post has been edited 1 times, last edit by "iota-09" (Jun 21st 2017, 8:07am)


Posts: 3,202

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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3

Wednesday, June 21st 2017, 1:46am

PS4 Translation:

A = X
B = Circle
X = Square
Y = Triangle
Left Trigger = L2
Right Trigger = R2
Left Bumper = L1
Right Bumper = R1
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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4

Wednesday, June 21st 2017, 3:30am

@BleedingUranium did you mean click right stick? I don't see how binding sprint to another button could be a good idea.

  • "BleedingUranium" started this thread

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5

Wednesday, June 21st 2017, 3:49am

@BleedingUranium did you mean click right stick? I don't see how binding sprint to another button could be a good idea.


No, Click Left Stick it is. You won't sprint unless you're actually moving at speed, and you're not going to be moving like that if you're opening/closing a door/window or arming/disarming an M-COM. Hold Breath is similarly unaffected by the other two also being Click Left Stick.

I've been using Interact on LS for a couple weeks now and it works really well. Not having reload, swap kits, enter vehicles, open doors, and arm M-COMs all on the same button anymore is amazing. It would be especially good for M-COMs (though I rarely play Rush), leaving you complete and natural access to basically everything while you're arming.
Who has fun, wins.

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6

Wednesday, June 21st 2017, 5:39am

I wish we could set buttons to switch to particular seats in vehicles. Having to slowly cycle through them has always sucked. This would be great for transports in particular.

Also, is there a way to make exit vehicle a button push instead of holding square? That half second of holding the button has gotten me kllled hundreds of times between all the various games.

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Wednesday, June 21st 2017, 9:26am

You can also use swipe left/right/up/down on touchpad on PS4. I used swipe up for changing the minimap zoom.

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8

Wednesday, June 21st 2017, 6:53pm

You can also use swipe left/right/up/down on touchpad on PS4. I used swipe up for changing the minimap zoom.

Quoted from "BleedingUranium"

you can apparently do some special mapping with the PS4's touchpad, with a different function for a swipe in each of the four main directions.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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9

Thursday, June 22nd 2017, 12:30am

What is a good sensitivity for console (soldier stick), and also what are your thoughts about aim assist auto rotation and slowdown

  • "BleedingUranium" started this thread

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10

Thursday, June 22nd 2017, 12:37am

What is a good sensitivity for console (soldier stick), and also what are your thoughts about aim assist auto rotation and slowdown


I use 20% for both Soldier and Vehicle and 50% ADS reduction, but it's definitely a preference thing. As for Aim Assist, I had it entirely off for all of BF4, and all of BF1 until a couple weeks ago when I started working on the 300 kills with the Martini-Henry. I'll likely turn both off again after that, and it's the only of the four guns I have left.
Who has fun, wins.