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  • "Iplaysgames96" started this thread

Posts: 190

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: Dec 21st 2016

Platform: Xbox One

Location: Spokane, Wa

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21

Sunday, June 18th 2017, 2:38pm

19 minimum damage, good velocity, and average mag capacity that lets you magdump a plane nonstop without overheating

Consequently, the Huot and Lewis are absolutely garbage-tier at damaging planes, another reason why I don't use them.
Well, MG15 870m\s muzzle velocity, 100 or 200 mag size and it still recovers from overheating faster than any other LMG is reloading. Lower damage do not overweight these advantages.
that 19 damage also helps with headshots especially if you compare to the mg15 and madsen which have 17.5 max damage. the extra damage of the benet mercie works good for chaining headshots because that extra 1.5 points of damage works in favor of the HS multiplier.
Correct me, if my math skil are bad, but:

19*1.7=32.3
17.5*1.7=29.75
100\32.3=3.095975232198142
100\29.75=3.361344537815126

So you still need 3HS+1 body shot or HS in both cases against target with full health.


Thanks for doing the math, those were pretty much my thoughts. The 1.5 difference in min damage never equated to a practical difference for me, so I pretty much ignore it.

.


What I meant was chaining body shots and headshots together will take less shots to kill.
So if you get four body shots with the 19 min damage MGs and follow up with one headshot, you get a kill ( 19x4=76+32.3=108.3)
But if you get a four shot body shot and follow up with one head shot with the 17.5 min damage MGs, you will deal 99.72 damage and you will need a 6th shot
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22

Monday, June 19th 2017, 12:32am

1.5 damage to me is the difference between a guy scurrying away with single digit HP or being dead. It's a definite plus IMO, and the benefits are tangible if Diavol and my math is correct; landing 1 headshot with the Benet-Mercie/BAR reduces your BTK from 6 to 5. The same can't be said with the Madsen or MG15, unless 99.75 damage translates into 100HP and a kill somehow.
This is very rare situation to really rely on it: at the same time wounded enemy could be with 14 HP(1) or 20 HP(2), so you would kill him anyway(1) or have to land a headshot for OHK(2) with both 19 and 17.5 mindamage.
Sorry for my bad english - it's not my native language and I have difficulties with acquiring speaking/writing practice in my country. If I accidently insult you or say something wrong - I'm sorry, you can feel free to correct me.

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23

Friday, June 23rd 2017, 1:07pm

Of course 19 is better than 17.5 for the odd occasion.

But really, the difference between 19 and 17.5 is negligible when compared to the difference between 17.5 and 15.

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24

Friday, June 23rd 2017, 2:00pm

True dat. 15 and 17.5 is a difference of 1 BTK while 17.5 and 19 share the same BTK.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
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        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho