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CobaltRose

I'll be there... around every corner... in every empty room...

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: Nov 8th 2013

Platform: PC

Location: Boston's Trashcan, USA

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31

Tuesday, May 23rd 2017, 4:32pm

Don't listen to Cobalt. The problem arises at the many ranges at which the Frommer is not competent, and the rifle is not either.
Don't listen to the guy that has firsthand experience? In the infamous words of George R.R. Martin, "Well fuck you too."

I've been running the Stop for the last week or so and it's not just the range that I find the Stop suffers from: it's the capacity. Needing four or five shots to kill from an 7+1-shot magazine means that you have very little room for error -- even less so when you factor in moving targets and ADAD-spamming targets. Run through the magazine in order to give it that test-killing burst DPS, and you're looking at a two-second reload, which is basically a death sentence in CQB unless you did enough damage for a melιe finisher. I still stand by my initial assessment that the Stop is a finisher pistol: compared to the other .32ACP sidearms it lacks an extra round in the magazine but gains a draw speed buff. With a draw speed like that (tied with the Bulldog for fastest in game) it's not meant to be a primary: it's meant to mop up after the primary.

The Pedersen trades that capacity problem for a fire rate problem: 359rpm isn't fast enough to make up for the lack of damage, and it simply gets shredded by the Assault and Support classes. I guess the way to get around that is to do the opposite of the Stop and run a No.3 alongside it: that way you have your big damage and can mop up with the Pedersen.

I encourage you to actually take a look at it in practice: break out of your Model 8 safe space for once and give it a good shakedown. Then do the same with the Stop, 1895 Trench, G.95, SMLE and (if you're feeling frisky) the Martini, and see how your overall effectiveness with each compares.

(BTW dumb OT question: why aren't the fire rates rounded off? I know there's a purpose but it looks odd.)
Who knows what evil lurks in the hearts of men?

Memorable Quotes

I once tried to burn a bridge, but due to the half-assed levolution implementation it kept standing up just fine.

Compared to the MTAR, the PDR has the TTK of your average pack of cigarettes.

The World Champion, on the Tactical Light:
"Oh don't mind me, I'm just out of ammo and I'll just POCKET SUN!!!!"

What can't be changed can be banned.

I'm completely serious. Well, seriously insane actually :P

If only more people left the wheel chair, adjustable hospital bed, and crutches behind and played HC. (aka Regen, Minimap, Killcam)

Natalia Poklonskaya:
Putin the cute in prosecute since 2014.

I can't look at my own avatar without having to pee. GG Me. GG.

I swear to god if you reply with a picture of the AEK I'll mail you a buttplug shaped like one.

The one time when "it's only three inches" is a good thing.

How do you guys control your FAMAS burst length since it fires its mag in just 1,5 seconds))
I consider each magazine a burst. :/

This is Symthic, we don't do "feels" around here ;)



This post by "Veritable" (Thursday, June 1st 2017, 3:55am) has been deleted by the author himself (Friday, February 2nd 2018, 12:20am)

Posts: 3,494

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: Mar 19th 2014

Platform: Xbox One

Location: Canada

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33

Thursday, June 1st 2017, 5:24am

I love how that's each weapon class's insane high RoF/DPS weapon. And it makes perfect sense, when the game forces everyone into such tight, hectic quarters all the time the utility of weapons specialized past 20-30m is questionable, sadly.
Who Enjoys, Wins

This post has been edited 1 times, last edit by "BleedingUranium" (Jun 1st 2017, 9:44pm) with the following reason: spelling


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: Dec 26th 2015

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34

Thursday, June 1st 2017, 7:20am

I just ground out the 300 kills with the 1906 (and got the sniper variant), and I've retried the Autoloading 8 .35 variants again (Not the .25) ... I've found that I don't quite find them as fun as before.
In fact, most recently, I've started really using the RSC1917 Factory, the lowest scoring SLR. (Just because it's at the opposite of the spectrum)

Where the Selbstlader 1906 and Autoloading .35 taught me accuracy with 5 rounds, the RSC1917 has (In my opinion) a better ability - guaranteed 2 hit kills or one 94 damage headshot out to 44m.
It doesn't mean it's the best gun for all situations, in fact, far from it. I wouldn't recommend this for close quarters - really anything under 15m, as just about everything outperforms it. (Switch to the auto-revolver - it's like a close quarters RSC)
If you're moving with your squad, you can be the primer for their kills, or vice versa. And as a medic, healing everybody up or reviving them after the fact just makes you all the more effective.
My favorite part of it though, is the maximum 6 rounds. It gives you a little more wiggle room for error, and sometimes, that sixth round means a third enemy down.
I love the math behind the statistics
It's possible to find me online at almost any given time, due to the fact that my schedule is hectic and rather non-existent.

Who needs sleep anyways?
(PC/PS4 gamer)

Various bf4 spreadsheets: (nothing special, just raw data from the Symthic website put into a spreadsheet to analyze all values at once)

Spoiler Spoiler


General Weapon spreadsheet:
BF4_Weapons_enhanced_UPDATED_2016
Soldier Equipment:
BF4_Gadget_Damage
Interactive Damage Table
bf4_dmg_at_range - Google Sheets
Unsuppressed Sniper Rifle Bullet Drop Charts
bf4_sniper_guide
Suppressed Sniper Rifle Bullet Drop Charts
Suppressed bf4_sniper_guide
More user friendly Unsuppressed Sniper Rifle Bullet Drop Chart
Friendlier Sniper rifle Bullet Drop Chart
More user friendly Suppressed Sniper Rifle Bullet Drop Chart
Friendlier Suppressed Sniper Rifle Bullet Drop Chart

This post by "Veritable" (Thursday, June 1st 2017, 10:09pm) has been deleted by the author himself (Friday, February 2nd 2018, 12:20am)

Posts: 3,494

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: Mar 19th 2014

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36

Thursday, June 1st 2017, 10:32pm

And dropping that down to 100HP, it really shows/proves just how very usable the Automatico and BAR are at range. The ranged guns, like the MP18, M1906, Huot, and such, generally don't offer a significant benefit when also looking at how much more effort they take to actually get that advantage, and also how much they give up in closer ranges, on the move, etc.

I maintain, and have since launch, that the Madsen, MG 15, and BAR are all you'll really ever need for MGs; the rest aren't terrible, and do some ultra-specific things very well, but in the end, in practice, the closer range, spammier guns tend to work better. The irony of this is that guns like the Huot require a very high skill level, as less than perfect accuracy nullified its only benefits, yet at the same time a player that skilled would probably do better putting those skills to use with a different MG.

That's sort of where the Rem 8 .35 has ended up to me. It definitely helped make me a better player, and it's a fantastic gun, but it's also overkill. Unless you're fighting lots of high-skill, probably-organized players and also somehow getting both into only 1v1s (or 1v2s), and also fair, same-time-start duel-style 1v1s, the Rem 8 isn't really nessessary. A player good enough to use the Rem 8 is probably better off switching to a different SLR.
Who Enjoys, Wins

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: Oct 30th 2014

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37

Friday, June 2nd 2017, 4:28am

And dropping that down to 100HP, it really shows/proves just how very usable the Automatico and BAR are at range. The ranged guns, like the MP18, M1906, Huot, and such, generally don't offer a significant benefit when also looking at how much more effort they take to actually get that advantage, and also how much they give up in closer ranges, on the move, etc.

I maintain, and have since launch, that the Madsen, MG 15, and BAR are all you'll really ever need for MGs; the rest aren't terrible, and do some ultra-specific things very well, but in the end, in practice, the closer range, spammier guns tend to work better. The irony of this is that guns like the Huot require a very high skill level, as less than perfect accuracy nullified its only benefits, yet at the same time a player that skilled would probably do better putting those skills to use with a different MG.

That's sort of where the Rem 8 .35 has ended up to me. It definitely helped make me a better player, and it's a fantastic gun, but it's also overkill. Unless you're fighting lots of high-skill, probably-organized players and also somehow getting both into only 1v1s (or 1v2s), and also fair, same-time-start duel-style 1v1s, the Rem 8 isn't really nessessary. A player good enough to use the Rem 8 is probably better off switching to a different SLR.


I use the Mondragon Storm all the time, and in some cases the M1916 Marksman for long range and better counter sniping.
Got like 3.3-3.4 KPM with the M1916 Marksman.

90% of the kills happen below 70 Meters. Where all the Variants of the 1906 are king and then the Mondragon,

Mondragon also has the fastest clip reload after the 1906.

In the moment however, I am more addicted to the Slug Shotgun and Sniper Rifles.

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: Dec 26th 2015

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38

Wednesday, June 7th 2017, 7:35am

I use the Mondragon Storm all the time, and in some cases the M1916 Marksman for long range and better counter sniping.
Got like 3.3-3.4 KPM with the M1916 Marksman.

90% of the kills happen below 70 Meters. Where all the Variants of the 1906 are king and then the Mondragon,

Mondragon also has the fastest clip reload after the 1906.


I'm just starting to use the other variants of medic rifles that I previously ignored. I just finished working with the RSC1917 factory - finally proving my point that it's more of a squad support weapon than an individual take on the world one.
The Mondragon Storm is the next on my list.
For playing with blueberries & squadmates that don't work together, Veritable's stats are spot on. (Auto 8 35. Marksman or Factory skill cannons)

I've been aggressively playing medic lately, testing out all sorts of variations of primary loadouts (mainly on TDM & Domination, but a few CQ as well... Auto Revolver is awesome btw)
And the best thing that I've learned so far is that as of right now, I can't use optical variants of the SLRs - with the exception of the 1906 and it's fake factory that's actually an ironsight optical variant. (The recoil & spread decrease outweigh having a clearer sight picture IMO)
I love the math behind the statistics
It's possible to find me online at almost any given time, due to the fact that my schedule is hectic and rather non-existent.

Who needs sleep anyways?
(PC/PS4 gamer)

Various bf4 spreadsheets: (nothing special, just raw data from the Symthic website put into a spreadsheet to analyze all values at once)

Spoiler Spoiler


General Weapon spreadsheet:
BF4_Weapons_enhanced_UPDATED_2016
Soldier Equipment:
BF4_Gadget_Damage
Interactive Damage Table
bf4_dmg_at_range - Google Sheets
Unsuppressed Sniper Rifle Bullet Drop Charts
bf4_sniper_guide
Suppressed Sniper Rifle Bullet Drop Charts
Suppressed bf4_sniper_guide
More user friendly Unsuppressed Sniper Rifle Bullet Drop Chart
Friendlier Sniper rifle Bullet Drop Chart
More user friendly Suppressed Sniper Rifle Bullet Drop Chart
Friendlier Suppressed Sniper Rifle Bullet Drop Chart

This post by "Veritable" (Wednesday, September 13th 2017, 1:10am) has been deleted by the author himself (Friday, February 2nd 2018, 12:20am)

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: Mar 31st 2015

Platform: Xbox One

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40

Wednesday, September 13th 2017, 1:51am

I'd like to see the ADS-only ranking (moving plus not moving) out of curiosity.

I had asked about muzzle velocity and commented that 5% seemed too low. When I reread your post it says 10% - I assume that's the new formula?

This post has been edited 1 times, last edit by "InterimAegis" (Sep 13th 2017, 2:08am)