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NoctyrneSAGA

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71

Friday, May 19th 2017, 1:08am

You do realize motion sickness from video games is a real thing right?

While rare, it is not irrelevant.

The amount of people who ask for the reduction of screenshake and its prevalence as a setting in many games should tell you how much people care about a stable viewport.

Increasing recoil is going against this care for QoL for something spread can handle.



You are going to replace complaints about spread with complaints about screenshake.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

  • "BleedingUranium" started this thread

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72

Friday, May 19th 2017, 4:45am

You may, but it's not enough to simply toss out the idea outright. It should be tested, with real, tangible values and effects, which would help make all sides happy. If it doesn't turn out well for most people, we would have at least been able to see and test both methods, and have real tangible arguments for both sides.

Exactly like Ammo 2.0, which I do think should get a second trial with all of its features in place.
Who has fun, wins.

TheMightyVoice

The Pantless Messiah Returns

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73

Friday, May 19th 2017, 7:30am

You may, but it's not enough to simply toss out the idea outright. It should be tested, with real, tangible values and effects, which would help make all sides happy. If it doesn't turn out well for most people, we would have at least been able to see and test both methods, and have real tangible arguments for both sides.

Exactly like Ammo 2.0, which I do think should get a second trial with all of its features in place.
If a boat has 15 large holes in the hull, you don't drop it in the middle of the ocean to test it.
Eat your heart out, Badger.

Spoiler Spoiler


<elementofprgress> yummm baby jesus
<elementofprgress> but i'd prefer jesus with ketchup

<cloon> women are allowed to play hockey?
<daddygreeenjeans> body checks are a fundamental part of women's suffrage

<Riesig> "... I'M GAY..."

steamboat28: the doctors at the ER found my nipples, too!
steamboat28: it just..y'know...took them a razor and two orderlies.

<Legion> And damn, now I really want some [redacted] penetrator measurements

<Rezal> peipin, why did you tell them you brought your phone?
<Pepin_the_Short> Because there’s like a one in five chance of getting searched on the way out
<Pepin_the_Short> And trying to sneak the fucker out is way worse than letting them look at Cloon’s dick pics.

17:52:08 <Rezal> Unfortunately, this video is not available in your country because it could contain music, for which we could not agree on conditions of use with GEMA.
17:52:15 <ToTheSun> lolgema
17:52:15 <TheMightyVoice> lolgema

<Legion> But I literally am Hitler right now
Somehow my bullets are magnetically attracted to popular Youtubers, but theirs rarely seem to hit me.

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74

Friday, May 19th 2017, 7:38am

If a boat has 15 large holes in the hull, you don't drop it in the middle of the ocean to test it.

Alternatively, you can see if the boat is seaworthy (which it clearly isn't) to prove to those who say it is that they are full of shit wrong.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


VincentNZ

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75

Friday, May 19th 2017, 10:27am

If a boat has 15 large holes in the hull, you don't drop it in the middle of the ocean to test it.

Alternatively, you can see if the boat is seaworthy (which it clearly isn't) to prove to those who say it is that they are full of shit wrong.


Like with Ammo 2.0? :D

I mean, I get it, this is the same argument that we made when we say you do not implement a core mechanic in the middle of the dev cycle. Hmm I do not know, we have the precedence for that and I do not know if the outcome for random v-rec would indeed be received as drastic as ammo 2.0.

Still we argue here that certain stuff does not need to be in the game. the CTE however is not the real game, it is a test environment and should be treated as such. People look at the CTE and suddenly think it is some sort of crystal ball that tells the future of gaming, which it clearly is not. This is partly DICE's fault, I remember test videos for BF3 which consisted of a four-room wall, where all you would do is revive a teammate for hours. The Test Environment is for testing not for playing. Might as well use it as such.

NoctyrneSAGA

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76

Friday, May 19th 2017, 10:53am

Like with Ammo 2.0?

I mean, I get it, this is the same argument that we made when we say you do not implement a core mechanic in the middle of the dev cycle. Hmm I do not know, we have the precedence for that and I do not know if the outcome for random v-rec would indeed be received as drastic as ammo 2.0.


The difference is that Ammo 2.0 was intended to fix all the holes within the current Ammo system.

The community basically decided they did not like the color of the patches so the project was abandoned.

In this case, we are patching up some holes and replacing them with another set that supporters believe are above the waterline.

I disagree and think that some of those holes will be underneath.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

VincentNZ

Holy War? No Thanks.

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77

Friday, May 19th 2017, 11:16am

Yeah well, then we are in the exact same position, which is that we argue about opinions. Why not let the community and the Devs decide again? Still it was DICE that pulled the plug and not the playerbase. Maybe it is as polarizing as other systems, but again, what else is a test server for?

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78

Friday, May 19th 2017, 2:59pm


If we go the random recoil route, we get screenshake simulator and raise the possibility of inducing motion sickness for what spread could easily do.

That is not fun either.



Unity3D: Random vRecoil Demo - YouTube



@NoctyrneSAGA

Could you please make another video, but this time with a different Recoil mechanic ?

from the CrossRecoil to the T-Recoil as described in the attachments ? It would be awesome to have a red dot in the center of the aim-point as well, if possible.

I am curious how this would look like.
ARE5R06 has attached the following files:
still playin' Motorstorm

NoctyrneSAGA

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79

Friday, May 19th 2017, 5:47pm

@ARE5R06

The difference between the video I made and the format you are proposing is that you are asking for me to manually compensate for recoil.

The way I engineered the example is essentially fully automated recoil compensation.

Fully automating compensation for the average of the left/right and up/down changes from the T to the +.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

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80

Friday, May 19th 2017, 8:37pm

@NoctyrneSAGA

:facepalm: Yeah, sorry forgot about that.
still playin' Motorstorm