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Posts: 7,789

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: Feb 25th 2012

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31

Wednesday, August 16th 2017, 12:51am

And why do 99.9% of players still refuse to use mics?

out of expectations of other people not listening and just insulting you back.
i'm pretty sure the feel i get when considering to use a microphone is the same a girl would have thinking of doing it in any instance on the web.
basically , it's just because battlefield became a shithole, sure, the written chat is fun at times, but people still aknowledge deep down that it's only because of the overly aggressive to a point of comical insults people give there, if one where to think randos acted like that in voice chat too, it's pretty obvious why it happens.

but again, that's the good people(or at least what i like to consider myself) the rest most likely just can't bother to get the microphone because they're just playing 1-2 games with no serious intent and then go away,.
kinda like how it was in siege, if there was some kind of competitive mode where all that changed was, say, the requirement to be in a squad is to have a microphone connected, you'd probably see a lot more people using mics.


or at least that's what i think, and i just wke up, so it's hard to make a comment that makes good sense by transcribing my thoughts 1:1 as i think them.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




  • "botafogo4life" started this thread

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: Sep 19th 2012

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32

Wednesday, August 16th 2017, 7:43pm

FINALLY! I thought I was going crazy or the problem was just me until someone on BL posted video evidence -- THIS is the type of problem I'm regularly dealing with, ESPECIALLY with the Martini-Henry and to a lesser extent the Seb 1906:

Can I get a second opinion here? ? Battlefield Forums

SHAREfactory?_201708140406* - YouTube

This post has been edited 1 times, last edit by "botafogo4life" (Aug 17th 2017, 6:08pm)


Oscar

Sona tank jungle

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33

Wednesday, August 16th 2017, 8:22pm

Moving Spread is a thing.

Not saying I haven't had the odd bullet seem like it didn't connect once a blue moon, but the only thing I can see from that video is "moving spread".
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.

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34

Thursday, August 17th 2017, 5:16am

Has there been any detailed research on exactly what the effects are of changing the recoil direction to the left or right? And why would you even if you wanted to?


To get rid of the big ugly flash hiders that aren't supposed to be on the Benét-Mercié, Madsen, MG 15, BAR, and Parabellum, by setting them to Left recoil.

They make so little difference in gameplay that I have to consciously remind myself I have these guns set like this to even notice, which I consider a plus as it just further justifies setting them for aesthetics. I mean, I'd do it regardless, but it's nice.
Who has fun, wins.

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35

Thursday, August 17th 2017, 12:53pm

Moving Spread is a thing.

Not saying I haven't had the odd bullet seem like it didn't connect once a blue moon, but the only thing I can see from that video is "moving spread".

oh yeah the second video, yes, but the one in the forum's link... that's fishy as hell, it's as bad as the infamous shot that made me abandon all hope for bf3 for how incomprehensibly unfair it was...i'm referring to this one to be specific(the one in the forum): SHAREfactory?_201708071928* - YouTube
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




  • "botafogo4life" started this thread

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36

Thursday, August 17th 2017, 7:23pm

Has there been any detailed research on exactly what the effects are of changing the recoil direction to the left or right? And why would you even if you wanted to?


To get rid of the big ugly flash hiders that aren't supposed to be on the Benét-Mercié, Madsen, MG 15, BAR, and Parabellum, by setting them to Left recoil.

They make so little difference in gameplay that I have to consciously remind myself I have these guns set like this to even notice, which I consider a plus as it just further justifies setting them for aesthetics. I mean, I'd do it regardless, but it's nice.


Okay, I didn't even know the appearance changed with the recoil, since I haven't really messed with it....






Quoted from "Oscar"



Moving Spread is a thing.

Not saying I haven't had the odd bullet seem like it didn't connect once a blue moon, but the only thing I can see from that video is "moving spread".

oh yeah the second video, yes, but the one in the forum's link... that's fishy as hell, it's as bad as the infamous shot that made me abandon all hope for bf3 for how incomprehensibly unfair it was...i'm referring to this one to be specific(the one in the forum): SHAREfactory?_201708071928* - YouTube



So is it that common to get a hitmarker with no corresponding damage points?

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37

Thursday, August 17th 2017, 8:06pm

Nah, looks like he aimed at the backpack which doesn't have a hitbox. Literally all of those clips that fuckboi linked could be attributed to a near miss or moving spread. That one of the close-up headshot fail might have been legit, but the shot could've also been cock-blocked by the fence. I'm not denying that firing blanks hasn't been an occurrence for someone (likely due to the shooter's/ target's latency), but this isn't one of those cases.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


  • "botafogo4life" started this thread

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38

Friday, August 18th 2017, 10:24pm

I was just hoping there was some kind of explanation... For whatever reason I can't kill shit with the Martini anymore and my KDR is falling off the cliff -- Although ironically I've gotten much more comfortable with the Seb 1906 -- Go figure. I don't suppose we could go back to the pre-patch Martini that could kill almost anywhere on the body?

I also discovered something else I was doing wrong -- A couple of months ago while experimenting with settings I put the infantry/vehicle FOV to the minimum and I'd completely forgotten about it... Now vehicle FOV is set to max, and infantry FOV is like about 65-70%... Granted, I got a headache because I wasn't accustomed to how much faster everything looks with a wide FOV, but I'm seeing a lot more stuff that I used to miss now...

  • "botafogo4life" started this thread

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39

Tuesday, August 22nd 2017, 5:26am

Weekend Update:

1. Thanks to Oscar for letting me tag along for a few rounds to see firsthand how the other half plays... One thing I like about Oscar, you try to throw an ammobox in his direction he's already cleared a path to the next capture point before it even hits the ground! I realize now that my normal gameplay is way too conservative and indecisive because when playing solo I try to overthink things and sort of get paralyzed... I *can* be aggressive, but I still don't know how to be SMART aggressive...

2. Finally broke down and got a real, honest-to-god headset, which should improve things...

3. It's weird, but I have more kills with the spotting flare (6) than all three tripwire variations combined (5)

4. Yeah, this whole "running through a tripmine and only getting 80 dmg" thing has to stop, along with the "running through a dozen bullets to bayonet someone" (I thought I left that behind with CoD)

5. Why is the heavy tank perferable 90% of the time compared to the landship? What do other folks know that I don't?

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40

Tuesday, August 22nd 2017, 5:32am

Incendiary Tripmines best Tripmines.
Who has fun, wins.