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LucidNonsenze

Elite (Not Really)

(708)

Posts: 2,458

Date of registration
: May 14th 2012

Platform: PC

Location: Scotland.

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11

Thursday, May 4th 2017, 7:33pm

You know that they recently fixed the sight sway on all zooms.
I personally would use the Chauchat LW or the BAR Telescopic.
I was unaware, it's good they did that. Still, I can't use 2.5x zoom up close or even mid range personally. I find it far too much zoom to be practical.

Signature


BF4, PC.


AMD FX8350 at 4.4GHz.
AMD R9 280x MSI Twin Frozr OC'ed to 1150MHz Core. 1700MHz Memory.
8GB Crucial RAM 1600MHz CL9-9-9-24 1T.
1TB 7200 RPM HD
Logitech G400 mouse.
MSI 990 series motherboard
1920 x 1080 IPS Monitor.

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12

Thursday, May 4th 2017, 7:45pm

I can't use 2.5x zoom up close or even mid range personally. I find it far too much zoom to be practical.
Try 1909 Telescopic with 2.5X. i find it is the perfect choice for 1909 BM. Storm is fine but iron isn't enough for range. Optic is so close to be a perfect choice but the iron stick on the side block too many things. The telescopic is a joy to use. Snipe people with a auto firing is full of fun.

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: Oct 30th 2014

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13

Thursday, May 4th 2017, 7:50pm

The funny thing is the Telescopic variants are easier to use than the optical variants due to the Optical having the problem of movement wobble or what you like to call it.

Posts: 3,190

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: Apr 26th 2013

Platform: PS4

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14

Thursday, May 4th 2017, 7:53pm

You know that they recently fixed the sight sway on all zooms.

It was just the 1.25x and 2.00x that were funky. The rest are the same as before.

Edit:

Okay, Data Browser has finally been updated as of yesterday at some point, here's the fix for those zoom levels:

They Shall not Pass 1.25x/ 2.00x -

Source

Source code

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SwayPitchMagnitude 0.001875
    SwayYawMagnitude 0.0025

Spring Patch 1.25x/ 2.00x -

Source

Source code

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    SwayPitchMagnitude 0.0025
    SwayYawMagnitude 0.005

Note: the sway pitch and yaw are the same on every other zoom level available.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (May 4th 2017, 8:05pm)


LucidNonsenze

Elite (Not Really)

(708)

Posts: 2,458

Date of registration
: May 14th 2012

Platform: PC

Location: Scotland.

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15

Thursday, May 4th 2017, 8:09pm

You know that they recently fixed the sight sway on all zooms.
I personally would use the Chauchat LW or the BAR Telescopic.
I like the Chauchat LW, but the standard hipfire does put me off it a bit considering it has high damage output up close. Same reason I've almost abandoned the Auto 8.35 (I know, sacrilege) in favour of M1907SL Trench and Cei Rigotti Trench.

I actually think the trench variants are somewhat OP at the moment in all honesty, I hardly notice any difference ADS between them and factory.
Try 1909 Telescopic with 2.5X. i find it is the perfect choice for 1909 BM. Storm is fine but iron isn't enough for range. Optic is so close to be a perfect choice but the iron stick on the side block too many things. The telescopic is a joy to use. Snipe people with a auto firing is full of fun.
I find I can use pretty much any non-bolt action weapon fine out to max effective range with 1.5x Irons/optical as long as the irons are decent. I use 2x iron/optical on Bolt actions. Beyond 2.5x zoom and the transition from hip to ADs is like being sucked through a portal.

May be worth noting I run about 100 horizontal FOV with no FOV scaling on.

Signature


BF4, PC.


AMD FX8350 at 4.4GHz.
AMD R9 280x MSI Twin Frozr OC'ed to 1150MHz Core. 1700MHz Memory.
8GB Crucial RAM 1600MHz CL9-9-9-24 1T.
1TB 7200 RPM HD
Logitech G400 mouse.
MSI 990 series motherboard
1920 x 1080 IPS Monitor.

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: Apr 26th 2013

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16

Thursday, May 4th 2017, 8:21pm

I actually think the trench variants are somewhat OP at the moment in all honesty, I hardly notice any difference ADS between them and factory.

ADS spread is the same between Trench and Low Weight LMGs. Here are the main differences:


MGs

  • MG 15 Low Weight benefits -
1.) Spread decrease firing (3.0x), No underbarrel (LMG FSM 7)
2.) Recoil decrease (1.667x), Standard Barrel (LMG)
3.) Spread increase ADS (1.16x), No underbarrel (LMG FSM 7)
4.) First shot spread (0.857x), No underbarrel (LMG FSM 7)
5.) Maximum spread ADS (0.5x), Spread increase ADS (0.2941x), Spread decrease ADS firing (0.8824x), Minimum and Maximum spread Hip (0.333x), Spread increase Hip (0.1667x), Spread decrease Hip firing (2.0x), Recoil magnitude (up) (0.2x), Recoil angle (left/ right) (0.25x), Bipod (LMG)

  • Huot, Madsen, and Chauchat Low Weight benefits -
1.) Spread decrease firing (3.0x), No underbarrel (LMG)
2.) Recoil decrease (1.667x), Standard Barrel (LMG)
3.) Spread increase ADS (1.25x), No underbarrel (LMG)
4.) First Shot Spread (0.8x), No underbarrel (LMG)
5.) Maximum spread ADS (0.5x), Spread increase ADS (0.2941x), Spread decrease ADS (0.8824x), Minimum and Maximum spread Hip (0.333x), Spread increase Hip (0.1667x), Spread decrease Hip (2.0x), Recoil magnitude (up) (0.2x), Recoil angle (left/ right) (0.25x), Bipod (LMG)

  • Lewis Gun Low Weight benefits -
1.) Spread decrease firing (3.0x), No underbarrel (LMG FSM 6)
2.) Recoil decrease (1.667x), Standard Barrel (LMG)
3.) Spread increase ADS (1.2x), No underbarrel (LMG FSM 6)
4.) First Shot Spread (0.857x), No underbarrel (LMG FSM 6)
5.) Maximum spread ADS (0.5x), Spread increase ADS (0.2941x), Spread decrease ADS firing (0.8824x), Minimum and Maximum spread Hip (0.333x), Spread increase Hip (0.1667x), Spread decrease Hip firing (2.0x), Recoil magnitude (up) (0.2x), Recoil angle (left/ right) (0.25x), Bipod (LMG)

  • Trench benefits -
1.) Minimum spread Hip stationary and moving (0.667x), Bayonett Barrel
2.) Spread increase Hip (0.5x), Ergo Grip (LMG)

Provided nothing changed in the Spring Patch. This was last updated to They Shall not Pass.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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: Dec 20th 2016

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17

Thursday, May 4th 2017, 9:41pm

There is no best as others have pointed out. I would say that the most all rounder LMG is the Huot.

That thing performs well at most ranges, even at close range with its decent hip fire and back to back head shot potential. A close second would be the Madsen. The BAR Storm is used frequently but its 600RPM + 20 round mag hampers it from falling into the all - rounder category to me

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: Dec 3rd 2014

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18

Friday, May 5th 2017, 1:58pm

MG15 LW with irons ftw.

Chauchat LW also with irons is great for close range too.

They're all good in their own ways..... except the Huot.... #$%@ the Huot

Zer0Cod3x

Can't get a title

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Posts: 1,524

Date of registration
: Dec 23rd 2013

Platform: Xbox One

Location: The Land of Multitudinous Kangaroos

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19

Friday, May 5th 2017, 4:58pm

BAR Storm is best CQB, Huot LW is best long range.

BAR Telescopic and Chauchat LW are both pretty good as well.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


Posts: 63

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: Mar 4th 2017

Platform: PS4

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20

Friday, May 5th 2017, 5:43pm

There is no one best. They're just like a bag of golf clubs, I pick the best for the situation. Or as the mood strikes me.

I do like the scoped BAR. The scope allows precise shooting. I can see through clouds of smoke & gas and drop enemies on the other side, down into a bunker and take out the guy who's barely visible around a corner. TTK is wicked. I don't try to snipe, but just to shoot more precisely within the LMGs optimal distances.

The Chauchat LW is a beast at CQC, but I prefer the BAR storm, better sights and maintains its TTK over longer distances. I'll never understand the logic behind the CC telescopic. TTK drops too fast with distance for the scope to do much good. A trench variant would've made more sense.
Now, if I had to pick only one, it would me the Madsen LW with the MG15 LW a very close second. They're the best compromise, IMO.