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  • "BleedingUranium" started this thread

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: Mar 19th 2014

Platform: Xbox One

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21

Thursday, May 4th 2017, 7:27pm

Soldiers respawn faster than tanks, and in greater numbers. Please stop beating a dead horse.


As for the Arty Truck, I'm hoping its complete absance here means they have plans in the works for it.
Who has fun, wins.

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22

Thursday, May 4th 2017, 7:44pm

That face when redeploying is a direct equivalent to resupplying and that Kit-switching is a reliable method of resupplying.

Essentially, "Rather than have the game be engineered to provide you with the tools to retain necessary gadget ammo, jump through hoops in order to do so."

If you guys realized that Battlefield is basically an MMORPG with FPS elements you'd understand.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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    DisableForcedTargetRecalcDistance 7.0


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    CheckBoneCenterOnlyDistance 40.0
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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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23

Thursday, May 4th 2017, 8:00pm

@BleedingUranium

Tanks still respawn way too quickly.

Case in point.The guy I killed with mines (tarheelpanther) showed up in another tank within less than 30 seconds.

Destroying vehicles doesn't make much of a difference, and sometimes you destroy a noob and the 100 heavy tank service star guy finally gets into the tank and proceeds to wreck your entire team. Killing enemy tankers after they bail and stealing their tanks is the only way to really hurt the enemy team.

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: Apr 26th 2013

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24

Thursday, May 4th 2017, 8:09pm

@oba

Most maps have two tanks at the deployment and one or two at the gimmie flag, so that guy just spawned in a tank that was already available in the spawn screen which was definitely not the same tank spawn that you had just destroyed.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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    CheckBoneCenterOnlyDistance 40.0

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    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
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    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


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    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


LucidNonsenze

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: May 14th 2012

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25

Thursday, May 4th 2017, 8:12pm

Nobody has mentioned my favourite change here.

100 to 200 Domination tickets is something I've wanted for a long time, thank you DICE.

Signature


BF4, PC.


AMD FX8350 at 4.4GHz.
AMD R9 280x MSI Twin Frozr OC'ed to 1150MHz Core. 1700MHz Memory.
8GB Crucial RAM 1600MHz CL9-9-9-24 1T.
1TB 7200 RPM HD
Logitech G400 mouse.
MSI 990 series motherboard
1920 x 1080 IPS Monitor.

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26

Thursday, May 4th 2017, 8:17pm

@oba

Most maps have two tanks at the deployment and one or two at the gimmie flag, so that guy just spawned in a tank that was already available in the spawn screen which was definitely not the same tank spawn that you had just destroyed.
Maybe, but when I got to A both tanks were spawned in (Heavy Tank and Landship) and there's a maximum of 2 tanks on Monte Grappa iirc.

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27

Thursday, May 4th 2017, 8:37pm

If only Supports weren't the sole method of resupplying and there was a way for good players to continuously have the gadgets they need to fulfill their roles. Anyone got any ideas? Anyone?


Well they could always bring back the ammo dumps like in the Battlefields of bygone. But then somebody would complain about it taking away teamwork despite the evidence clearly pointing out that teamwork is not a thing.

Also the idea of offing yourself for more supplies is just disgusting.
You have just read a Post by The World Champion and now feel smarter for doing so.
-------
Cham·pi·on
noun \ˈcham-pē-ən\

1 : Warrior, Fighter
2 : a militant advocate or defender <a champion of civil rights>
3 : one that does battle for another's rights or honor <God will raise me up a champion — Sir Walter Scott>
4 : a winner of first prize or first place in competition; also : one who shows marked superiority <The champion of the World>

VincentNZ

Holy War? No Thanks.

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28

Thursday, May 4th 2017, 9:22pm

That face when redeploying is a direct equivalent to resupplying and that Kit-switching is a reliable method of resupplying.

Essentially, "Rather than have the game be engineered to provide you with the tools to retain necessary gadget ammo, jump through hoops in order to do so."

If you guys realized that Battlefield is basically an MMORPG with FPS elements you'd understand.


Well no, if I would want this then I would play The Division and would eagerly await Destiny. But, alas, I am a PC gamer and I like my genres clean, thank you.

That out of the way, what has Ammo 2.0 got to do with this anyway? We do not know how it would have worked out, but my guess was, that it would have all been worse in terms of AT gagdets. Also where are the hoops you jump through by picking up a kit or respawning after dying with full ammo? With your system you would rely on suports even more and on your point as well, because your burst damage would be less. But it is gone for good, it really is time to let that system go. And foremost: The current system is fine as is, fine-tuning is where it is at right now, and other very serious issues are things DICE should focus on.

I do agree that the rocket gun is not really versatile enough, but it can not be buffed (and neither can the K-bullet) until the tank mechanics are revamped and that does include spawn system and spawn times, as well as mobility, movement speed and gunner mechanics.

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29

Thursday, May 4th 2017, 9:43pm

Woah, woah, woah there. I didn't mention anything about Ammo 2.0. You're just assuming I did. And yeah, the BF series is an MMORPG that markets as an FPS. Not exactly a 'clean genre' if you ask me.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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    CheckBoneCenterOnlyDistance 40.0

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    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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    CheckBoneCenterOnlyDistance 40.0
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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


VincentNZ

Holy War? No Thanks.

(2,088)

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: Jul 25th 2013

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30

Thursday, May 4th 2017, 10:46pm

Woah, woah, woah there. I didn't mention anything about Ammo 2.0. You're just assuming I did. And yeah, the BF series is an MMORPG that markets as an FPS. Not exactly a 'clean genre' if you ask me.


Well what did you mean by: "If only Supports weren't the sole method of resupplying and there was a way for good players to continuously have the gadgets they need to fulfill their roles. Anyone got any ideas? Anyone? " Sounds like a Ammo 2.0 reference to me. ;)

Do you really think Battlefield 1 or any of it's predecessors are an MMO? What makes you think that? The playercount? Well that surely is not a deciding factor for any MMO. The mechanics are not MMORPG-like, either. The level system and even the class system, for example, are elemental game mechanics that have been applied to any genre already. RPGs surely do not have that exclusively. Genres define themselves by taking the basic gaming principles to refine and deepen them.