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11

Thursday, April 27th 2017, 12:15am

Because, just like the MP18, the Huot gets beaten by guns with a faster ROF. And since most killing happens at very close range most people are rightfully interested in CQB performance.


That, and the further out you go, the more things like velocity, crazy target movement, and the tiniest errors in aim matter considerably, making sheer accuracy (over time) at the cost of other things not so appealing.


For me it's the BTK and wind up times that do it. Those two are sufficiently generous to the target that they can hug some cover before you deal your 100 dmg fairly often.

BF1 forces you to get in very close in order to take flags and score points - so either you have to zerg with everyone else for the automatico/buck screen or use a gun that can fend off the latter two at 15m. The Huot is not that gun.

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12

Thursday, April 27th 2017, 1:38pm

Re: Optical vs. Low Weight

Only after plugging in the Negative SIPS and Negative SIPS FSM into my worksheet's "shot-by-shot-spread-calculator," did I notice that the Low Weight is almost as "accurate" as the Optical.

ADS 100m Not Moving, Lewis Gun Optical vs. LW, Spread Only Hit-Percentage

1st shot: 96.61% vs. 79.51%
2nd shot: 9.23% vs. 9.23%
3rd shot: 12.19% vs. 12.53%
4th shot: 16.87% vs. 18.06%
5th shot: 24.82% vs. 28.04%
6th shot: 40.15% vs. 49.41%

Expected Damage: 29.9805 vs. 29.532

Yes, the Optical is "better," but the difference is TINY, and all of it due to the 1st shot spread difference; the Low Weight gets more accurate at a faster rate. Plus, it has a Bipod should you need it, and it has better Recoil Recovery and thus lower Recoil While Firing as well.

I expect the Huot Optical vs. LW to continue what was observed in the Lewis Gun example above. However, I'm still interested in the Huot Optical, because I have already "tuned" my in-game controls around the 2.5x sights, due to my playing time with the Cei-Rigotti Optical and Auto-8 Marksman. Also, I have no need for the Bipod, and would massively prefer that "foregrip" for the better ADS Moving performance.

-----

Finally, a blurb on the current "bestgun" according to me, for each type. This is extremely preliminary, and may change as I continue to fill in the Hitrater values. For now, though, I stand by them.

Best LMG: Huot Automatic Low Weight
Best SMG: MP 18 Trench
Best Shotgun: 12g Automatic Backbored
Best SLR: Autoloading 8 .35 Factory
Best SAR: Gewehr M.95 Carbine
Best Sidearm (All Classes): P08 Pistol
Best Sidearm (Class Specific): Taschenpistole M1914 (Medic)


Which Cei-Rigotti is the best overall though? Say for Frontlines and other close quarter Maps such as Argonne, Vaux.

  • "Veritable" started this thread

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13

Thursday, April 27th 2017, 7:25pm

Which Cei-Rigotti is the best overall though? Say for Frontlines and other close quarter Maps such as Argonne, Vaux.

Since I am still doing 1/3 Hipfire 2/3 ADS, and average engagement distance ~37m, I still say Optical > Factory > Trench.

However, if you do 51%+ Hipfire... or heck, 100% Hipfire, then of course Trench > Factory > Optical.

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14

Saturday, April 29th 2017, 3:08am

Which Cei-Rigotti is the best overall though? Say for Frontlines and other close quarter Maps such as Argonne, Vaux.

Since I am still doing 1/3 Hipfire 2/3 ADS, and average engagement distance ~37m, I still say Optical > Factory > Trench.

However, if you do 51%+ Hipfire... or heck, 100% Hipfire, then of course Trench > Factory > Optical.

Yeah , I was arguing with MarbleDuck about this and he said that the Factory and the Trench would be best for Domination type games. like close quarters.

But does the optical have the same zoom in time as the trench/factory?

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15

Saturday, April 29th 2017, 3:25am

Yeah , I was arguing with MarbleDuck about this and he said that the Factory and the Trench would be best for Domination type games. like close quarters.

But does the optical have the same zoom in time as the trench/factory?

Trench / Factory: 1x | 1.25x | 1.5x | 2x
Optical: 1.25x | 1.5x | 2x | 2.5x, plus being able to see your bullet drop if you choose Dot or Ring for the aiming reticle

Times to Shoot-and-Recover, Cei-Rigotti variants, 3RB, 200dmg Target

15m Hipfire Not Moving
Factory: 3.433333333s
Optical: 4.466666667s
Trench: 1.633333333s

15m Hipfire Moving
Factory: 5.233333333s
Optical: 6.866666667s
Trench: 2.3s

15m ADS Moving
Factory: 1.633333333s
Optical: 1.633333333s
Trench: 2.066666667s

15m ADS Not Moving
Factory: 1.633333333s
Optical: 1.633333333s
Trench: 2.066666667s

At close enough range, Optical's ADS Spread and ADS SIPS buffs do not matter, so Factory performs the same. And then, you can see that while Optical > Trench in ADS, Trench >>>>> Optical in Hipfire. So I definitely see the case for staying with Factory / always use Trench if you intend on always sticking to PTFO ranges.

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16

Saturday, April 29th 2017, 6:47pm

But does the optical have the same zoom in time as the trench/factory?

Oh, I just re-read your question and realised that I didn't actually answer it. I don't know the exact ADS timing, but Trench / Factory Iron Sight is definitely faster than Optical. Optical is faster than Marksman. By how much, I don't know.

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17

Sunday, April 30th 2017, 3:03am

Because, just like the MP18, the Huot gets beaten by guns with a faster ROF. And since most killing happens at very close range most people are rightfully interested in CQB performance.


That, and the further out you go, the more things like velocity, crazy target movement, and the tiniest errors in aim matter considerably, making sheer accuracy (over time) at the cost of other things not so appealing.


Well the pick isn't even based purely on accuracy: there's several more accurate LMGs. The OP is hairsplitting over recoil.

The Benet optical deals more min damage and is about 12% more accurate than the Huot. The Huot base spread translates to about 10.8 minutes of angle (MOA), about 31cm or 12" at 100m. So if someone is facing you standing straight up, and you aim perefectly center, that spread might barely land all min-damage hits. But let's say you're 70% accurate. That's 10 shots to kill (if he stays put.), so that's 1.26-seconds to kill (10 rounds at 475RPM).

The Benet's spread comes to around 10.5" (27cm) @100m. So it should require one less round to score seven hits. So the Benet delivers the 7 hits in 1.2 seconds. But wait, the Benet only needs 6!

Pretty much any LMG will mow down opponents in an entry way, it's what they do. I want one that drops them ASAP before the next guy gets through and tosses a grenade.

So the post title is correct: the Huot is best for the OP, but definitely not me.

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18

Sunday, April 30th 2017, 3:34am

You're neglecting H-recoil, of which the Huot has almost none. H-recoil is more of a deterrent to consistent ranged accuracy than base spread. Using an LMG at 100m is probably ill-advised as well I imagine. You're just asking for a Scout to blow your head off.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Apr 30th 2017, 3:40am)


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19

Sunday, April 30th 2017, 5:43am

If a "ranged" gun in the second-most-ranged weapon class can't be used at 100m, that weapon isn't worth that much.

The Huot is a wonderful "range gun", by which I mean "shooting range"; it's drastically better on paper (controlled environment) than it is in practice (real combat situations). Having a unique role does not inherently make that role useful.

I'm using it for the 300 kills right now and it's certainly not terrible, but the low damage combined with meh RoF and mag size has let me down a few times, while on the flip side I've found very few situations where I couldn't have done just as well with another MG. And I generally play at longer ranges than most players.


Every gun in BF1 has low recoil, every gun has very good hipfire, and every gun is better at range in practical gameplay than the talk around here would lead you to believe. BTK and RoF are easily the most relevant traits of any weapon, followed by velocity.
Who has fun, wins.

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20

Sunday, April 30th 2017, 6:27am

100m is BA territory. BF1's design philosophy doesn't like weapon classes interfering with one another. The way I understand it is that nothing is supposed to be good at 100m besides BAs. You're supposed to move in closer so that your weapon out-damages the BA, hence the emphasis on positioning.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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