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## Transports are definitely bugged on a few vanilla maps.

Hey! If this is your first visit on symthic.com, also check out our weapon damage charts.
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Posts: 116

Date of registration
: Dec 26th 2015

Platform: PC

Reputation modifier: 3

Friday, April 21st 2017, 3:14am

I knew that there was some bug with the vehicle respawns, but with all of my effort on the console, I couldn't figure it out properly.

Kudos @JSLICE20 & @SomeRandomGuy for the thorough testing and finding the parameters !

It seems like Dice might have been trying to penalize those who did solo flag runs by making it so that the vehicles didn't spawn for you after you lose it, but for the glitch to transfer over to all others that get into the vehicle? It ruins the purpose of transport vehicles.

Since we know the prereqs for making the glitch work, the next thing that I'd like to try would be to see if there is a respawn delay for the glitch. Say, if you just drove the car and blew it up and spawn back at home, would the car spawn if you wait a certain amount of time, or will it simply never spawn again? I think I'd maybe stay within the spawn zone for the transports for no more than 5 minutes, just to test the theory.

I won't have any free time to test this until tomorrow night, so if I don't spot any more activity on this thread regarding it, I'll get it done. Oh and can't forget to post the results, whatever they might be.
I love the math behind the statistics
It's possible to find me online at almost any given time, due to the fact that my schedule is hectic and rather non-existent.

Who needs sleep anyways?
(PC/PS4 gamer)

Various bf4 spreadsheets: (nothing special, just raw data from the Symthic website put into a spreadsheet to analyze all values at once)

### Spoiler

BF4_Weapons_enhanced_UPDATED_2016
Soldier Equipment:
Interactive Damage Table
Unsuppressed Sniper Rifle Bullet Drop Charts
bf4_sniper_guide
Suppressed Sniper Rifle Bullet Drop Charts
Suppressed bf4_sniper_guide
More user friendly Unsuppressed Sniper Rifle Bullet Drop Chart
Friendlier Sniper rifle Bullet Drop Chart
More user friendly Suppressed Sniper Rifle Bullet Drop Chart
Friendlier Suppressed Sniper Rifle Bullet Drop Chart

Posts: 3,252

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

Friday, April 21st 2017, 3:42am

### Quoted from "lope_a_dope"

It seems like Dice might have been trying to penalize those who did solo flag runs by making it so that the vehicles didn't spawn for you after you lose it, but for the glitch to transfer over to all others that get into the vehicle? It ruins the purpose of transport vehicles.

I just assumed it to be a glitch, but there's some water behind the theory that the result is by design. The enter-vehicle theory is just my assumption based on the results of the experiment, but I really do think this can be consistently replicated so there's a chance I'm right about it.

Just to recap step by step:

> Spawn Deployment
> Enter transport
> Die with transport or blow it up

It's possible the glitch/ feature won't happen the first time, so a second or even third attempt might be necessary.

### Quoted from "lope_a_dope"

Since we know the prereqs for making the glitch work, the next thing that I'd like to try would be to see if there is a respawn delay for the glitch. Say, if you just drove the car and blew it up and spawn back at home, would the car spawn if you wait a certain amount of time, or will it simply never spawn again?

Transports on their own have no spawn delay. As soon as one is destroyed it will reappear so long as you never enter it. If you enter it you should not be able to summon the same one once even when in the spawn radius. Another player who also hasn't entered will be able to spawn it though.
To Aim Assist or not to Aim Assist, that is the question.

### Source code

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AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
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PitchSpeedStrength 1.0
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AttractUserInputMultiplier 0.45
AttractUserInputMultiplier_NoZoom 0.5
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AttractTargetSpeedInfluence 0.85
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SnapZoomBreakTimeAtMaxInput 0.2
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 1.2
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0

### Source code

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AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
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YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
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AttractSoftZone 0.0
AttractUserInputMultiplier 1.0
AttractUserInputMultiplier_NoZoom -1.0
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.0
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.0
AttractMoveInputCap 0.0
AttractYawStrength 0.0
AttractPitchStrength 0.0
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.0
SnapZoomPostTime 0.0
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput -1.0
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 0.5
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0
DisableForcedTargetRecalcDistance 7.0

### Source code

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AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
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AttractYawStrength 1.0
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MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
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SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.0
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SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput -1.0
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 0.5
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0
DisableForcedTargetRecalcDistance 7.0

### My "Contributions"

Holy War? No Thanks.

Posts: 2,584

Date of registration
: Jul 25th 2013

Platform: PC

Battlelog:

Reputation modifier: 14

Friday, April 21st 2017, 10:57am

Really, wow I never knew that, in a crude way that makes sense, in the other it is incredibly awful. On one hand you could always jump back into it when you need additional firepower, but on the other hand the lone sniper has his own vehicle at his disposal wherever he decides to be.
At the same time one can park or ditch a vehicle in an area where it would still almost always be in the radius but without ever being entered again or being in a good spot. Geez who thinks up this kind of stuff?

Edit:

Nothing to easy to recreate, but jeep stuff is indeed back.

Salt Miner

Posts: 3,429

Date of registration
: Mar 19th 2014

Platform: Xbox One

Battlelog:

Reputation modifier: 15

Saturday, April 22nd 2017, 1:07am

Credit goes to a Japanese player for figuring that out, I saw their video on the BF1 subreddit recently, though I don't have it handy. Should prove amusing.
Who has fun, wins.

Posts: 274

Date of registration
: Dec 2nd 2013

Platform: PC

Location: Nepped On

Battlelog:

Reputation modifier: 9

Saturday, April 22nd 2017, 2:33am

Sadly, it's probably something that will be patched out. BF1 makes it obvious that they don't approve of jihad jeeps, and any workarounds is likely to be smited eventually.

Posts: 1,879

Date of registration
: Jan 12th 2014

Platform: PC

Battlelog:

Reputation modifier: 13

Saturday, April 22nd 2017, 5:38am

### Quoted from "Ritobasu"

Sadly, it's probably something that will be patched out. BF1 makes it obvious that they don't approve of jihad jeeps, and any workarounds is likely to be smited eventually.
It's really not a good mechanic with the slow as hell toaster tanks we have in BF1.

Posts: 116

Date of registration
: Dec 26th 2015

Platform: PC

Reputation modifier: 3

Saturday, April 22nd 2017, 9:17pm

I did a lot of testing from 12am until 4am, and here's how I did it.

On PS4, playing CQ Large, ALWAYS hopping into transports, Support Class with wrench and Light AT grenades
Once the glitch is triggered, you NEED someone who hadn't gotten into that transport to get it to spawn. Driving it for ten minutes doesn't change anything. The method of destruction doesn't seem to change anything. Standing ten minutes inside the spawn radius once the glitch happens doesn't change anything - except being a non-helpful member of your team by doing nothing but sitting in spawn waiting for the armored car.

But after a bit of thought, I do think that it could be a game feature. It could be a way to limit back-capping.

On everything except Argonne forest, you can easily back-cap using any of the armored cars or jeeps. (I can't say if any of the CQ TNSP maps allow it since I don't play them outside of Domination)
This could be Dice's way of saying "Hey, if you want to back-cap with that transport, it's fine, but you can only do it once with that vehicle. Next time fight through the other points to get here."
I love the math behind the statistics
It's possible to find me online at almost any given time, due to the fact that my schedule is hectic and rather non-existent.

Who needs sleep anyways?
(PC/PS4 gamer)

Various bf4 spreadsheets: (nothing special, just raw data from the Symthic website put into a spreadsheet to analyze all values at once)