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Posts: 3,164

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 14

  • Send private message

21

Saturday, April 1st 2017, 11:26pm

Let's see how hard we can derail this now that the Mods have been defeated.

Have fun dealing with this shit Mr. Battlelog Skeleton.

Anyone have some super hardcore porn they want to post? XD

LET'S EGYPT THIS BITCH

WHERE MY PYRAMIDS AT THO

This is much more fun than having rules to abide by. Mr. Battlelog Skeleton is right; Battlelog and their lack of authority is better.

@Gecko99

THANK YOU for having the balls to do this. :D

Gecko, you're supposed to quote the entire message above. That's what 'Pyramid-ing' is. :P

Brb jacking off to some serious skeleton porn.

@BattlelogH4x0r

Is that you getting rammed in the pic above?
DONT TELL ME WHAT TO DO THIS IS MY THREAD AND MY OPINION SO GTFO IF HATER!

Hey! Don't make me turn on the 1337 speak, bitch.
sorry ))))))))))):
Dats rite. O ya, we probly shudint youse grammer ither.
I agree with most of your list but just so you know the mosin nagant in your picture is a model from ww2 not ww1. Other than that I think your list is well researched and I would be surprised if we didn't see most/ all of these in future DLCs.
thank for constructiv critsisms but next tim go in piramid

All terrible choices except for the M16a3

Dice should add these weapons in order of decreasing power

6: BFG 9000
5: Pre Patch BF4 Impact Grenades x2
4: Bad Company 2 Knife
3: Fat Man Pigeon
2; M2 Carl Gustav
1: Hardline Pre-patch K-10

Added 2 pyramid.

@Gecko99

Sry, haters gon h8.

))):<

ftfy :DDDDDDDDDD

Edit: PYRAMID RESTORED BITCHES
What's a pyramid?

Oh, it's nothing. :whistling:
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
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        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
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    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


BattlelogH4x0r

April Fools'

(66)

  • "BattlelogH4x0r" has been banned

Posts: 4

Date of registration
: Mar 31st 2017

Platform: PS3

Battlelog:

Reputation modifier: 1

  • Send private message

22

Saturday, April 1st 2017, 11:26pm

Let's see how hard we can derail this now that the Mods have been defeated.

Have fun dealing with this shit Mr. Battlelog Skeleton.

Anyone have some super hardcore porn they want to post? XD

LET'S EGYPT THIS BITCH

WHERE MY PYRAMIDS AT THO

This is much more fun than having rules to abide by. Mr. Battlelog Skeleton is right; Battlelog and their lack of authority is better.

@Gecko99

THANK YOU for having the balls to do this. :D

Gecko, you're supposed to quote the entire message above. That's what 'Pyramid-ing' is. :P

Brb jacking off to some serious skeleton porn.

@BattlelogH4x0r

Is that you getting rammed in the pic above?
DONT TELL ME WHAT TO DO THIS IS MY THREAD AND MY OPINION SO GTFO IF HATER!

Hey! Don't make me turn on the 1337 speak, bitch.
sorry ))))))))))):
Dats rite. O ya, we probly shudint youse grammer ither.
I agree with most of your list but just so you know the mosin nagant in your picture is a model from ww2 not ww1. Other than that I think your list is well researched and I would be surprised if we didn't see most/ all of these in future DLCs.
thank for constructiv critsisms but next tim go in piramid

All terrible choices except for the M16a3

Dice should add these weapons in order of decreasing power

6: BFG 9000
5: Pre Patch BF4 Impact Grenades x2
4: Bad Company 2 Knife
3: Fat Man Pigeon
2; M2 Carl Gustav
1: Hardline Pre-patch K-10

Added 2 pyramid.

@Gecko99

Sry, haters gon h8.

))):<

ftfy :DDDDDDDDDD

Edit: PYRAMID RESTORED BITCHES
What's a pyramid?

Oh, it's nothing. :whistling:
++

Posts: 3,164

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 14

  • Send private message

23

Saturday, April 1st 2017, 11:31pm

Let's see how hard we can derail this now that the Mods have been defeated.

Have fun dealing with this shit Mr. Battlelog Skeleton.

Anyone have some super hardcore porn they want to post? XD

LET'S EGYPT THIS BITCH

WHERE MY PYRAMIDS AT THO

This is much more fun than having rules to abide by. Mr. Battlelog Skeleton is right; Battlelog and their lack of authority is better.

@Gecko99

THANK YOU for having the balls to do this. :D

Gecko, you're supposed to quote the entire message above. That's what 'Pyramid-ing' is. :P

Brb jacking off to some serious skeleton porn.

@BattlelogH4x0r

Is that you getting rammed in the pic above?
DONT TELL ME WHAT TO DO THIS IS MY THREAD AND MY OPINION SO GTFO IF HATER!

Hey! Don't make me turn on the 1337 speak, bitch.
sorry ))))))))))):
Dats rite. O ya, we probly shudint youse grammer ither.
I agree with most of your list but just so you know the mosin nagant in your picture is a model from ww2 not ww1. Other than that I think your list is well researched and I would be surprised if we didn't see most/ all of these in future DLCs.
thank for constructiv critsisms but next tim go in piramid

All terrible choices except for the M16a3

Dice should add these weapons in order of decreasing power

6: BFG 9000
5: Pre Patch BF4 Impact Grenades x2
4: Bad Company 2 Knife
3: Fat Man Pigeon
2; M2 Carl Gustav
1: Hardline Pre-patch K-10

Added 2 pyramid.

@Gecko99

Sry, haters gon h8.

))):<

ftfy :DDDDDDDDDD

Edit: PYRAMID RESTORED BITCHES
What's a pyramid?

Oh, it's nothing. :whistling:
++

Hey, Mr. Battlelog Skeleton, Blue Panda posted when he was banned. Source. Better check on that.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


VincentNZ

Holy War? No Thanks.

(1,856)

Posts: 2,498

Date of registration
: Jul 25th 2013

Platform: PC

Battlelog:

Reputation modifier: 13

  • Send private message

24

Sunday, April 2nd 2017, 12:03am

Let's see how hard we can derail this now that the Mods have been defeated.

Have fun dealing with this shit Mr. Battlelog Skeleton.

Anyone have some super hardcore porn they want to post? XD

LET'S EGYPT THIS BITCH

WHERE MY PYRAMIDS AT THO

This is much more fun than having rules to abide by. Mr. Battlelog Skeleton is right; Battlelog and their lack of authority is better.

@Gecko99

THANK YOU for having the balls to do this. :D

Gecko, you're supposed to quote the entire message above. That's what 'Pyramid-ing' is. :P

Brb jacking off to some serious skeleton porn.

@BattlelogH4x0r

Is that you getting rammed in the pic above?
DONT TELL ME WHAT TO DO THIS IS MY THREAD AND MY OPINION SO GTFO IF HATER!

Hey! Don't make me turn on the 1337 speak, bitch.
sorry ))))))))))):
Dats rite. O ya, we probly shudint youse grammer ither.
I agree with most of your list but just so you know the mosin nagant in your picture is a model from ww2 not ww1. Other than that I think your list is well researched and I would be surprised if we didn't see most/ all of these in future DLCs.
thank for constructiv critsisms but next tim go in piramid

All terrible choices except for the M16a3

Dice should add these weapons in order of decreasing power

6: BFG 9000
5: Pre Patch BF4 Impact Grenades x2
4: Bad Company 2 Knife
3: Fat Man Pigeon
2; M2 Carl Gustav
1: Hardline Pre-patch K-10

Added 2 pyramid.

@Gecko99

Sry, haters gon h8.

))):<

ftfy :DDDDDDDDDD

Edit: PYRAMID RESTORED BITCHES
What's a pyramid?

Oh, it's nothing. :whistling:
++

Hey, Mr. Battlelog Skeleton, Blue Panda posted when he was banned. Source. Better check on that.


On topic again, has anyone seen good movies lately?

VincentNZ

Holy War? No Thanks.

(1,856)

Posts: 2,498

Date of registration
: Jul 25th 2013

Platform: PC

Battlelog:

Reputation modifier: 13

  • Send private message

25

Sunday, April 2nd 2017, 12:03am

Let's see how hard we can derail this now that the Mods have been defeated.

Have fun dealing with this shit Mr. Battlelog Skeleton.

Anyone have some super hardcore porn they want to post? XD

LET'S EGYPT THIS BITCH

WHERE MY PYRAMIDS AT THO

This is much more fun than having rules to abide by. Mr. Battlelog Skeleton is right; Battlelog and their lack of authority is better.

@Gecko99

THANK YOU for having the balls to do this. :D

Gecko, you're supposed to quote the entire message above. That's what 'Pyramid-ing' is. :P

Brb jacking off to some serious skeleton porn.

@BattlelogH4x0r

Is that you getting rammed in the pic above?
DONT TELL ME WHAT TO DO THIS IS MY THREAD AND MY OPINION SO GTFO IF HATER!

Hey! Don't make me turn on the 1337 speak, bitch.
sorry ))))))))))):
Dats rite. O ya, we probly shudint youse grammer ither.
I agree with most of your list but just so you know the mosin nagant in your picture is a model from ww2 not ww1. Other than that I think your list is well researched and I would be surprised if we didn't see most/ all of these in future DLCs.
thank for constructiv critsisms but next tim go in piramid

All terrible choices except for the M16a3

Dice should add these weapons in order of decreasing power

6: BFG 9000
5: Pre Patch BF4 Impact Grenades x2
4: Bad Company 2 Knife
3: Fat Man Pigeon
2; M2 Carl Gustav
1: Hardline Pre-patch K-10

Added 2 pyramid.

@Gecko99

Sry, haters gon h8.

))):<

ftfy :DDDDDDDDDD

Edit: PYRAMID RESTORED BITCHES
What's a pyramid?

Oh, it's nothing. :whistling:
++

Hey, Mr. Battlelog Skeleton, Blue Panda posted when he was banned. Source. Better check on that.


On topic again, has anyone seen good movies lately?


Double post for no reason.

Posts: 3,164

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 14

  • Send private message

26

Sunday, April 2nd 2017, 12:07am

Let's see how hard we can derail this now that the Mods have been defeated.

Have fun dealing with this shit Mr. Battlelog Skeleton.

Anyone have some super hardcore porn they want to post? XD

LET'S EGYPT THIS BITCH

WHERE MY PYRAMIDS AT THO

This is much more fun than having rules to abide by. Mr. Battlelog Skeleton is right; Battlelog and their lack of authority is better.

@Gecko99

THANK YOU for having the balls to do this. :D

Gecko, you're supposed to quote the entire message above. That's what 'Pyramid-ing' is. :P

Brb jacking off to some serious skeleton porn.

@BattlelogH4x0r

Is that you getting rammed in the pic above?
DONT TELL ME WHAT TO DO THIS IS MY THREAD AND MY OPINION SO GTFO IF HATER!

Hey! Don't make me turn on the 1337 speak, bitch.
sorry ))))))))))):
Dats rite. O ya, we probly shudint youse grammer ither.
I agree with most of your list but just so you know the mosin nagant in your picture is a model from ww2 not ww1. Other than that I think your list is well researched and I would be surprised if we didn't see most/ all of these in future DLCs.
thank for constructiv critsisms but next tim go in piramid

All terrible choices except for the M16a3

Dice should add these weapons in order of decreasing power

6: BFG 9000
5: Pre Patch BF4 Impact Grenades x2
4: Bad Company 2 Knife
3: Fat Man Pigeon
2; M2 Carl Gustav
1: Hardline Pre-patch K-10

Added 2 pyramid.

@Gecko99

Sry, haters gon h8.

))):<

ftfy :DDDDDDDDDD

Edit: PYRAMID RESTORED BITCHES
What's a pyramid?

Oh, it's nothing. :whistling:
++

Hey, Mr. Battlelog Skeleton, Blue Panda posted when he was banned. Source. Better check on that.


On topic again, has anyone seen good movies lately?


Double post for no reason.

That's the spirit. Actually fuckit. Let's triple and quadruple or even quintuple post because reasons.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 3,164

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 14

  • Send private message

27

Sunday, April 2nd 2017, 12:07am

Let's see how hard we can derail this now that the Mods have been defeated.

Have fun dealing with this shit Mr. Battlelog Skeleton.

Anyone have some super hardcore porn they want to post? XD

LET'S EGYPT THIS BITCH

WHERE MY PYRAMIDS AT THO

This is much more fun than having rules to abide by. Mr. Battlelog Skeleton is right; Battlelog and their lack of authority is better.

@Gecko99

THANK YOU for having the balls to do this. :D

Gecko, you're supposed to quote the entire message above. That's what 'Pyramid-ing' is. :P

Brb jacking off to some serious skeleton porn.

@BattlelogH4x0r

Is that you getting rammed in the pic above?
DONT TELL ME WHAT TO DO THIS IS MY THREAD AND MY OPINION SO GTFO IF HATER!

Hey! Don't make me turn on the 1337 speak, bitch.
sorry ))))))))))):
Dats rite. O ya, we probly shudint youse grammer ither.
I agree with most of your list but just so you know the mosin nagant in your picture is a model from ww2 not ww1. Other than that I think your list is well researched and I would be surprised if we didn't see most/ all of these in future DLCs.
thank for constructiv critsisms but next tim go in piramid

All terrible choices except for the M16a3

Dice should add these weapons in order of decreasing power

6: BFG 9000
5: Pre Patch BF4 Impact Grenades x2
4: Bad Company 2 Knife
3: Fat Man Pigeon
2; M2 Carl Gustav
1: Hardline Pre-patch K-10

Added 2 pyramid.

@Gecko99

Sry, haters gon h8.

))):<

ftfy :DDDDDDDDDD

Edit: PYRAMID RESTORED BITCHES
What's a pyramid?

Oh, it's nothing. :whistling:
++

Hey, Mr. Battlelog Skeleton, Blue Panda posted when he was banned. Source. Better check on that.


On topic again, has anyone seen good movies lately?


Double post for no reason.

That's the spirit. Actually fuckit. Let's triple and quadruple or even quintuple post because reasons.

Eat.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 3,164

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 14

  • Send private message

28

Sunday, April 2nd 2017, 12:08am

Let's see how hard we can derail this now that the Mods have been defeated.

Have fun dealing with this shit Mr. Battlelog Skeleton.

Anyone have some super hardcore porn they want to post? XD

LET'S EGYPT THIS BITCH

WHERE MY PYRAMIDS AT THO

This is much more fun than having rules to abide by. Mr. Battlelog Skeleton is right; Battlelog and their lack of authority is better.

@Gecko99

THANK YOU for having the balls to do this. :D

Gecko, you're supposed to quote the entire message above. That's what 'Pyramid-ing' is. :P

Brb jacking off to some serious skeleton porn.

@BattlelogH4x0r

Is that you getting rammed in the pic above?
DONT TELL ME WHAT TO DO THIS IS MY THREAD AND MY OPINION SO GTFO IF HATER!

Hey! Don't make me turn on the 1337 speak, bitch.
sorry ))))))))))):
Dats rite. O ya, we probly shudint youse grammer ither.
I agree with most of your list but just so you know the mosin nagant in your picture is a model from ww2 not ww1. Other than that I think your list is well researched and I would be surprised if we didn't see most/ all of these in future DLCs.
thank for constructiv critsisms but next tim go in piramid

All terrible choices except for the M16a3

Dice should add these weapons in order of decreasing power

6: BFG 9000
5: Pre Patch BF4 Impact Grenades x2
4: Bad Company 2 Knife
3: Fat Man Pigeon
2; M2 Carl Gustav
1: Hardline Pre-patch K-10

Added 2 pyramid.

@Gecko99

Sry, haters gon h8.

))):<

ftfy :DDDDDDDDDD

Edit: PYRAMID RESTORED BITCHES
What's a pyramid?

Oh, it's nothing. :whistling:
++

Hey, Mr. Battlelog Skeleton, Blue Panda posted when he was banned. Source. Better check on that.


On topic again, has anyone seen good movies lately?


Double post for no reason.

That's the spirit. Actually fuckit. Let's triple and quadruple or even quintuple post because reasons.

Eat.

My.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
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    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 3,164

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 14

  • Send private message

29

Sunday, April 2nd 2017, 12:08am

Let's see how hard we can derail this now that the Mods have been defeated.

Have fun dealing with this shit Mr. Battlelog Skeleton.

Anyone have some super hardcore porn they want to post? XD

LET'S EGYPT THIS BITCH

WHERE MY PYRAMIDS AT THO

This is much more fun than having rules to abide by. Mr. Battlelog Skeleton is right; Battlelog and their lack of authority is better.

@Gecko99

THANK YOU for having the balls to do this. :D

Gecko, you're supposed to quote the entire message above. That's what 'Pyramid-ing' is. :P

Brb jacking off to some serious skeleton porn.

@BattlelogH4x0r

Is that you getting rammed in the pic above?
DONT TELL ME WHAT TO DO THIS IS MY THREAD AND MY OPINION SO GTFO IF HATER!

Hey! Don't make me turn on the 1337 speak, bitch.
sorry ))))))))))):
Dats rite. O ya, we probly shudint youse grammer ither.
I agree with most of your list but just so you know the mosin nagant in your picture is a model from ww2 not ww1. Other than that I think your list is well researched and I would be surprised if we didn't see most/ all of these in future DLCs.
thank for constructiv critsisms but next tim go in piramid

All terrible choices except for the M16a3

Dice should add these weapons in order of decreasing power

6: BFG 9000
5: Pre Patch BF4 Impact Grenades x2
4: Bad Company 2 Knife
3: Fat Man Pigeon
2; M2 Carl Gustav
1: Hardline Pre-patch K-10

Added 2 pyramid.

@Gecko99

Sry, haters gon h8.

))):<

ftfy :DDDDDDDDDD

Edit: PYRAMID RESTORED BITCHES
What's a pyramid?

Oh, it's nothing. :whistling:
++

Hey, Mr. Battlelog Skeleton, Blue Panda posted when he was banned. Source. Better check on that.


On topic again, has anyone seen good movies lately?


Double post for no reason.

That's the spirit. Actually fuckit. Let's triple and quadruple or even quintuple post because reasons.

Eat.

My.

Shit-
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 3,164

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 14

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30

Sunday, April 2nd 2017, 12:09am

Let's see how hard we can derail this now that the Mods have been defeated.

Have fun dealing with this shit Mr. Battlelog Skeleton.

Anyone have some super hardcore porn they want to post? XD

LET'S EGYPT THIS BITCH

WHERE MY PYRAMIDS AT THO

This is much more fun than having rules to abide by. Mr. Battlelog Skeleton is right; Battlelog and their lack of authority is better.

@Gecko99

THANK YOU for having the balls to do this. :D

Gecko, you're supposed to quote the entire message above. That's what 'Pyramid-ing' is. :P

Brb jacking off to some serious skeleton porn.

@BattlelogH4x0r

Is that you getting rammed in the pic above?
DONT TELL ME WHAT TO DO THIS IS MY THREAD AND MY OPINION SO GTFO IF HATER!

Hey! Don't make me turn on the 1337 speak, bitch.
sorry ))))))))))):
Dats rite. O ya, we probly shudint youse grammer ither.
I agree with most of your list but just so you know the mosin nagant in your picture is a model from ww2 not ww1. Other than that I think your list is well researched and I would be surprised if we didn't see most/ all of these in future DLCs.
thank for constructiv critsisms but next tim go in piramid

All terrible choices except for the M16a3

Dice should add these weapons in order of decreasing power

6: BFG 9000
5: Pre Patch BF4 Impact Grenades x2
4: Bad Company 2 Knife
3: Fat Man Pigeon
2; M2 Carl Gustav
1: Hardline Pre-patch K-10

Added 2 pyramid.

@Gecko99

Sry, haters gon h8.

))):<

ftfy :DDDDDDDDDD

Edit: PYRAMID RESTORED BITCHES
What's a pyramid?

Oh, it's nothing. :whistling:
++

Hey, Mr. Battlelog Skeleton, Blue Panda posted when he was banned. Source. Better check on that.


On topic again, has anyone seen good movies lately?


Double post for no reason.

That's the spirit. Actually fuckit. Let's triple and quadruple or even quintuple post because reasons.

Eat.

My.

Shit-

aki mushrooms.

Ran out of space in post above.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho