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## Best Tank Post-TSNP?

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Posts: 91

Date of registration
: Dec 14th 2016

Platform: PS4

Location: UK

Battlelog:

Reputation modifier: 2

Wednesday, March 29th 2017, 1:39pm

### Best Tank Post-TSNP?

Before the latest update (TSNP), the Heavy Assault Tank was widely regarded as the most effective and most versatile tank. It didn't really have a single weakness apart from its fixed turret, but even that is the norm amongst tanks now anyway. Neither its anti-infantry nor anti-vehicle abilities were superlative, but they were each pretty much second best. What was superlative, however, was its survivability.

At release, the Heavy Tank's Emergency Repair had the ridiculous ability to restore 30% of its maximum health every 30 seconds. To put that into perspective, that's about TWO AT Rocket Gun rounds' worth of health that you could freely restore TWICE a minute. Since the AT Rocket Gun is the only potent long-range AT weaponry that infantry can be equipped with, the tank was pretty obviously a monster on the Battlefield.

This was appropriately addressed in the Giant's Shadow update, with the Emergency Repair reduced from 30% to 20%. The new amount had the potential to exactly restore the damage done by either a common AT grenade or a perpendicular 57mm HE shell from an enemy A7V. It was still a very powerful feature, especially in conjunction with the Heavy Assault Tank's Smokescreen. The Heavy Tank stood firm.

Most recently, however, this feature has been reduced from restoring 20% down to the pitiful lows of 10%. It should be noted that all Land Vehicles' Emergency Repairs have been reduced to 10% of the respective vehicle's max health (they were previously at either 30%, 25% or 20% depending on the vehicle), so it wasn't a direct nerf to the Heavy Tank unlike the previous nerf. But this reduction is far more significant because it has passed the threshold of no longer being able to fully restore any damage taken from pretty much any threat on the Battlefield (I consider the minimum threat to be a single AT Rocket Gun/ Light AT Grenade).

In other words, the feature that made the Heavy Tank what it was became little more than a novelty. Now, a smart Heavy Tank driver must retreat to repair after taking any damage of note and give up the ground they had only just won, if they were looking to maintain maximum health. Whereas before, you could swallow up an AT Grenade, kill the thrower, press a button, and continue your advance with full health.

With the Emergency Repair butchered, the new Standoff Assault Tank appeared to be the new top dog. On the face of it, it was a Heavy Tank with a higher velocity main shell and a valuable coaxial HMG. The only trade off, it seemed, was replacing the weakended Emergency Repair for a cool Spotting Searchlight. But it turns out that it's horrible to use on anything but flat terrain, with its main gun wallowing about all over the place when mobile. Not to mention the complete lack of even the basic Track Repair WILL make you a complete sitting duck if you ever find yourself disabled in it.

So was the Emergency Repair right to be reduced to 10% across the board? Were we too accustomed to an overpowered ability? Are tanks better balanced between themselves as well as against infantry now? Is the Heavy Assault Tank no longer the best choice? I'm interested to hear your thoughts.

I'd personally take the SS Landship over it now (although I only play Operations).

Posts: 3,201

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

Wednesday, March 29th 2017, 2:08pm

### Quoted from "Shalan"

On the face of it, it was a Heavy Tank with a higher velocity main shell

Actually, the name is misleading. It shares the same velocity as the 57mm AT/ HE at 222m/s. The only difference is that the 75mm HE has lower drag at 0.005 instead of 0.006. I can only see why it is referred to as "high velocity" because the other 75mm HE is on the FT-17 Howitzer whose velocity is a crummy 100m/s.

Solo-heavy armor is the meta, so just choose your pick between the A7V and St. Chamond really. The two useful variants of the St. Chamond (Assault and Standoff) look to be straight upgrades from the A7V Assault though. Isn't it faster than the A7V as well?
To Aim Assist or not to Aim Assist, that is the question.

### Source code

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### Source code

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### Source code

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### My "Contributions"

Posts: 1,792

Date of registration
: Jan 12th 2014

Platform: PC

Battlelog:

Reputation modifier: 13

Wednesday, March 29th 2017, 11:59pm

### Quoted from "tankmayvin"

I specifically don't want to get into situations where the pigeon is useful, so that's a wash.

I actually found the pigeon quite useful in situations where you were on the point, pillaring behind (indestructible) pieces of cover, and there were enemies on the other side, but you didn't want to peek them. Other than that though, the pigeon ability is basically a suicide button.

Standoff is now the current meta tank. The LMG and faster speed is IMO much more useful than the A7V's Emergency Repair.

If you're that close some asshole will be sending grenades over that wall back at you though. The bouncy balls let you get kills in a lot of those situations too.

The SC is only faster on the flat. It is utterly awful hill climbing ability and it is not a stable firing platform and so isn't a straight upgrade over the A7V in all circumstances.