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Gecko99

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Saturday, March 25th 2017, 7:25am

Gameplay Focused DLC Weapon Speculation

Me and a couple others have repeatedly made DLC speculation threads and while I love making them and looking at all the cool weapons,
I rarely put much thought into gameplay and what niche they could fill and instead just oogle at their unique looks.

So in this thread I want to cast the guns themselves out of my mind and instead focus on on hard statistics and discuss what this game actually needs in variety only citing real weapons if they could fit that role.

A couple roles that I think could be filled are:

  • An AL 8 or 1906 style skill cannon for Support. I don't really know how DICE could go about something like this, or if something like this should exist in the first place, one idea I had was a 10 round LMG firing at around 750-1000 RPM, it would obviously have great TTK if used correctly but requiring someone to land 50% of their magazine with the inverse spread mechanic sounds like a bad idea. The only LMG that could do something like this is the Rossignol ENT as it has many unknown factors and appears to have a small magazine.

  • A high damage, low ROF, CQB SMG. I'm thinking something like a 430 RPM SMG with a 3HK out to like 10 meters before drastically dropping off to something useless like a 6-7HK. The Thompson Annihilator could fit a role like this, since it fires the same .45 ACP as the M1911.
Thinking these two things up has made me realize just how diverse and balanced the options we already have in the game are, regardless there is still 15-14 DLC guns that need to be added.
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Saturday, March 25th 2017, 9:00pm

I'd love to see both of those types, I'd definitely use them.

Gecko99

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Saturday, March 25th 2017, 9:20pm

I'd love to see both of those types, I'd definitely use them.


Can you think of any other niches that could be filled though?
As I said in my post I only just realized how balanced and varied the roster is and aside from the guns mentioned above is there really any other roles that could be filled?
Not to mention the potential power creep guns like the MG14 will bring with its 100 round drum and 600-700 RPM, I'm not sure if it would be OP but would there be a reason to use the MG15 NA or BAR?'
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Saturday, March 25th 2017, 9:39pm

You balance high RoF with appropriate values of Hrecoil and spread coupled with recoil/ spread decrease that forces the user to reset manually.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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Monday, March 27th 2017, 11:26am

I like those ideas, especially the SMG as the UMP-45 and Groza PDWS were some of my favourite guns in BF4. Having it be a prototype thompson would make it even better!

If I were to add one, it would be;

A Defensive oriented LMG, a high damage counterpart to the MG15nA. It would have a rate of fire of no more than 350 and function as a defensive alternative to the Chauchat, which is a far more mobile gun resembling the Madsen and BAR. of An interesting extra, it may have a negative FSM to encourage single shots. Its drawbacks would be similar to the MG15nA, with its lower fire rate making it even more clunky in CQC. I can see myself using such a weapon in Rush Sinai, Monte Grappa and Seuz as an over watch type gun, dealing with pesky snipers with high damage per shot and accuracy.

Thematically, a gun that easily fits this description would be the MG08/15 infantry or the later MG08/18.

And yes, much of it stems from my yearning for a WW1 M60.

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Monday, March 27th 2017, 3:38pm

I would like more burst fire gun in general. Or they could simply buff MP18 exp. I am not a huge fan of burst gun, but MP18 Exp currently is too similar to other MP18 beside it burst. Since it is more "experimental" gun, why not give it a heavier round(4~5bullet to kill?), lower fire rate(400~450), higher velocity, while cut down the mag(25?) and keep the burst ability? It is still my thinking though. It will make it unique in SMGs.

BTW I find that there is no primary gun(beside pilot weapon) in BF1 start with a 4 shot kill. It is more focus on either 3 or 5 shot. Is there reason for that? (consistence?)

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Monday, March 27th 2017, 4:00pm

I'd love to see a more CQB-oriented medic skill cannon (less more CQB-oriented than the Autoloading 8). I think the Winchester Model 1910 would be a candidate for this.

Firing the .401 Winchester Self-Loading cartridge, it could use a 53-23 damage model for a 2-4BTK. It would have a ~600 m/s bullet velocity, slightly worse than the Autoloading 8, and a 4-round detachable box magazine that would give it a total of 5 rounds if reloaded with a round in the chamber.

With a 225 rpm rate of fire, it would have a 17 meter 2BTK range (identical to the Autoloading 8 .25 Extended's 3BTK range), and be a 3BTK until 47 meters, where it will drop off to a 4BTK (identical to the Autoloading 8 .35). So you have a god-tier weapon within 17 meters, where you can beat/compete with the Automatico, but you get 1916-level performance between 17 and 47 meters, and the gun will pretty much be unusable past 47 meters, since you'll need 80% accuracy with a 225 rpm gun that also has a bad bullet velocity just to kill a full health target.

Give it Factory, Storm, and Trench presets. You could make an argument for an Optical variant in lieu of any of those three, but a Marksman variant would just be inappropriate.

I'd also like to see an Autoloading 8 .30 with a 10+1 round box magazine. The .30 Remington cartridge could go from a 3 to a 4BTK at 27 meters and a 4 to a 5BTK at 47 meters. It would be an intermediary between the .25 and the .35 in performance. It would essentially be a Cei-Rigotti that sacrifices range and full-auto capability for a better rate of fire and a box magazine.

Like the Winchester Model 1910, some combination of Factory, Storm, Trench, and Optical presets would be appropriate.

Bringing in the Colt M1917 revolver would bring in a huge amount of variety to the sidearms. Currently, there are only two 3BTK minimum sidearms, the 1911 and Mars, and no 3BTK minimum revolvers. Firing the .45 ACP cartridge, the M1917 could have largely the same stats as the 1911, but in compensation for having a 6-round capacity and a worse reload time inherent of revolvers, it would have less horizontal recoil (the 1911 sits at an atrocious 1.4 degrees), and a 360 rpm rate of fire. With a 3BTK at 360 rpm, think of it as a baby Autoloading 8. It'll be a bit trickier to use than the other revolvers because it doesn't kill quite as fast and it needs 50% accuracy minimum to take down a full health target, but its rate of fire will make it pretty nice.

The Federov Avtomat will be an interesting addition to the game. With a ~360 rpm rate of fire, 25 round box magazine, and full auto capability, it'll be interesting to see how it fits into the medic class. I think it would actually be best balanced with a 4-4BTK, since the 6.5mm Arisaka is a little weaker than a lot of the rounds that other SLRs use. Even with a 4BTK, a 360 rpm would still give it a slightly better TTK than the 1916, which has the same sized magazine. Landing 4 bullets is slightly trickier than landing 3, so I think the Avtomat having a slightly better TTK with the same capacity would be fine. I think a 4-5BTK at 450 rpm would also be an interesting idea to play around with.

Finally, I just want some 4BTK minimum full auto weapons. I want a SCAR-H/M240/M60/UMP45-like weapon that trades rate of fire for damage, is that too much to ask for? The Chauchat kind of does this, but its very high damage and very low rate of fire doesn't quite have the same feel (I'm sorry for talking about feel, btw). Plus, the Chauchat isn't a great ranged weapon.

Gecko99

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Monday, March 27th 2017, 8:07pm

I would like more burst fire gun in general. Or they could simply buff MP18 exp. I am not a huge fan of burst gun, but MP18 Exp currently is too similar to other MP18 beside it burst. Since it is more "experimental" gun, why not give it a heavier round(4~5bullet to kill?), lower fire rate(400~450), higher velocity, while cut down the mag(25?) and keep the burst ability? It is still my thinking though. It will make it unique in SMGs.
Burst is a problem for BF1 as it will always be anachronistic, but I think it would be a good way to balance the 1100-1200 RPM Darne machine gun.
On the subject of the Darne, do you guys think an Automatico level RPM could work with a larger magazine if balanced by a really long reload ala belt fed or multiple stripper clips?
BTW I find that there is no primary gun(beside pilot weapon) in BF1 start with a 4 shot kill. It is more focus on either 3 or 5 shot. Is there reason for that? (consistence?)

I think a 4HK at 400 RPM would be an interesting way to balance the Fedorov Avtomat, though people have told me 400RPM is not possible with a 30Hrz tickrate.
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Monday, March 27th 2017, 8:19pm

I think a 4HK at 400 RPM would be an interesting way to balance the Fedorov Avtomat, though people have told me 400RPM is not possible with a 30Hrz tickrate.
Is the base tickrate of BF1 raise to 60 HZ for all PC and 45 HZ to console?

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Wednesday, March 29th 2017, 4:11am

60Hz on PC, and 30Hz on console. I thought 60Hz for console was announced once, but last I saw a dev tweet that they always want to raise it and intend to look into it.