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Posts: 129

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: Oct 8th 2016

Platform: PC

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41

Friday, March 24th 2017, 2:46am

Still, the bipod mechanism is, IMO, clumsy especially finding a good place to put it down and still be able to see the battlefield. The last thing I want to do is give it up after one kill.

Posts: 3,567

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: Mar 19th 2014

Platform: Xbox One

Location: Canada

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42

Friday, March 24th 2017, 2:52am

I swear some of you must be playing with BF4 Bipods or something, I virtually never have issues using it. ?(
Who Enjoys, Wins

Posts: 7,809

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: Feb 25th 2012

Platform: PC

Location: italy

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43

Friday, March 24th 2017, 3:06am

but.... you can put it pretty much everywhere, and if you can use the "look over the edge" mechanic well, you can even put it where you'd normally not be able to.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




Posts: 1,975

Date of registration
: Jan 12th 2014

Platform: PC

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44

Friday, March 24th 2017, 3:08am

but.... you can put it pretty much everywhere, and if you can use the "look over the edge" mechanic well, you can even put it where you'd normally not be able to.
Like on walls that aren't there but your client still thinks are! 8|

Posts: 3,291

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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45

Friday, March 24th 2017, 3:21am

Like on walls that aren't there but your client still thinks are!

Or on bushes and various other shrubbery that somehow have collision hitboxes. Deploying on foliage is both amusing and effective! :thumbsup:
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Oscar

Sona tank jungle

(1,948)

Posts: 7,893

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: May 30th 2012

Platform: PS4

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46

Friday, March 24th 2017, 3:23am

Best use of bipod is walking up to a wall and looking straight up. It'll deploy.

Edit: of course 7777th post is a shitpost
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.

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: Jan 12th 2014

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47

Friday, March 24th 2017, 3:43am

Like on walls that aren't there but your client still thinks are!

Or on bushes and various other shrubbery that somehow have collision hitboxes. Deploying on foliage is both amusing and effective! :thumbsup:
So that's why I keep getting shot at by literal bush wookies with RGs.

This post has been edited 1 times, last edit by "tankmayvin" (Mar 24th 2017, 4:00am)


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: Oct 8th 2016

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48

Friday, March 24th 2017, 3:57am

So I'm gonaa get in a couple of quick Dom/WP matches with the mondragon Sniper to see if maybe I've been overly harsh toward the bipod. The issue was never how hard it was to deploy, but rather never being able to find a place to rest it when I have someone I'm trying to kill.

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: Jul 18th 2013

Platform: 360

Location: New York, NY

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49

Friday, March 24th 2017, 5:32am


The Huot Optical is amazing, I am working on my footage of it.

I'd be interested to watch that footage, but for me, I'm pretty much always choosing the LMG variants with bipods, because it makes you so much more versatile. And, it is very easy to engage the bipod (compared to BF3 or 4).

EDITED; attributed the correct author to quote; sorry tank!

This post has been edited 2 times, last edit by "dwojtk" (Mar 24th 2017, 5:57am)


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: Jan 12th 2014

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50

Friday, March 24th 2017, 5:35am


The Huot Optical is amazing, I am working on my footage of it.
I'd be interested to watch that footage, but for me, I'm pretty much always choosing the LMG variants with bipods, because it makes you so much more versatile. And, it is very easy to engage the bipod (compared to BF3 or 4).
You quoted the wrong dude with the right quote :P