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## Fighter Planes + Ranken Darts: A Balancing Disaster?

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Posts: 3,279

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

Sunday, April 16th 2017, 2:10am

You can't attribute your own experience to how everyone else's must be. It doesn't work like that. Just because X tactic works for you doesn't mean that X tactic works for everyone else. That is preposterous if you believe that because there are far too many factors to account for. Now that we've come to a relative consensus that players are not shooting at planes for a variety of unknown reasons we can finally develop the discussion.
To Aim Assist or not to Aim Assist, that is the question.

### Source code

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### Source code

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AccelerationInputThreshold 0.98
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AttractUserInputMultiplier 1.0
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AttractOwnSpeedInfluence 0.0
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### My "Contributions"

Sona tank jungle

Posts: 7,875

Date of registration
: May 30th 2012

Platform: PS4

Location: SURROUNDED BY FUCKING MOUNTAINS

Battlelog:

Reputation modifier: 19

Sunday, April 16th 2017, 6:16am

Idk I think mayvin has a very good point on that the most efficient way to deal with the Trench Fighter without outright killing it is to just match or soften the ticket bleed from the kills it gets.

Went 53-0 earlier today (Soissons) while seeing our team lose all flags to enemy armour at around 500-500 score, being unable to do jackshit to said armour because the type of plane I'd chosen.

Like it just becomes an annoyance. Denying airspace to the enemy is great but ultimately the battle is in the ground and you can at most farm infantry. It ends up being a feeling of uselessness as you watch your team slowly lose the lead and lose the match.

My point with all of this is that, as good of a farming machine the Trench Fighter can be, if it gets too harshly nerfed it'll have even less impact (outside of morale) than it has now. Be it by making it a more obvious target or cooldown/damage tweaks.
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

### Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.

Posts: 245

Date of registration
: Jun 9th 2012

Platform: PC

Battlelog:

Reputation modifier: 10

Sunday, April 16th 2017, 11:52am

I played a few games today to specifically test out how focusing on shooting planes work out. Results did not differ much from my previous experience. The median damage over one strafe was in the teens. Fighters were the hardest to damage due to how fast they move. A lot of the times I only get single digit damage. The best 30 round damage was on a bomber because it was moving so slow and I was out in the open without cover, with 29 damage. Needless to say, I was killed by a sniper very soon afterwards.

While focusing on the planes, I noticed that I was not contributing much or even at all to my team. This echoes what was said by tankmayvin. The opportunity cost of shooting planes with primary weapons are too high. If we have a chess piece that is not worth the time to deal with, but is annoying to play against, why do we have this piece in the game in the first place?

PvF 2017 Champion

Posts: 7,006

Date of registration
: Apr 3rd 2012

Platform: PC

Battlelog:

Reputation modifier: 19

Sunday, April 16th 2017, 12:07pm

I don't think a force multiplier would necessarily count as a "force multiplier" if it is not able to stand up to the pressure of more than one player.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.

Are you a scrub?

### Quoted from "blahdy"

If it flies, it dies™.

Posts: 796

Date of registration
: Dec 3rd 2014

Platform: PS4

Battlelog:

Reputation modifier: 9

Sunday, April 16th 2017, 12:16pm

Everyone seems to be saying the trench fighter is mostly just good for farming (Ie killing, which is exactly what vehicles are supposed to do) and downing enemy planes and doesn't help the team. Is everyone forgetting spotting flares? When I'm in a fighter I consider good and frequent flare placement to be my main job. Whenever I see a flag getting capped, either ours or theirs I throw down some flares. Therefore, our guys know exactly where every enemy is during any given flag contest. I'd say that's a massive help to any team.

Posts: 429

Date of registration
: Mar 25th 2014

Platform: PC

Battlelog:

Reputation modifier: 6

Sunday, April 16th 2017, 12:23pm

### Quoted from "sid_tai"

If we have a chess piece that is not worth the time to deal with, but is annoying to play against, why do we have this piece in the game in the first place?
Good question.

Why is the trenchfighter in the game anyway? The other 2 fighters are barely being used. I dont see that changing after the nerf, as the TF will be the best to dogfight ánd farm infantry. It yields the most kills while maintaining the ability to engage equally dogfights. It even downs bombers in two runs after the buffs fighters MG's got against them (which wasnt needed with the bomber killer in imo). The TF loadout is stupid. It overlaps roles.
RIP Sraw

Posts: 226

Date of registration
: Sep 20th 2016

Platform: PC

Battlelog:

Reputation modifier: 3

Sunday, April 16th 2017, 12:37pm

The trouble with the concept of simply stemming the ticket bleed, is that a good fighter pilot seriously strengthens ground forces. It's not just that they're farming infy. Good pilots are deliberately spotting tanks in the distance offering friendly armour intel that will result in tank domination. They flare on objectives and between them, offering their team a great advantage in objective play. They capture flags which provide additional force multipliers (Especially more planes - edge's E objective and sinai's G) They spot that hidden guy nobody would see. They kill the enemies in superior cover (rooftops on ballroom or buildings around C on sinai)- and probably the best example of all - They are prioritising the most effective infantry.....for example I always kill the medics first so they can't revive!

### Spoiler

I even have an expression when I do it, "No revives for you" in the soup nazi voice

Good pilots aren't just farming infy. Planes really do PTFO.

I am all for making planes stay spotted for longer, this is a great idea. But even when a plane *is* spotted, people don't shoot at it, because nobody else is, so it singles them out as the plane's next target... and for some reason, people seem to be under this impression that they can safely look left and shoot infy but can't look up to shoot a plane.

More and more, this seems to be the crux of the issue. People are CONSTANTLY making this excuse that if they shoot at planes, they are gonna get wasted by something else on the ground with them.

This is combining with a 'tragedy of the commons' type situation, where if everyone were shooting planes, they'd all be better off, but if one person shoots at a plane, they just do some damage and mark themselves for death.... and nobody wants to be that one guy, so nobody shoots at planes, and everyone is worse off for it......

So, the problem is well defined: Y axis paranoia, plus, tragedy of the commons. These are both psychological issues with players and I've no clue how to snap them out of it. But at least we've defined it.

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