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  • "JSLICE20" started this thread

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141

Sunday, April 16th 2017, 2:10am

You can't attribute your own experience to how everyone else's must be. It doesn't work like that. Just because X tactic works for you doesn't mean that X tactic works for everyone else. That is preposterous if you believe that because there are far too many factors to account for. Now that we've come to a relative consensus that players are not shooting at planes for a variety of unknown reasons we can finally develop the discussion.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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142

Sunday, April 16th 2017, 4:31am

I keep seeing people say 'players don't shoot at planes blah blah blah'. Sure, if you're camping at a corner of the map, with your back against a wall you can afford to do that. If you're crossing large open spaces between objectives (which is basically every map in the game where planes are available) or playing the objective (which is where 90% of plane kills occur) you're not going to be afforded the luxury of looking up in the sky when you're getting sniped and there's a guy with an Automatico running into the objective towards you. Oh did I mention tanks too? And the absolutely stupid placement of stationary AA on some maps?

Let's not even talk about how over 25% of players (SMG and shotgun users) can't even do anything against planes.


This is untrue. I could provide dozens of examples every time I play that prove this wrong.

Because of this thread, I actually spent some time today in game, to see how much damage I could do by just flippantly lobbing a few rounds at convenient moments. I never spent more than half a second on the job, I got at least 10HP every time (often dealing the killing blow, I took out quite a few), there were dozens, possibly hundreds of these occasions and I died a total of zero times in doing so. If everyone were to do this, planes would be in big trouble. But they don't.... and that's kinda where this thread seems to be headed. Every can see that infy weapons DO work against planes and most (anyone who tries it and is decent at the game) can see that it IS possible to take a few shots without excessive risk or interfering with PTFO gameplay. The trouble is that not everyone does it. So there's this impression that it's super risky and draws too much attention - which can be true, but again, only because there's only one guy doing it. If you're the lone opponent damaging a plane of course it's going to single you out - you've singled yourself out.

So yeh... The direction of this thread is a good one IMO. We can see that the counters exist and are effective, but we can also see that nobody is using them. We're starting to head to the real nuts and bolts of this, which is WHY aren't people doing it? HOW can we get them to do it?
Wrong? As in it's not a valid argument that most people don't look into the sky for precious few seconds while on or near an objective searching for a tiny fighter plane (which may or may not be out of your weapon's effective range) that they would do a potentially small amount of damage to at the risk of getting shot by ground forces? I spend the bulk of my time on flags (play mostly Conquest, currently #96 at flag defends on battlefieldtracker, can link my stats if you want) and I'm guessing that if you PTFO and have enough time to look up in the sky searching for planes (which is doubly hard for me because I play at a low sensitivity and an even lower ADS sensitivity) you're probably zerging, and capturing uncontested flags.

The rest of your post is anecdotal evidence, so I'll just disregard that.

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143

Sunday, April 16th 2017, 4:38am

To get away from really long posts and actually focus for a moment:

How do we encourage more players to shoot at planes more often?
Who has fun, wins.

  • "JSLICE20" started this thread

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144

Sunday, April 16th 2017, 5:16am

Through telegraphing their positions via better visual and audio cues. I don't think the current 2D and active spotting is sufficient enough to regularly know where planes are at any given time.

If possible, increase the duration a spot is held when spotted by infantry. For instance 12s instead of 7s.

Highlight Fighters in bright red like how the periscope spotting operates at the expense of a shorter spot time. For instance 5s instead of 7s.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Oscar

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145

Sunday, April 16th 2017, 6:16am

Idk I think mayvin has a very good point on that the most efficient way to deal with the Trench Fighter without outright killing it is to just match or soften the ticket bleed from the kills it gets.

Went 53-0 earlier today (Soissons) while seeing our team lose all flags to enemy armour at around 500-500 score, being unable to do jackshit to said armour because the type of plane I'd chosen.

Like it just becomes an annoyance. Denying airspace to the enemy is great but ultimately the battle is in the ground and you can at most farm infantry. It ends up being a feeling of uselessness as you watch your team slowly lose the lead and lose the match.

My point with all of this is that, as good of a farming machine the Trench Fighter can be, if it gets too harshly nerfed it'll have even less impact (outside of morale) than it has now. Be it by making it a more obvious target or cooldown/damage tweaks.
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I find majority of the complaints I hear about this game somehow never appear in my games.

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146

Sunday, April 16th 2017, 11:52am

I played a few games today to specifically test out how focusing on shooting planes work out. Results did not differ much from my previous experience. The median damage over one strafe was in the teens. Fighters were the hardest to damage due to how fast they move. A lot of the times I only get single digit damage. The best 30 round damage was on a bomber because it was moving so slow and I was out in the open without cover, with 29 damage. Needless to say, I was killed by a sniper very soon afterwards.

While focusing on the planes, I noticed that I was not contributing much or even at all to my team. This echoes what was said by tankmayvin. The opportunity cost of shooting planes with primary weapons are too high. If we have a chess piece that is not worth the time to deal with, but is annoying to play against, why do we have this piece in the game in the first place?

NoctyrneSAGA

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147

Sunday, April 16th 2017, 12:07pm

I don't think a force multiplier would necessarily count as a "force multiplier" if it is not able to stand up to the pressure of more than one player.
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With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


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148

Sunday, April 16th 2017, 12:16pm

Everyone seems to be saying the trench fighter is mostly just good for farming (Ie killing, which is exactly what vehicles are supposed to do) and downing enemy planes and doesn't help the team. Is everyone forgetting spotting flares? When I'm in a fighter I consider good and frequent flare placement to be my main job. Whenever I see a flag getting capped, either ours or theirs I throw down some flares. Therefore, our guys know exactly where every enemy is during any given flag contest. I'd say that's a massive help to any team.

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149

Sunday, April 16th 2017, 12:23pm

If we have a chess piece that is not worth the time to deal with, but is annoying to play against, why do we have this piece in the game in the first place?
Good question.

Why is the trenchfighter in the game anyway? The other 2 fighters are barely being used. I dont see that changing after the nerf, as the TF will be the best to dogfight ánd farm infantry. It yields the most kills while maintaining the ability to engage equally dogfights. It even downs bombers in two runs after the buffs fighters MG's got against them (which wasnt needed with the bomber killer in imo). The TF loadout is stupid. It overlaps roles.
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150

Sunday, April 16th 2017, 12:37pm

The trouble with the concept of simply stemming the ticket bleed, is that a good fighter pilot seriously strengthens ground forces. It's not just that they're farming infy. Good pilots are deliberately spotting tanks in the distance offering friendly armour intel that will result in tank domination. They flare on objectives and between them, offering their team a great advantage in objective play. They capture flags which provide additional force multipliers (Especially more planes - edge's E objective and sinai's G) They spot that hidden guy nobody would see. They kill the enemies in superior cover (rooftops on ballroom or buildings around C on sinai)- and probably the best example of all - They are prioritising the most effective infantry.....for example I always kill the medics first so they can't revive!

Spoiler Spoiler

I even have an expression when I do it, "No revives for you" in the soup nazi voice :D


Good pilots aren't just farming infy. Planes really do PTFO.


I am all for making planes stay spotted for longer, this is a great idea. But even when a plane *is* spotted, people don't shoot at it, because nobody else is, so it singles them out as the plane's next target... and for some reason, people seem to be under this impression that they can safely look left and shoot infy but can't look up to shoot a plane.


More and more, this seems to be the crux of the issue. People are CONSTANTLY making this excuse that if they shoot at planes, they are gonna get wasted by something else on the ground with them.

This is combining with a 'tragedy of the commons' type situation, where if everyone were shooting planes, they'd all be better off, but if one person shoots at a plane, they just do some damage and mark themselves for death.... and nobody wants to be that one guy, so nobody shoots at planes, and everyone is worse off for it......

So, the problem is well defined: Y axis paranoia, plus, tragedy of the commons. These are both psychological issues with players and I've no clue how to snap them out of it. But at least we've defined it.