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11

Saturday, March 11th 2017, 10:43pm

Well, 100% accuracy isn't realistic, even when strictly analyzing stats. So a method should be used to account for this. Setting an arbitrary accuracy rate would also distort data, arguably more so then setting the necessary damage to 200.

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12

Sunday, March 12th 2017, 5:31am

Ah well that does make sense, I guess it's just something we have to keep in mind, especially for burst-damage type guns like the Slug and 5-round SLRs.
Who has fun, wins.

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13

Sunday, March 12th 2017, 9:34am

Ahh, so the 200 damage is not, 200 damage inflicted, but 200 damage fired? (ie, 50% accuracy)?

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14

Sunday, March 12th 2017, 5:31pm

No, it's 200 damage inflicted disregarding user error, which is not the same as 200 damage fired given h-recoil and spread makes 100% hitrate impossible.

  • "Veritable" started this thread

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15

Sunday, March 12th 2017, 6:21pm

It's the "average damage output you can expect in a 6RB after doing 5 million of them," which is Hitrate * Projectile Damage.

For example, the Automatico Trench 15m Hipfire Moving, Hitrater says 5.118522 out of 6 will hit. Symthic says the projectile it uses does 19.123 damage per hit. So multiplying both together gets 97.88149621dmg per 6RB.

(The Hitrater value assumes your 1st shot aim is on target [and I assume you are aiming center-mass], so the 1st shot Hitrate is dictated by Spread only. Subsequent shots, though, are modified by Spread Increase Per Shot and H-Recoil)

Then, "racing" to 200dmg, you obviously needs 2 of those 6RB. That takes you to 195.76299242. Still not enough, though! So, you will shoot another 1RB, which has a Hitrate of 0.988122 out of 1 will hit. Same 19.123 damage. Thus 18.89585701dmg per 1RB.

195.76299242 + 18.89585701 = "more than 200dmg," so Shooting done!

So, in this case, the shooter...

...shoots a 6RB, perfectly counters V-Recoil but suffers H-Recoil and SIPS...

...pauses to recover SIPS and possibly manually resets aiming point knocked off by H-Recoil...

...shoots another 6RB...

...pauses to recover...

...shoots a 1RB...

...pauses to recover...

...reloads.

-----

The system is flexible enough that I can actually plug in ANY Damage Target, and new Scores will be generated. I decided to stick with 200 Damage Target, because it is what I've been using for both the Medic Rifles and Sidearms scorings. Key difference being the Burst Lengths... 5RB for the Medic Rifles to account for the 5rnd capacity guys... 4RB for Sidearms due to the Howdah... and now 6RB here due to the Experimental can only shoot in multiples of 3. This way all the "times" are technically comparable within the same Stance.

So yes, these are the very tests that had your Auto-8 .35 Marksman and the Mle M1903 still ending up on top.

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16

Sunday, March 12th 2017, 8:32pm

This is somewhat over my head, so I was more so wondering, rather than taking issue with it. Thanks for explaining it (again). ^^
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17

Sunday, March 12th 2017, 9:09pm

What would the most optimal burst length for smgs? With this class of weapons actually having a SIPS FSM, I'd imagine that pace-your-shots isn't the most optimal at all ranges, as is technically the best with SLRs.

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18

Saturday, March 18th 2017, 5:22am

Scoring the BF1 Assault SMGs


Can you redo this with the Carbine, Ribeyrolles 1918?

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19

Saturday, April 22nd 2017, 9:12pm

Is there an argument that the squadwipemachine Hellriegel is bestgun in the hands of a skilled player in pubic matches?

I have almost 80 SS with it and my KPM and accuracy with it (1.8 & 25%) is higher than all variants of the Automatico (with well over a 100 SS). I find that compared to the Automatico, I get way better mid-range performance against almost every other class while firing in short bursts, fewer deaths while reloading and the ridiculously low vertical recoil means it's just a very convenient gun to use to slay a bunch of noobs.

I have a 2.7 infantry K/D and play mostly on foot with an SPM of 1100.

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20

Tuesday, April 25th 2017, 5:42pm

Exhibit A for why either SMGs need a nerf, or LMGs need a buff.

At anything over 20M, LMG vs SMG should be no contest (make that 12 for the Automatico). Yet TTK of the Automatico beats the BAR storm out to 40M.

Accuracy plots for the MP18 trench and Ribeye are better than the BAR storm (especially the Ribeye). Seriously? Those are Machine PISTOLS. The BAR Storm is an automatic RIFLE. The Ribeye is a better LMG than the LMGs.