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  • "Veritable" started this thread

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1

Thursday, March 2nd 2017, 8:20pm

Scoring the BF1 Sidearms

Methodology follows this: Scoring the BF1 Medic Rifles, except that a new Deploy Score is added, 100 / 600, which just scores the Deploy Time as listed on the individual Weapon Info pages. Firing and Recovery scores both reduced to also 100 / 600, thus still maintaining the scoring ratio of 50% Draw + Fire + Recover, 50% Useability.

Stances studied are also cut down to reflect the panic / CQB nature of Sidearms. They are:

Hipfire: 2.5m | 5m | 7.5m | 10m | 12.5m | 15m Moving, 2.5m | 5m | 7.5m | 10m | 12.5m | 15m Not Moving

ADS - Moving: 5m | 10m | 15m | 20m | 25m | 30m

ADS - Not Moving: 5m | 10m | 15m | 20m | 30m | 40m

Google Sheets worksheet: BF1 Sidearm Race To.... - Google Sheets

-----

First up, all Classes.

Best Overall: Mle M1903 (All Classes)

Best Damage Dealer: Bulldog (Support)

Easiest to Use: Taschenpistole M1914 (Medic)

Individual Awards:

Deploy Score: Tied - Frommer Stop and Bulldog

Firing Score: Tied - all the .32 ACP "Pocket Pistols" - Frommer Stop, Taschenpistole M1914, 1903 Hammerless, Beretta M1915

Recovery Score: Gasser M1870

Reload Score: M1911

V-Recoil Score: Mle M1903

Velocity Score: Mars Automatic Pistol
Veritable has attached the following files:

  • "Veritable" started this thread

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2

Thursday, March 2nd 2017, 8:20pm

Sidearms available to the Assault Class.

Best Overall: Mle M1903

Damage Dealer: Mle M1903

Easiest to Use: 1903 Hammerless

Individual Awards:

Deploy Score: Mle M1903

Firing Score: 1903 Hammerless

Recovery Score: Gasser M1870

Reload Score: M1911

V-Recoil Score: Mle M1903

Velocity Score: Borchard C93
Veritable has attached the following files:

This post has been edited 1 times, last edit by "Veritable" (Mar 2nd 2017, 8:26pm)


  • "Veritable" started this thread

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3

Thursday, March 2nd 2017, 8:20pm

Sidearms available to the Medic Class

Best Overall: Mle M1903

Damage Dealer: Mle M1903

Easiest to Use: Taschenpistole M1914

Individual Awards:

Deploy Score: Mle M1903

Firing Score: Taschenpistole M1914

Recovery Score: Auto revolver

Reload Score: M1911

V-Recoil Score: Mle M1903

Velocity Score: Mauser C96
Veritable has attached the following files:

This post has been edited 1 times, last edit by "Veritable" (Mar 2nd 2017, 8:31pm)


  • "Veritable" started this thread

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4

Thursday, March 2nd 2017, 8:20pm

Sidearms available to the Scout Class

Best Overall: Mle M1903

Damage Dealer: Bodeo 1889

Easiest to Use: Borchard C93

Individual Awards:

Deploy Score: Frommer Stop

Firing Score: Frommer Stop

Recovery Score: Bodeo 1889

Reload Score: M1911

V-Recoil Score: Mle M1903

Velocity Score: Mars Automatic Pistol
Veritable has attached the following files:

This post has been edited 1 times, last edit by "Veritable" (Mar 2nd 2017, 8:34pm)


  • "Veritable" started this thread

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5

Thursday, March 2nd 2017, 8:20pm

Sidearms available to the Support Class

Best Overall: Mle M1903

Damage Dealer: Bulldog

Easiest to Use: Borchard C93

Individual Awards:

Deploy Score: Bulldog

Firing Score: Beretta M1915

Recovery Score: Bulldog

Reload Score: M1911

V-Recoil Score: Mle M1903

Velocity Score: Borchard C93
Veritable has attached the following files:

This post has been edited 1 times, last edit by "Veritable" (Mar 2nd 2017, 8:37pm)


NoctyrneSAGA

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6

Thursday, March 2nd 2017, 8:55pm

I have no problems with the Mle being ranked so highly.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

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7

Thursday, March 2nd 2017, 10:17pm

Good job on this list, I knew the Mle was going to be the best pistol in the game.

Could you make a scoring list for the Assault class too?

Maybe only SMG's.

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Thursday, March 2nd 2017, 10:25pm

Hahahaha, the acclaimed "best pistol" is almost dead last overall. All hail the Mle!

Edit: Granted, not including usability, it falls behind the Bulldog, Bodeo, Frommer Stop, and Steyr however all of those are class specific. The Mle is top dog as all-class though.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Mar 2nd 2017, 10:31pm)


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Friday, March 3rd 2017, 3:03am

I have been trying out different sidearms...I think the revolvers have a problem with overkill. With revolvers, you are slowly doing these huge chunks of damage and if someone is weakened it's more efficient to do smaller increments of damage quickly. One of the reasons the pocket pistols are pretty good.

I haven't used the MLE 1903 extensively yet. I will have to try it out.

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Friday, March 3rd 2017, 3:30am

I find the mle 1903's magazine release animation delay almost a deal breaker for me. I still try it out, but the speed you can get another mag in one of the 450s makes them feel so much more responsive.