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  • "Ziffibert" started this thread

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: Mar 2nd 2017

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1

Thursday, March 2nd 2017, 2:49pm

Model 10a Slug - 1 shot kill from < 11 meters?

Hello, this is my first post in this forum and i don't know if I'm right here, sorry if not.

Shouldn't the 10a-slug kill with 1 shot at near distance (till 11 meter afaik) since the winter update? I've shot enemies from 2 meters distance and several times it was "enemy hit 98" and sometimes "enemy hit 84".

Even if i shoot in the back of a enemy it sometimes isnt one hit (3 meters distance). Do you have the same experiences or do you know why it is happening?

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2

Thursday, March 2nd 2017, 2:56pm

iirc that was only for cte, but i might be wrong.
"I'm just a loot whore."


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bf4
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recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
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*= 6 if we not count the EOD BOT headshots

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marbleduck

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3

Thursday, March 2nd 2017, 3:39pm

No, Slug change is in retail. Slug will not OHK when hitting forearms and lower legs.

Edit: I seem to have lied. Slug OHKs regardless at max damage.

Platoon Marble Duck

Hate Mail

"you obviously don't know what an argument is as there is only one person battling. Do you really fucking think I want subs? You think you can act all big and powerful just because you sit on a computer at least 6 hours a day like the probably nerdy unwanted retard you are with 4.3k subs? You think 4.3k subs is a lot? LOL you need medicine man. I don't want any subs as i just have a google account for other media and writing comments. Think twice before you act. You even said in your video you aren't that great of a player, and the comments agree you aren't. Maybe you should once again think twice before you act, stop being such an annoying, ignorant bastard that everyone wants to shut up, and god, literally, just shut up. Your voice gave me a headache :s"

"As a youtuber shouldn't be trying to be reeling in your viewers with exciting stuff being said not your boring ass commentary for your video"

"The more you watch his vid the dumber he gets I swear he's borderline autistic look I got shot behind cover beacuase thin sheets metal are unpenetrable. Bf4 is just as quiet and tactical as bf3 random explosion in the background . Player has dissconected from chat
You started playing bf3 and never touched bfc1/2. Please do yourself a favor and shutdown your generic cod channel down"

"Nice clickb8 Faggot w8ting for your shit tier video to disable comments . Fucking newfag cancer go play some cod you activisiom cock faggot"

"I don't see why he [MarbleDuck] always tries to shit on levelcap he is better and has a million more subs...and also "there isnt a best gun in she game there are guns that are better that others at different engagement distances" yes thats true and whichever is the best/most average at all of them is the "best gun""

"Marbleduck you don't know shit lol levelcap knows more than you do you cant talk about how someone puts up garbage when you do yourself your a newcomer to YouTube acting like you know shit step up in the food chain first then you have the right to talk otherwise your just a fish trying to compete with sharks"

"Why don't we just witness "LevelCap vs MarbleDuck" One on One both on Battlefield 3 and Battlefield 4 seen as there is so much Controversy about the Two Youtubers"

"stfu cunt, BF3 was way better end of discussion"

"Stfu man, you're be littleing the most looked upon Battlefield Youtuber. No one cares about you, how much of an ego you have, or quite frankly your opinion. It's a fucking game.... Does it really fucking matter? Pathetic man."

"fuck you asshole, dont talk shit about total"

"Wtf is your problem? You have no subs and he has millions, yet you pick on him like some kind of stubborn, ignorant, rude child born with a silver spoon is his mouth. It's easy to do that, for example... You said there was no background noise yet there is. You say you're a fairly good player, you're not."

"please talk like a normal person and not like a professional"

BeefVellington

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4

Thursday, March 2nd 2017, 8:26pm

I've shot enemies from 2 meters distance and several times it was "enemy hit 98" and sometimes "enemy hit 84". Even if i shoot in the back of a enemy it sometimes isnt one hit (3 meters distance). Do you have the same experiences or do you know why it is happening?
If you hit the upper 50% of your enemy, you will 1-shot kill them every single time within 8 meters as it's doing more than 100 dmg within that distance. Between 8 and 11 meters it steps down to 100 damage and will require a chest-shot to kill in one hit. Outside of this distance you'll be getting 2-shot kills except to the head within a certain distance (which I don't recall because it's not practical).

I decided to go look at the body multipliers for various weapons in this game on the main site and noticed that the only body multipliers the Slug has listed are 1.0x and 0.93x. In order to score 84dmg within 8 meters, there would have to be body multipliers of 0.75x like on normal weapons in the game. Someone should go and verify these body multipliers with the new damage values. I think those may have changed after the Winter Patch as well.

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5

Thursday, March 2nd 2017, 9:13pm

Model 10-A Slug Winter Update Data

Inconsistent damage is likely a bug. I came across it too just yesterday.

Edit: Nevermind
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Mar 2nd 2017, 10:52pm)


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6

Thursday, March 2nd 2017, 9:58pm

Which crosshair do you guys prefer on this optic? The 'optical' sights in this game throw me off more than I care to admit.

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Thursday, March 2nd 2017, 11:51pm

Which crosshair do you guys prefer on this optic? The 'optical' sights in this game throw me off more than I care to admit.


Circle for Assault, Dot for Medic, Beam for Support, Cross for Scout.
Who Enjoys, Wins

BeefVellington

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Friday, March 3rd 2017, 2:17am

Which crosshair do you guys prefer on this optic? The 'optical' sights in this game throw me off more than I care to admit.
I use the Dot on my Model 10-A Slug. Although here's a protip for you: there's literally no reason to aim down sights within 10 meters or so. The hipfire cone is so small that you can just use that to aim center mass and get a one-shot every time.

I only aim down the Optical sight at 20 meters plus.

EDIT: Also I remember you from a game I played on Ballroom Blitz months back. You have the same name as someone else I used to play with. Dank.

This post has been edited 1 times, last edit by "BeefVellington" (Mar 3rd 2017, 3:37am)


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Friday, March 3rd 2017, 5:29am

This sucker is the only reliable shotgun for me in terms of a steady 1hit/2hit kill reliability. Also a great feeder gun for kolibri kills. With sights set at lowest with red dot, it kinda feels very similar to a M95 carbine in the way of usage.

Correct me if I'm wrong but <11m it should be the easiest shotgun to one hit someone? As it can hit any part of the body where as buck needs to align center of mass with center of spread.

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Friday, March 3rd 2017, 9:54am

Cross for Scout.

i will never be able to use chevrons in any form, they are one of the least accurate forms of reticle and make no sense.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif