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51

Sunday, June 11th 2017, 5:03pm

I'm so conflicted. On the one hand, September release is painful, but on the other hand, 6 maps is awesome news

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52

Sunday, June 11th 2017, 5:04pm

Even though I've spent a lot of time in BF1's tanks, it's clear that next to no one really enjoys using or fighting those clunky, metal boxes. Whereas cavalry and light-armour offer much more fluid and exciting gameplay to compliment the infantry action.
I think its the first time I have ever enjoyed tanks in a Battlefield game, mostly because they are slow and have exploitable weakspots. Driving the landship is an incredible experience, particularly with squad mates and I do not think I will tire of that any time soon.

Gecko99

thank mr skeltal

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  • "Gecko99" started this thread

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53

Sunday, June 11th 2017, 9:58pm

Ryan Duffin(Animation Merc) confirms that the 11 new weapons don't include melee or the new grenade https://mobile.twitter.com/AnimationMerc/status/
Which means there is 7 unconfirmed weapons.
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54

Sunday, June 11th 2017, 10:02pm

5 of which will be sidearms. >:D
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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55

Sunday, June 11th 2017, 10:06pm

If the heavy bomber is a behemoth, they could always make it uncrashable. Under full pilot control most of the time, but it will automatically pull up if you get too close to the ground, and auto turn back if you fly out of bounds. Add a NPC co-pilot sitting next to the pilot to justify the auto-pilot function if you care about that kind of stuff.
bob

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56

Sunday, June 11th 2017, 10:26pm

"Pilot the massive Ilya-Muromets Heavy Bomber". I doubt they'd use the word "pilot" if it was on-rails, not to mention you can see it change elevation in the trailer. Even if it isn't a behemoth, I find the current Bombers to be too vulnerable to actually ever choose over the competition, so I hope this one offers something that makes it finally worth picking. I can't see it just being a Russian-skinned standard Bomber though, since its added size would do nothing for it but make it even more cumbersome and vulnerable.

Also, having read the new map descriptions, I like how there's little mention of tanks. Albion appears to only feature infantry and aircraft which could make for a new, interesting dynamic. Galicia focuses on infantry, cavalry and light vehicles (I like the sound of that) and Brusilov Keep appears to be infantry only. Lupkow Pass doesn't offer much detail, but the verticality of the map suggests little to no tanks.

Even though I've spent a lot of time in BF1's tanks, it's clear that next to no one really enjoys using or fighting those clunky, metal boxes. Whereas cavalry and light-armour offer much more fluid and exciting gameplay to compliment the infantry action.

I can't wait.


I like the BF1 tanks. I prefered the 2142/BF3/BF4 setup for heavy armor but BF1 armor plays alright.

I doubt that the maps reflect the community feedback. People whined about tanks just as much in BF3 and BF4 as they do in BF1 and we got map packs with different focuses regardless. BF4 wound up with a lot of armor maps, so did BF3./

People actually complain about the infantry combat being crappy in BF1, which is new.

Either way, it doesn't really matter because the new maps will cease being played beyond a handful of servers after a month or so, and a sept release is too little, too late for a game with such dire population.

BF1 is sitting at about 31K on PC, and BF4 is at just over 19K. More importantly BF4 has kept a near flatline in terms of PC player counts. I think it is quite likely that we will see BF1 drop to BF4 counts (if not below) by the end of the summer.

Gecko99

thank mr skeltal

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57

Sunday, June 11th 2017, 11:48pm

5 of which will be sidearms. >:D
I'm sure at least 3 will be Sidearms/Tanker weapons.

Confirmed weapons are:

  • Remington 1900(Assault)
  • MG14/17(Support)
  • Mosin Nagant M91(Scout)
  • Fedorov Avtomat M1916(Medic or Assault)
Potential other weapons include:
  • M1883 Reichsrevolver(Sidearm)
  • Nagant M1895(Sidearm)
  • Obrez Mosin(Sidearm or Carbine)
  • C93 Silenced(Carbine)
  • Berdan Rifle(Scout)
  • Remington Rolling Block(Scout)
  • Madsen Rasmussen 1896(Medic)
  • Fedorov Model 13(Medic)
  • Kjellman LMG(Support)
  • Potato Digger 1895(Support
  • Fedorov-Degtyarev Model 1921(Support)
  • M1867 Krnka(Assault)
  • MG08/18 SMG(Assault)
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: Dec 14th 2016

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58

Monday, June 12th 2017, 12:17am

I like the BF1 tanks. I prefered the 2142/BF3/BF4 setup for heavy armor but BF1 armor plays alright.


On the one hand, I like how simple and exploitable tanking has become. But their inherently slow nature makes using them little more than producing a series of "if... then..." statements. Well, maybe more so in Operations where things are more repetitive and therefore predictable. That said, I do like how that allows you to formulate and work on strategies or battle plans for it. Carefully manoeuvring a Light Flanker Tank to single-handedly blast through a dug in 32-man defence is certainly not a bad feeling. But that's about as good as tanking gets for me in BF1.


It doesn't leave you with that thrill of living on your wits in an MBT/IFV, darting about Golmud Railway trying to shut down key areas against enemy armour or pockets of infantry. Acting on instinct, according to the unique situation you find yourself in. Trying your best to micromanage a complex, organic battlefield. I think it's that that is properly rewarding.


So I don't feel the Russian DLC will be found wanting if it's short on heavy armour.

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: Dec 21st 2016

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59

Monday, June 12th 2017, 12:23am

Potato Digger 1895


I wonder how this would work out
http://browningmgs.com/Mounts/1895_PIM.jpg

The potato digger is kind of limited in its mobility due to lacking an actual way of shouldering and actually aiming the weapon off of its mount. Perhaps it would be cool to see a sentry kit with an m1895 you could hipfire just like the mg08 for the current sentry

Fedorov Model 13(Medic)

I cant find any information on this weapon. not even an image or mention. Do you have a source?

Fedorov-Degtyarev Model 1921(Support)
I think DICE, though have shown that they take some artistic liberties, Woudnt go that far forward past the war cut off date. Most of the obscure prototype weapons in BF1 such as the huot or pedersen device were either being field tested in small numbers or were in development at the time

Not trying to be a stiff but sometimes I just can't help myself :rolleyes:
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: Dec 21st 2016

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60

Monday, June 12th 2017, 12:33am

Personally what I would like to see is a winchester M1910SL

Bild002.jpg Photo by hauptfeldwebel | Photobucket

Basically an m1907sl that fires the more powerful .401SL cartridge and used an 8 round magazine.

So basically
an m1907 that has the damage more like a cei rigotti and has an 8 round magazine.
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