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"In the Name of the Tsar" Expansion: Confirmed Information and Speculation

Posts: 273

Date of registration
: Aug 6th 2014

Platform: PC

Battlelog:

Reputation modifier: 7

Saturday, July 29th 2017, 2:10pm

Quoted from "JSLICE20"

SLR RoF is determined by the amount of frames in between each shot, as a result 400 RPM is incompatible; it would have to be 359 if it were to be lowered.

I'll show you what I mean:

30Hz-

1/30 = 0.0333333s
60/450 = 0.1333333
0.133/0.033 = 4.03 frames in between each shot

60/400 = 0.15
0.15/ 0.033 = 4.55 frames in between each shot

You want to be as close to the whole number as possible without being exact, because Frostbite math is weird (it seems to skip an entire frame if the frame is exact), which is why the 8 .35 is 359 RPM and not 360.

What's the Federov's BTK?

Then what's the deal with the MG15, the Lewis etc? There are multiple guns in the game that fire at an a rate that doesn't line up properly with your formula; pretty much half the LMG line-up and SMG line-up. And that is still staying quiet over BF4 weaponry, of which practically no weapon lined up with this formula? Either way, as it stands, the Winchester SL07 just became a waste of hard drive space. it is bad balance

This post has been edited 1 times, last edit by "colers" (Jul 29th 2017, 2:23pm)

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

Saturday, July 29th 2017, 2:26pm

Quoted from "JSLICE20"

SLR RoF

But this extends to semi auto in general. Pistols, revolvers, 1903 Experimental, etc.
To Aim Assist or not to Aim Assist, that is the question.

Source code

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AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
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YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
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AttractSoftZone 0.75
AttractUserInputMultiplier 0.45
AttractUserInputMultiplier_NoZoom 0.5
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.85
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.1
AttractMoveInputCap 0.0
AttractYawStrength 1.0
AttractPitchStrength 0.34
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.2
SnapZoomPostTime 0.2
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput 0.2
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 1.2
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0

Source code

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AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
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y 2.0
YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
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AttractSoftZone 0.0
AttractUserInputMultiplier 1.0
AttractUserInputMultiplier_NoZoom -1.0
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.0
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.0
AttractMoveInputCap 0.0
AttractYawStrength 0.0
AttractPitchStrength 0.0
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.0
SnapZoomPostTime 0.0
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput -1.0
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 0.5
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0
DisableForcedTargetRecalcDistance 7.0

Source code

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AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
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YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
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y 1.2
AttractSoftZone 0.75
AttractUserInputMultiplier 0.45
AttractUserInputMultiplier_NoZoom 0.5
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.85
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.1
AttractMoveInputCap 0.0
AttractYawStrength 1.0
AttractPitchStrength 0.34
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.0
SnapZoomPostTime 0.0
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput -1.0
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 0.5
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0
DisableForcedTargetRecalcDistance 7.0

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$tho Posts: 779 Date of registration : Sep 19th 2012 Platform: PS3 Location: Virginia, USA Battlelog: Reputation modifier: 9 Saturday, July 29th 2017, 9:40pm Quoted from "The_D0lph1n" I agree that the issue with a lot of these assignments is that they require unfun playstyles. Like tripwire bomb kills or mine kills. But I like the concept of assignments as a way to unlock things, and I'm not against the unlock grind. These past few months I've been playing The Division almost exclusively and the endgame there is a perpetual loot grind, and I love it. But there, the main gameplay loop is fun, and nothing requires that I do an unfun activity to get loot because there are always multiple avenues to get even the rarest items. I actually like how DICE made medals more assignment-like, but don't like how they are time-limited and exclusive so you can only progress towards one at a time. That part is stupid and should be thrown out. But I think that these unlock assignments should be preparing you to use the weapon they unlock. Some of them already do that, but all of them should do that. And rather than depending on unfun playstyles like mine-laying, they should be things like "Capture X flags as a Scout" or "Get X headshots as an Assault" that require a different, but not boring, style of play. Let's just hope DICE doesn't put in a Kolibri assignment for the next DLC content... Because we know they wouldn't hesitate to do it Posts: 327 Date of registration : Jun 6th 2014 Platform: PS4 Battlelog: Reputation modifier: 7 Sunday, July 30th 2017, 3:37am It's not that hard. If you can get a kill with your melee weapon you can get a kill with the Kolibri. Really the hard thing is not having a sidearm to switch to and finish people off with. Posts: 779 Date of registration : Sep 19th 2012 Platform: PS3 Location: Virginia, USA Battlelog: Reputation modifier: 9 Sunday, July 30th 2017, 8:08am It's just the principle of it... I hate playing way out of my normal playstyle just to unlock DLC guns I paid for... But it's moot anyway since I'll still be working on my 300 kills with the Martini-Henry and Sebstadler 1906 until Thanksgiving... Posts: 327 Date of registration : Jun 6th 2014 Platform: PS4 Battlelog: Reputation modifier: 7 Sunday, July 30th 2017, 10:37am Ugh, I know. 300 kills is ridiculous. 50 or something isn't big and I don't mind that because it forces me to change things up a little but 300 is just way too much. I'm gonna try and see if I can muster up the patience to get them all done before September because I just know if I don't get it done now I'll never finish them when the new weapons come out. This post has been edited 1 times, last edit by "LeGarcon" (Jul 30th 2017, 11:29am) Posts: 3,292 Date of registration : Apr 26th 2013 Platform: PS4 Location: Arizona, USA Reputation modifier: 15 Sunday, July 30th 2017, 12:01pm Everything about the level 10 variants is troll. The assignments were troll and the weapons themselves are troll. It was basically the gunplay devs response to the community outcry for "moar wepuns", "moar varients" or "moar prugreshun". To Aim Assist or not to Aim Assist, that is the question. Nope. Aim Assist or bust; here's why: Default Aim Assist Data Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38  AccelerationInputThreshold 0.98 AccelerationMultiplier 5.0 AccelerationDamping 4.0 AccelerationTimeThreshold 0.15 SquaredAcceleration 0.0 MaxAcceleration::Vec2 x 2.0 y 2.0 YawSpeedStrength 1.0 PitchSpeedStrength 1.0 AttractDistanceFallOffs::Vec2 x 1.0 y 1.2 AttractSoftZone 0.75 AttractUserInputMultiplier 0.45 AttractUserInputMultiplier_NoZoom 0.5 AttractOwnSpeedInfluence 0.0 AttractTargetSpeedInfluence 0.85 AttractOwnRequiredMovementForMaximumAttract 0.0 AttractStartInputThreshold 0.1 AttractMoveInputCap 0.0 AttractYawStrength 1.0 AttractPitchStrength 0.34 MaxToTargetAngle 45.0 MaxToTargetXZAngle 45.0 ViewObstructedKeepTime 0.0 SnapZoomLateralSpeedLimit 1000.0 SnapZoomTime 0.2 SnapZoomPostTimeNoInput 0.2 SnapZoomPostTime 0.2 SnapZoomReticlePointPriority 999 SnapZoomAutoEngageTime 0.0 SnapZoomBreakTimeAtMaxInput 0.2 SnapZoomBreakMaxInput 0.2 SnapZoomBreakMinAngle 90.0 SnapZoomSpamGuardTime 1.2 SoldierBackupSkeletonCollisionData *nullGuid* CheckBoneCenterOnlyDistance 40.0 No Slowdown Data Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39  AccelerationInputThreshold 0.98 AccelerationMultiplier 5.0 AccelerationDamping 4.0 AccelerationTimeThreshold 0.15 SquaredAcceleration 0.0 MaxAcceleration::Vec2 x 2.0 y 2.0 YawSpeedStrength 1.0 PitchSpeedStrength 1.0 AttractDistanceFallOffs::Vec2 x 1.0 y 1.2 AttractSoftZone 0.0 AttractUserInputMultiplier 1.0 AttractUserInputMultiplier_NoZoom -1.0 AttractOwnSpeedInfluence 0.0 AttractTargetSpeedInfluence 0.0 AttractOwnRequiredMovementForMaximumAttract 0.0 AttractStartInputThreshold 0.0 AttractMoveInputCap 0.0 AttractYawStrength 0.0 AttractPitchStrength 0.0 MaxToTargetAngle 45.0 MaxToTargetXZAngle 45.0 ViewObstructedKeepTime 0.0 SnapZoomLateralSpeedLimit 1000.0 SnapZoomTime 0.2 SnapZoomPostTimeNoInput 0.0 SnapZoomPostTime 0.0 SnapZoomReticlePointPriority 999 SnapZoomAutoEngageTime 0.0 SnapZoomBreakTimeAtMaxInput -1.0 SnapZoomBreakMaxInput 0.2 SnapZoomBreakMinAngle 90.0 SnapZoomSpamGuardTime 0.5 SoldierBackupSkeletonCollisionData *nullGuid* CheckBoneCenterOnlyDistance 40.0 DisableForcedTargetRecalcDistance 7.0 No Auto Rotation Data Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39   AccelerationInputThreshold 0.98 AccelerationMultiplier 5.0 AccelerationDamping 4.0 AccelerationTimeThreshold 0.15 SquaredAcceleration 0.0 MaxAcceleration::Vec2 x 2.0 y 2.0 YawSpeedStrength 1.0 PitchSpeedStrength 1.0 AttractDistanceFallOffs::Vec2 x 1.0 y 1.2 AttractSoftZone 0.75 AttractUserInputMultiplier 0.45 AttractUserInputMultiplier_NoZoom 0.5 AttractOwnSpeedInfluence 0.0 AttractTargetSpeedInfluence 0.85 AttractOwnRequiredMovementForMaximumAttract 0.0 AttractStartInputThreshold 0.1 AttractMoveInputCap 0.0 AttractYawStrength 1.0 AttractPitchStrength 0.34 MaxToTargetAngle 45.0 MaxToTargetXZAngle 45.0 ViewObstructedKeepTime 0.0 SnapZoomLateralSpeedLimit 1000.0 SnapZoomTime 0.2 SnapZoomPostTimeNoInput 0.0 SnapZoomPostTime 0.0 SnapZoomReticlePointPriority 999 SnapZoomAutoEngageTime 0.0 SnapZoomBreakTimeAtMaxInput -1.0 SnapZoomBreakMaxInput 0.2 SnapZoomBreakMinAngle 90.0 SnapZoomSpamGuardTime 0.5 SoldierBackupSkeletonCollisionData *nullGuid* CheckBoneCenterOnlyDistance 40.0 DisableForcedTargetRecalcDistance 7.0 Prepare your laughbox Quoted from "Zer0Cod3x" the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

Posts: 327

Date of registration
: Jun 6th 2014

Platform: PS4

Battlelog:

Reputation modifier: 7

Sunday, July 30th 2017, 1:58pm

I like more weapons and variants and progression. Just not when it's unreasonable like this.

Pinkie

Posts: 7,809

Date of registration
: Feb 25th 2012

Platform: PC

Location: italy

Battlelog:

Reputation modifier: 19

Sunday, July 30th 2017, 10:54pm

Quoted from "botafogo4life"

It's just the principle of it... I hate playing way out of my normal playstyle just to unlock DLC guns I paid for...

you know that's the funny thing, because i don't even know i hae ormal playstyle of my own, i mean, i guess you could say underbarrel m320fb with l85 hbarrel 3.4x scope is my playstyle in bf4, but is it my nromal playstyle... i honesstly don't know howwould i play if i didn't have objectives and thus someone chosing for me how t play.

maybe that's why ilost interest in gaming recently?

as for progression, i already said how i feel like 12 somwehat easy to get things are way more fun and possibly time consuming than 4 gigantic ones.
"I'm just a loot whore."

stuff mostly unrelated to BF4 that interests nobody

bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

Quoted from "CobaltRose"

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100

WRITING SPREE STOPPED 500

http://i.imgur.com/4X0321O.gif

Posts: 327

Date of registration
: Jun 6th 2014

Platform: PS4

Battlelog:

Reputation modifier: 7

Monday, July 31st 2017, 12:21am

A constant trail of little carrots is more fun than some endless grind for a big one, I find.