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For BF1, DICE seems to be sticking to real-life Muzzle Velocities, and then "tiering" BTKs based on Ballistic Energy calculations. So, for the Federov, I expect a Cei-Rigotti with a detachable box magazine, and higher Velocity due to Spitzer Bullet... which sounds pretty good on paper, to be honest.
7.92Ã57mm Mauser - Wikipedia | 800m/s | 4000J | BF1: consistent 3BTK
.35 Remington - Wikipedia | 678m/s | 3000J | BF1: 3-4BTK drop-off at long range
6.5Ã50mmSR Arisaka - Wikipedia | 770m/s | 2666J | BF1: For Federov, performance unknown
6.5Ã52mm Carcano - Wikipedia | 700m/s | 2572J | BF1: 3-4BTK drop-off at medium range
.351 Winchester Self-Loading - Wikipedia | 570m/s | 1900J | BF1: 3-5BTK drop-off at close-medium range
.25 Remington - Wikipedia | 650m/s | 1593J | BF1: 3-5BTK drop-off at close range
So we've got the Fedorov, the double barrel, the Mosin, MG14, Nagant revolver, and the C-93 carbine?
They all sound fun to me. Kinda bummed the pistol carbines are with the pilots/tankers. I never get to use them.
Couldn't agree more, I hope the addition of new carbines means they have other plans for them, I think they would make good all-class primaries or even secondaries if their hipfire was ruined and they were given extremely long draw times.So we've got the Fedorov, the double barrel, the Mosin, MG14, Nagant revolver, and the C-93 carbine?
They all sound fun to me. Kinda bummed the pistol carbines are with the pilots/tankers. I never get to use them.
I have no idea why they invested any dev time in making pilot/tanker weapons. The tanker doesn't need more than a carbine and the stock stuff it borrows from assault/support because you should NEVER be using that class on foot.
Couldn't agree more, I hope the addition of new carbines means they have other plans for them, I think they would make good all-class primaries or even secondaries if their hipfire was ruined and they were given extremely long draw times.So we've got the Fedorov, the double barrel, the Mosin, MG14, Nagant revolver, and the C-93 carbine?
They all sound fun to me. Kinda bummed the pistol carbines are with the pilots/tankers. I never get to use them.
I have no idea why they invested any dev time in making pilot/tanker weapons. The tanker doesn't need more than a carbine and the stock stuff it borrows from assault/support because you should NEVER be using that class on foot.
Date of registration
: Nov 8th 2013
Platform: PC
Location: Boston's Trashcan, USA
Reputation modifier: 14
1) it'd be boring to use the same shit over and over again. Besides: while most of the tanker/pilot guns are worse versions of other guns, they're still not bad on their own. See: those that bail for the Stop Auto or sawn-off.I have no idea why they invested any dev time in making pilot/tanker weapons. The tanker doesn't need more than a carbine and the stock stuff it borrows from assault/support because you should NEVER be using that class on foot.
I once tried to burn a bridge, but due to the half-assed levolution implementation it kept standing up just fine.
Compared to the MTAR, the PDR has the TTK of your average pack of cigarettes.
"Oh don't mind me, I'm just out of ammo and I'll just POCKET SUN!!!!"
What can't be changed can be banned.
I'm completely serious. Well, seriously insane actually![]()
If only more people left the wheel chair, adjustable hospital bed, and crutches behind and played HC. (aka Regen, Minimap, Killcam)
Natalia Poklonskaya:
Putin the cute in prosecute since 2014.
I can't look at my own avatar without having to pee. GG Me. GG.
I swear to god if you reply with a picture of the AEK I'll mail you a buttplug shaped like one.
The one time when "it's only three inches" is a good thing.
I consider each magazine a burst. :/How do you guys control your FAMAS burst length since it fires its mag in just 1,5 seconds))
This is Symthic, we don't do "feels" around here![]()
Date of registration
: Dec 21st 2016
Platform: Xbox One
Location: Spokane, WA, USA
Reputation modifier: 3
So I just remembered something important.
So I dont know if it has been just speculation, but especially on this thread, Ive heard about another c96 carbine variant becoming available. IF this is true, I can almost guarantee that it will be the c96 carbine scoped variant that we see in singleplayer http://www.imfdb.org/images/thumb/4/4b/Bâ¦arbinescope.jpg
1) it'd be boring to use the same shit over and over again. Besides: while most of the tanker/pilot guns are worse versions of other guns, they're still not bad on their own. See: those that bail for the Stop Auto or sawn-off.I have no idea why they invested any dev time in making pilot/tanker weapons. The tanker doesn't need more than a carbine and the stock stuff it borrows from assault/support because you should NEVER be using that class on foot.
2) what about those not-so-rare times when you can (justifiably: fuck that backcapping taxi bullshit) bail out? Are you suggesting that if you're in that situation you should just kill yourself to spare the trouble of killing someone for their kit? Seems pessimistic and selfish.
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