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Thursday, February 23rd 2017, 5:05pm

The CTE crosshairs are perfectly accurate besides bullet drop/headglitch fix for all weapons except shotguns and the sentry kits.
[Aristocrat's Shoes]
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Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

Mofixil

Sometimes I just get blinded by hate. And tears.

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Thursday, February 23rd 2017, 6:08pm

The CTE crosshairs are perfectly accurate besides bullet drop/headglitch fix for all weapons except shotguns and the sentry kits.

Too bad I do not have access to CTE. Do they really scale with distance?

I am borderline retarded and here I have shown the lack of understanding of triangles.

This post has been edited 1 times, last edit by "Mofixil" (Feb 24th 2017, 12:47am)


C0llis

Up and down. Bounce all around

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Thursday, February 23rd 2017, 6:12pm

The CTE crosshairs are perfectly accurate besides bullet drop/headglitch fix for all weapons except shotguns and the sentry kits.
Vehicle crosshairs, at least for (assault tank) secondary gunners, seem to be wrong as well. Actual spread - or the spread of the tracers - is bigger than the crosshair.

Things people said

And reading Youtube comments still gives me Turbo Cancer.

It really is quite frustrating when Helen Keller sets up her LMG in the only doorway in/out of an area.

What kind of question is that? Since when is cheese ever a bad idea?

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

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14

Thursday, February 23rd 2017, 6:18pm

infantry weapons*
[Aristocrat's Shoes]
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Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

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15

Thursday, February 23rd 2017, 6:34pm

The issue with crosshairs is that it doesn't take distance and field of view into consideration.

The only way of having truly accurate crosshairs would be to do quite a lot of magic with raycasting and painting crosshairs where they land in the world (what TF2 has done in VR mode AFAIK, minus the crosshair size bit).
^^
The CTE crosshairs are perfectly accurate besides bullet drop/headglitch fix for all weapons except shotguns and the sentry kits.
How can they be "totally accurate" when spread/dispersion is a cone, and thus it changes with distance? It can only be perfectly accurate for one distance, unless they vary with a raycasted insersection with the terrain/enemy. Is that what they did? I haven't messed around with CTE yet myself.

It would be nice to be able to "zero" your crosshairs to a specific spread at a specific distance, at least for vehicle CASE.

Labby

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16

Thursday, February 23rd 2017, 6:55pm

How can they be "totally accurate" when spread/dispersion is a cone, and thus it changes with distance?

Spread is measured in degrees.

FoV is measured in degrees.

Both are just angles.

If your FoV is 90 degrees, and your weapon spread is 3 degrees, it takes up 1/30 of your FoV. Distance is irrelevant.
[Aetherblade Medium Boots]

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Thursday, February 23rd 2017, 7:16pm

How can they be "totally accurate" when spread/dispersion is a cone, and thus it changes with distance?

Spread is measured in degrees.

FoV is measured in degrees.

Both are just angles.

If your FoV is 90 degrees, and your weapon spread is 3 degrees, it takes up 1/30 of your FoV. Distance is irrelevant.
But the hip/CASE crosshairs draw a circle on your screen, or they draw a cross that contains a circle. The crosshair should really bey depicting a solid angle, not an angle. Or more accurately it should be depicting the surface that arises from subtenting your maxspread or currentspread cone of fire by the object you are aiming at.

If the hip crosshair merely reflects an angle, ie it is scales with the fov so that if your monitor covers X degrees the width/area of the circle scales to that it is actually conveying no directly useful piece of information. It is in fact getting in the way of your aiming because regardless of spread you want your aimpoint to lie approximately centered on where your target will be when the cone of bullets interects it.

IOW: a dot or a small, solid cross would be far superior for aiming CASE or really anything since it would let you accurately lay the center of your dispersing shot on the target to maximize hitting.

Knowing where your aimpoint is layed is much more useful than a relative depiction of how many degrees your fire spreads.

Vehicle case aiming is crippled by the giant circle that makes aiming the center of the cone over the target center of mass artificially hard relative to the other crosshairs or weapon irons.

Now if it scaled by solid angle (ie a raycasted calculation) it would be useful since it would let you see how your cone of spread overlaps your target.

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18

Thursday, February 23rd 2017, 7:28pm

Why not just make the size of the hipfire and vehicle crosshairs user adjustable? We can already adjust every other attribute like color, thickness, etc?

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19

Thursday, February 23rd 2017, 8:41pm

The CTE crosshairs are perfectly accurate besides bullet drop/headglitch fix for all weapons except shotguns and the sentry kits.


Why are the latter weapons excluded? Are they special in some way, or have they simply not recieved the fix yet?
Who Enjoys, Wins

Gecko99

thank mr skeltal

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20

Thursday, February 23rd 2017, 10:04pm

Sorta off topic but in the CTE grenade launchers like the Crossbow and St. Chamond airburst cannon have a unique grenade launcher crosshair that looks something like this:
Autoloading 8 .25 extended user.