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Gecko99

thank mr skeltal

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11

Monday, February 13th 2017, 7:42am

Man I really wish I was good enough to use these two god guns, but unfortunately my most accurate SLR is the Autoloading 8 .35 factory with a absolutely unacceptable 25.3, I am able to maintain a K/D of 1.21 and occasionally I land shots like crazy but I can't help but feel like that is more attributed to other player's incompetence than my skill.
Autoloading 8 .25 extended user.

  • "MCYL" started this thread

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12

Monday, February 13th 2017, 7:43am

As to why I don't use the 1906 more... #1 I'm still more in the low-SIPS camp as opposed to low-H-Recoil camp, and the Marksman has that while the Factory will not. #2 Partly due to the previous, I already declared the Auto-8 .35 Marksman as "best Medic gun" way back in Early Access, so I gotta back up my words with my deeds. Then Duck and Skanic and now even a few other YouTubers have carried on the torch... and every time I get frustrated with the .35, I see their videos and get re-affirmed and get back to it. #3 I don't get to play much, but jumping onto the .35 Marksman bandwagon early got me fairly far along in the BF1 Tracker leaderboard, and now I loathe to give that up.


Unfortunately I'm not Skanic, Duck or yourself :D. With my arthritic hands I can put rounds on target but have to rely on the sight dropping down and reacquire. I should try find a click rate monitor or just count frames my footage to see just how fast can fire and still maintain accuracy but I'm pretty sure its nowhere near 359 rpm.

I tried using my shot timer but the damn thing doesn't respond to fake firearm reports.

Zer0Cod3x

Can't get a title

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13

Monday, February 13th 2017, 8:19am

I'd use the 1906 more if it had a scope.

Trying to maintain a 260 RPM at 50+ metres with ironsights is far too impractical, IMO. I find that my engagements start dropping under 50 m when using the 1906, at which point I may as well use the Model 8.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


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14

Monday, February 13th 2017, 8:50am

I find that my engagements start dropping under 50 m when using the 1906, at which point I may as well use the Model 8.

That's why I prefer the Model 8 Marksman. It lets you reach out and touch people at ranges the 1906 should do more efficiently, but lacks the necessary magnification to proficiently do so. So until we get that deserved scope, the Mondragon Sniper is going to be better for shots at 50+ meters just based on being able to see the target (not for accuracy, necessarily).
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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15

Monday, February 13th 2017, 8:52am

Unfortunately I'm not Skanic, Duck or yourself :D.

Nah, I think I'm totally average at best. My KpM with the .35 Marksman is 0.7658, Accuracy 33.4%. With the 1906, KpM 0.8057, Accuracy 34.5%. Those guys are 1.5+ KpM and well over 40% Accuracy. I just don't have the time to play through everything, so I take Symthic stats, Score them, Rank them, pick a weapon based on the results, usually gain some insight into how to best use it during that process, then stick with it.

I currently have 6780 "Infantry Kills," and over half is with either the .35 Marksman and 1906. So those 2 make up more kills than any of my Sidearms, other Medic rifles or any other guns, even any Grenades.
I should try find a click rate monitor or just count frames my footage to see just how fast can fire and still maintain accuracy but I'm pretty sure its nowhere near 359 rpm.

One of the lesser-known upside for taking a high-RoF weapon, despite not being able to shoot it as fast as the game lets you, is that you will recover more Spread Increase and also Recoil before you manage to shoot again. If you take the .35 Marksman (ADS only) or Factory, and only shoot it at 299RPM, you would actually recover ALL Spread Increase, and each shot will be from Base Spread. This is as opposed to if you took the M1907, Rigotti or for that matter even the 1906 and fired them at 299RPM... you will get the full impact of Spread Increase, until you decide to stop shooting. This results in way better damage output.
With my arthritic hands I can put rounds on target but have to rely on the sight dropping down and reacquire.

Sounds like the Factory would suit you best, but as Zer0Cod3x just said, give the Auto-8 .35 Factory a try

Also, what about going back to the Cei-Rigotti? It is even select-fire so you can click-and-hold. I prefer the Optical, but it is so versatile that cases can be made for the Factory and Trench as well. Some have called the C-R the ACE-23 of BF1, and I understand the sentiment... despite never using the ACE in BF4 (never unlocked it). I liken it more as the Ak 5C... something that I can fall back on when it's just not my night.

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16

Monday, February 13th 2017, 8:52am

It is also worth mentioning that for an additional day, the post-reload animation on the 1906 is actually misleading - You are able to shoot is as soon as he pulls the charging handle(s?), not when the charging handle returns to the forward firing position - It should be fixed in the new patch by extending the post-reload time with approximately 0.2 seconds

VincentNZ

Holy War? No Thanks.

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17

Monday, February 13th 2017, 9:21am

Yeah I think the Luger is a good weapon technically, but against the .35 Marksman it can not shine, the accuracy bonus by not being obstructed, plus no shooting animation is the biggest plus. I hated basically all my 100 kills with the Luger, why I love the .35 in both forms, especially the marksman.

However you have to be able to use these weapons. I can certainly see the appeal of the Bar, the Selbstlader and the like. They come close to the BF4 weapons, which millions thoroughly enjoyed. So I hope DICE does not only take balance advice from here.

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18

Monday, February 13th 2017, 2:35pm

i find it ironic how levelcap mad ea video complaining about the luger 1906 like, half an hour ago... also why the hell are almost all his loadout videos on germa kits?
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




  • "MCYL" started this thread

Posts: 123

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: Aug 24th 2016

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19

Monday, February 13th 2017, 3:49pm

Sounds like the Factory would suit you best, but as Zer0Cod3x just said, give the Auto-8 .35 Factory a try

Also, what about going back to the Cei-Rigotti? It is even select-fire so you can click-and-hold. I prefer the Optical, but it is so versatile that cases can be made for the Factory and Trench as well. Some have called the C-R the ACE-23 of BF1, and I understand the sentiment... despite never using the ACE in BF4 (never unlocked it). I liken it more as the Ak 5C... something that I can fall back on when it's just not my night.


Oh I have, on my medic settings I have the 1907 trench for maps like argonne and amiens, the 8 factory as the GP battle rifle and the Marksman for longer sight lines. Then the 1906 subs in when I find I'm struggling.

As for the CR I'll probably use it more if and when I get the ivory stock for it.
That said I found it to be quite similar to the Autoloading 8 albeit without the cqb abilities. I may try the trench tomorrow.

I personally thought the ACE 23 was overrated. I was a keen 3 burst shooter so the m16 and m4 sufficed. If I when auto it was either the AEK shorter distances and 416 for reaching out.

This post has been edited 1 times, last edit by "MCYL" (Feb 13th 2017, 4:04pm)


  • "MCYL" started this thread

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20

Monday, February 13th 2017, 4:16pm

I find that my engagements start dropping under 50 m when using the 1906, at which point I may as well use the Model 8.

That's why I prefer the Model 8 Marksman. It lets you reach out and touch people at ranges the 1906 should do more efficiently, but lacks the necessary magnification to proficiently do so. So until we get that deserved scope, the Mondragon Sniper is going to be better for shots at 50+ meters just based on being able to see the target (not for accuracy, necessarily).


True, since I've disabled the aim assist my acc on both the 1906 and 8 factory have dipped below 40% but the 8 Marksman still maintained its accuracy.
I wished BF had an app to track more shot data such as engagement range, avg rate of fire etc etc. It's taken hours but I got the double tap hip, ADS then draw down pat. The results range from the uber highlight reel triple kill feed to looking like an idiot drilling 11 holes into brick and get shot in the back trying to run away. In some rare cases I even get to go down swinging my hatchet.


Speaking of hatchets...that's another 2 things I want in the DLC. A tomahawk and a peace pipe. Oh and a cricket bat or golf club.