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21

Saturday, February 11th 2017, 2:19am

It's kind of hilarious how it fails at being a progression system, fails at being a reward system, and fails at being a microtransaction system all at the same time.
Who Enjoys, Wins

NoctyrneSAGA

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22

Saturday, February 11th 2017, 2:38am

They really missed an opportunity to make it progression or acheivement based rather than RNG.


Pachislot and compgacha beg to differ.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

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23

Saturday, February 11th 2017, 2:56am

Pachislot and compgacha
Games where agency is rewarded work differently than gambling games in terms of drawing players. It doesn't really make sense to bash the two together so haphazardly.

The battlepack system isn't even a successful gambling mechanic, it's background RNG.

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24

Saturday, February 11th 2017, 3:00am

It's kind of hilarious how it fails at being a progression system, fails at being a reward system, and fails at being a microtransaction system all at the same time.
I legitimately have no idea what they thought they were doing, or why they thought they should keep supporting it.

The crazy thing is that they keep churning out battleback revisions, and more fluff content, but none anyone can meaningfully interact with. I've seen an ultra-rare tank skin in the wild once, maybe twice.

I also don't understand their thought process behind the DLC release schedule. For all the fuckery that was BF4 in terms of technical issues and technical support. The content delivery was worlds better.

NoctyrneSAGA

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25

Saturday, February 11th 2017, 3:02am

Pachislot and compgacha
Games where agency is rewarded work differently than gambling games in terms of drawing players. It doesn't really make sense to bash the two together so haphazardly.

The battlepack system isn't even a successful gambling mechanic, it's background RNG.


It isn't though.

People stay to the end of the match to gamble for a chance at a box so they can gamble for a chance at a cool skin.

If they get a garbage skin, they can scrap it for resources to roll again.

This isn't new.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

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26

Saturday, February 11th 2017, 3:22am

Pachislot and compgacha
Games where agency is rewarded work differently than gambling games in terms of drawing players. It doesn't really make sense to bash the two together so haphazardly.

The battlepack system isn't even a successful gambling mechanic, it's background RNG.


It isn't though.

People stay to the end of the match to gamble for a chance at a box so they can gamble for a chance at a cool skin.

If they get a garbage skin, they can scrap it for resources to roll again.

This isn't new.
It isn't good either. More importantly, it's a big waste of nice art assets.

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27

Saturday, February 11th 2017, 4:02am

If players are actually not wanting to play because of the lack of shiny rewards and unlocks, then they're neither playing-to-win players nor are they playing-to-have-fun players, and so really they don't matter at all.

i'm one of those, and while i play both to win and for fun, in which unlocks are a big part of the fun factor(unless we have something like the martini henry pre-patch or the m320fb) i do indeed think i count for nothing in certain areas of the battlefield community, specifically, gamemode balancing and technicalities, as well as the progression system as i'll obviously take side willingly or not, however... i don't think i count as nothing at all, or, well, at least i wouldn't if i didn't get the battlefield 1 ultimate via a giveaway, i still do think i can have a part in both a team(though not a coordinated one, i'm terrible at coordinating with people -naturally- ) and in balancing theory.

but still... i have no fucking clue what i was even trying to say, i have a cold and am in the most tired state possible as of now, i might as well just be THINKING i'm writing ina comprehensible way, and maybe i'm just mashing key and this looks like it was written by a cat.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




Zer0Cod3x

Can't get a title

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28

Saturday, February 11th 2017, 5:24am

The Battlepack system is kind of like uncrating/unboxing in TF2 and CS:GO, except that there's no market to sell all the things that you don't want.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


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29

Saturday, February 11th 2017, 9:18am

The Battlepack system is kind of like uncrating/unboxing in TF2 and CS:GO, except that there's no market to sell all the things that you don't want.
The market would be flooded with "veteran solider" skins. The hugely slanted usage of certain weapons and nearly complete absence of others would also make for a very crappy item economy.

TF and CSGO stuff works because of the steam marketplace integration and the comparative tightness.

I think a big issue is that weapon skins are painfully irrelevant even when you get them. No one sees them except in the bottom of the kill cam as a flair.

ViperFTW

Suidae cathexis

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30

Saturday, February 11th 2017, 1:25pm

The hugely slanted usage of certain weapons and nearly complete absence of others would also make for a very crappy item economy.


Sorry, I just chuckled a bit that you mentioned this in the same sentence as Counter Strike; a game series that's basically had 4 weapons since 1.6 :D
Don't mind me, carry on :P

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