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Gecko99

thank mr skeltal

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  • "Gecko99" started this thread

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1

Sunday, February 5th 2017, 10:06pm

Would Tanker/Pilot carbines work as all class weapons?

As I'm sure we all know Battlefield 1 has only 6 weapons per class, much less than other recent Battlefield games, now this is partially a good thing as all the weapons feel unique and for the most part viable but despite its hard not to feel disappointed in the roster.
Aside from incoming DLC I think a way we could make this issue less apparent is by making Carbines available to all classes because as of right now they can only be used if you have
as a driver have bailed either because his vehicle has been destroyed or you are an obnoxious twat who uses planes as taxis.
This could be done in one of two ways. 1 is just making them available as primary weapons for all classes, I think this would be fair since they are certainly useable but wouldn't break balance as a class could only operate so much out of it's intended role. 2 is a rather bad idea but I figured I would voice it, making them secondarys, a way they could balance this is making them have painful draw times and since they already have worse hipefire than their pistol counterparts making them much worse actual secondarys but something you could use as a second primary.
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2

Sunday, February 5th 2017, 10:28pm

I think this would be perfectly fine, and actually give them a real use. Tankers for one should really almost never be using them, because they should be going down with their ship.

Although he wasn't referring to a specific method, LA's weapon designer has said he's not happy with how little Pistol Carbines end up getting used, and would like to improve that.
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3

Sunday, February 5th 2017, 11:30pm

The Pistol Carbines look to be carefully designed and balanced just as the Primary weapons are at first glance. It really is a shame that the only way to use them is to bail out of a plane or abandon a tank. Bailing from a plane isn't terrible because they become unusable when they crash; the opposing team cannot take possession of the vehicle. Abandon a tank, however, and it is subject to becoming an asset to the opposing team if they have repairs.

Since we have 4 Pistol Carbines, I think a decent compromise would be to give one to each class based on their damage/ range potential.

  • M1911 Extended; 35 max damage to 6m, 15 min damage to 33m
  • P08 Artillery; 30 max damage to 14m, 15 min damage to 39m
  • Pieper M1893; 40 max damage to 13m, 21 min damage to 40m
  • C96 Carbine; 28 max damage to 17m, 15 min damage to 39m

Based solely on the damage models I feel this would be the appropriate selection for each class:

Assault - M1911 Extended
Medic - P08 Artillery
Support - C96 Carbine
Scout - Pieper M1893

(The P08 and C96 could be interchanged, really)

This is my theoretical dispersion for the Pistol Carbines among the 4 classes. Although, in their current state I wonder if they could possibly compete with true Primary weapons. If they cannot, which was my initial reaction, then this would make them utterly irrelevant other than to provide novelty and mindless variety. However if they can compete, albeit in very situational circumstances, then I would welcome their addition and exposure to the game.
To Aim Assist or not to Aim Assist, that is the question.

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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4

Sunday, February 5th 2017, 11:40pm

If you're going to class-lock them, then the C96 goes to Medic and Stop Auto goes to Scout because they have the base-versions of those. M1911 for Assault because CQB, and P08 for Support because high capacity and all-roundness. These are also the four true Pistol Carbines, beefier versions of existing handguns, meaning they all make the most sense to pair up.

The Pieper and Sawed Off are the truly unique weapons, so they should either remain Tanker/Pilot-only, or be available to all four normal classes; I'd prefer the latter.
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5

Sunday, February 5th 2017, 11:45pm

I was thinking about this the other day. I think this would work and I would love to use the pieper.

If there ever were a commander mode in BF1 I would imagine it would be more like the BF2 commander and his primary would be the carbines
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Sunday, February 5th 2017, 11:53pm

I was thinking about this the other day. I think this would work and I would love to use the pieper.

If there ever were a commander mode in BF1 I would imagine it would be more like the BF2 commander and his primary would be the carbines


A Commander/Squad Leader/etc type class would be perfect for them, but it's probably a bit too late to implement that.
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Sunday, February 5th 2017, 11:58pm

I would rather not see the Frommer Stop Auto at all, that's why I opted for the Pieper 1896 even if the actual Frommer Stop pistol is available to the Scout.

I don't exactly see an issue with changing out the C96 Carbine and P08 Artillery because their differences are pretty subtle.

The Sawed Off Shotgun could just get ported to Assault. It really doesn't do anything exponentially better than what the stock Shotguns do already. It's actually pretty middle-of-the-road concerning stats and requires a bit more forethought with only two shells to use before reloading.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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8

Monday, February 6th 2017, 12:00am

A Commander/Squad Leader/etc type class would be perfect for them, but it's probably a bit too late to implement that.
I agree. sometimes I feel like BF1 had several features removed from BF4; the polar opposite of what it should be.
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Monday, February 6th 2017, 12:08am

The removal of BF4's integration of Commander Mode was smart. Games were influenced in a lopsided fashion when one team had a Commander while the other did not or when both teams had Commanders, but one was nore proficient with their tools than the other.

BF4's Commander was for all intents and purposes the equivalent of a god; a powerful, invincible, influential entity that could passively and actively change the outcome of a game. From the omniscience of Infantry Scans and UAV radii, the omnipotence of spawning an AC-130 GunDeathship, and the ability to smite unsuspecting souls with a direct Tomahawk lightning-missile-bolt. The players participating in the game directly impacted what this pseudo-god could and could not do through certain flag possession, but that just placed unnecessary emphasis on otherwise slightly more advantageous locations.

A physical Commander player model that can tangibly interact with the match, and one that can be eliminated. Now I would be okay with that.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Feb 6th 2017, 12:39am)


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10

Monday, February 6th 2017, 12:52am

It's all or none, you can't just drop the Stop Auto because you don't like it. Splitting the Pieper and Sawed Off could work because they're legitimately different weapons as well as the two extreme ends of the performance scale, neither of which is arbitrary. I have no doubts that a Stop Auto available to all four classes or just Scout could be very easily balanced, if it would even need adjustment at all.

This is also important because as much as specialized weapons are good, BF1 completely killed the long-standing Spec-Ops half of the Scout/Recon class that goes all the way back to BF2, which was Carbines/PDWs and sneaky/detection/demolition tools. Pistol Carbines, all of them, are limited in effectiveness enough that such a class couldn't be as over-effective as had been sometimes in the past.
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