Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

Hey! If this is your first visit on symthic.com, also check out our weapon damage charts.
Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3

Posts: 233

Date of registration
: Oct 30th 2014

Platform: PC

Battlelog:

Reputation modifier: 6

  • Send private message

Posts: 233

Date of registration
: Oct 30th 2014

Platform: PC

Battlelog:

Reputation modifier: 6

  • Send private message

42

Tuesday, January 31st 2017, 4:54am

Reduced horizontal recoil of some self-loading rifles:
Autoloading 8 0.6 to 0.4.
Cei-Rigotti 0.64 to 0.56.
M1907 SL 0.84 to 0.7
Can someone explain those Hrec changes for the SLR's listed? Because they seem don't match the current values according to the data table.

I understand that I must be mis-interpreting and also not having my morning coffee as yet, so if someone can elaborate that'd be great :) Cheers.

Basically in CTE these SLR's have less Horizontal spread. So instead of going 0.6 left and 0.6 right it goes 0.4-0.4.

Making these guns even more accurate.

Posts: 3,429

Date of registration
: Mar 19th 2014

Platform: Xbox One

Location: Canada

Battlelog:

Reputation modifier: 15

  • Send private message

43

Tuesday, January 31st 2017, 5:15am

The chief flaw of the model 8 is that the reload animation isn't sexy enough. It's a five round magazine, you're going to be staring at it a ton, it needs to have style and flair.


I like its reload. :| The super-snappy bolt pull when you open it for a mid-mag reload is fantastic, and so is tugging on the bolt to release it again. I suppose getting rid of the stripper clip on an empty reload could have a bit more flair, but otherwise I love it.
Who has fun, wins.

Posts: 7

Date of registration
: Jan 31st 2017

Platform: PC

Battlelog:

Reputation modifier: 1

  • Send private message

44

Tuesday, January 31st 2017, 5:54am

Basically in CTE these SLR's have less Horizontal spread. So instead of going 0.6 left and 0.6 right it goes 0.4-0.4.

Making these guns even more accurate.
Thanks Skanic, I was stupidly looking at each recoil left and right (ie 0.3 left and 0.3 right), not the total combined (0.6).

SLR Comparisons

Cheers.

Posts: 190

Date of registration
: Dec 21st 2016

Platform: Xbox One

Location: Spokane, Wa

Battlelog:

Reputation modifier: 2

  • Send private message

45

Tuesday, January 31st 2017, 6:21am

Ive grown fond of the factory. I like the faster recoil reduction and with the newest CTE patch coming out, the recoil reduction rate will be faster and also the horizontal recoil will be reduced
Official heretic of the Symthic forums

Oscar

Sona tank jungle

(1,880)

Posts: 7,866

Date of registration
: May 30th 2012

Platform: PS4

Location: SURROUNDED BY FUCKING MOUNTAINS

Battlelog:

Reputation modifier: 19

  • Send private message

46

Tuesday, January 31st 2017, 7:10am

Reduced horizontal recoil of some self-loading rifles:
Autoloading 8 0.6 to 0.4.
Cei-Rigotti 0.64 to 0.56.
M1907 SL 0.84 to 0.7
Can someone explain those Hrec changes for the SLR's listed? Because they seem don't match the current values according to the data table.

I understand that I must be mis-interpreting and also not having my morning coffee as yet, so if someone can elaborate that'd be great :) Cheers.

Basically in CTE these SLR's have less Horizontal spread. So instead of going 0.6 left and 0.6 right it goes 0.4-0.4.

Making these guns even more accurate.

I believe his confusion was because the patch notes mention the total horizontal recoil values (0.6 instead of 0.3/0.3).

Just interpret this as H-Rec going from 0.3 Left/0.3 Right (0.6 total) to 0.2 Left/0.2 Right (0.4 Total).
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.

Zer0Cod3x

Can't get a title

(1,327)

Posts: 1,530

Date of registration
: Dec 23rd 2013

Platform: Xbox One

Location: The Land of Multitudinous Kangaroos

Reputation modifier: 12

  • Send private message

47

Tuesday, January 31st 2017, 7:53am

Reduced horizontal recoil of some self-loading rifles:
Autoloading 8 0.6 to 0.4.
Cei-Rigotti 0.64 to 0.56.
M1907 SL 0.84 to 0.7
Can someone explain those Hrec changes for the SLR's listed? Because they seem don't match the current values according to the data table.

I understand that I must be mis-interpreting and also not having my morning coffee as yet, so if someone can elaborate that'd be great :) Cheers.

Basically in CTE these SLR's have less Horizontal spread. So instead of going 0.6 left and 0.6 right it goes 0.4-0.4.

Making these guns even more accurate.

0.6 is total HREC. They currently go 0.3 left and right.

In CTE, they have 0.4 total HREC, making 0.2 left and right.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


Posts: 3,429

Date of registration
: Mar 19th 2014

Platform: Xbox One

Location: Canada

Battlelog:

Reputation modifier: 15

  • Send private message

48

Tuesday, January 31st 2017, 7:57am

Considering everything in BF1 has even H-Rec, it does seem easier to just refer to it as one number.
Who has fun, wins.

Posts: 3,252

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

  • Send private message

49

Tuesday, January 31st 2017, 8:09am

Almost everything. The Model 10-A Slug will receive even Horizontal Recoil (currently 0.8 <-0-> 1.2) if the CTE changes are implemented into the full game.

And I just realized this is the Model 8 thread...Thread ban imminent. :/
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Gecko99

thank mr skeltal

(454)

Posts: 212

Date of registration
: Dec 17th 2016

Platform: PC

Location: Kauai

Battlelog:

Reputation modifier: 3

  • Send private message

50

Tuesday, January 31st 2017, 9:02am

Reddit remains generally less, appreciative of the Rem 8.
Well of course Dum-dum, us Reddit pros know that the only good medic weapon is the Selbstlader M1916, in fact if you think another gun is better
you are probably a casual noob who can't even aim.
Autoloading 8 .25 extended user.