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marbleduck

Smoked Salmon Best Salmon

(1,340)

Posts: 996

Date of registration
: Dec 25th 2012

Platform: PC

Location: Yakima. WA

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21

Sunday, January 15th 2017, 9:05pm

@Veritable



My best kills from yesterday. Still working on the new sensitivity, but I've been getting more headshots than I was before.

Platoon Marble Duck

Hate Mail

"you obviously don't know what an argument is as there is only one person battling. Do you really fucking think I want subs? You think you can act all big and powerful just because you sit on a computer at least 6 hours a day like the probably nerdy unwanted retard you are with 4.3k subs? You think 4.3k subs is a lot? LOL you need medicine man. I don't want any subs as i just have a google account for other media and writing comments. Think twice before you act. You even said in your video you aren't that great of a player, and the comments agree you aren't. Maybe you should once again think twice before you act, stop being such an annoying, ignorant bastard that everyone wants to shut up, and god, literally, just shut up. Your voice gave me a headache :s"

"As a youtuber shouldn't be trying to be reeling in your viewers with exciting stuff being said not your boring ass commentary for your video"

"The more you watch his vid the dumber he gets I swear he's borderline autistic look I got shot behind cover beacuase thin sheets metal are unpenetrable. Bf4 is just as quiet and tactical as bf3 random explosion in the background . Player has dissconected from chat
You started playing bf3 and never touched bfc1/2. Please do yourself a favor and shutdown your generic cod channel down"

"Nice clickb8 Faggot w8ting for your shit tier video to disable comments . Fucking newfag cancer go play some cod you activisiom cock faggot"

"I don't see why he [MarbleDuck] always tries to shit on levelcap he is better and has a million more subs...and also "there isnt a best gun in she game there are guns that are better that others at different engagement distances" yes thats true and whichever is the best/most average at all of them is the "best gun""

"Marbleduck you don't know shit lol levelcap knows more than you do you cant talk about how someone puts up garbage when you do yourself your a newcomer to YouTube acting like you know shit step up in the food chain first then you have the right to talk otherwise your just a fish trying to compete with sharks"

"Why don't we just witness "LevelCap vs MarbleDuck" One on One both on Battlefield 3 and Battlefield 4 seen as there is so much Controversy about the Two Youtubers"

"stfu cunt, BF3 was way better end of discussion"

"Stfu man, you're be littleing the most looked upon Battlefield Youtuber. No one cares about you, how much of an ego you have, or quite frankly your opinion. It's a fucking game.... Does it really fucking matter? Pathetic man."

"fuck you asshole, dont talk shit about total"

"Wtf is your problem? You have no subs and he has millions, yet you pick on him like some kind of stubborn, ignorant, rude child born with a silver spoon is his mouth. It's easy to do that, for example... You said there was no background noise yet there is. You say you're a fairly good player, you're not."

"please talk like a normal person and not like a professional"

Posts: 195

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: Oct 30th 2014

Platform: PC

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22

Sunday, January 15th 2017, 11:12pm

Just played for a few hours with the Factory Model 8 .35 and it is much better for close quarters. And i still can headshot people on medium range where you require 4 bullets to kill.

Zer0Cod3x

Can't get a title

(1,137)

Posts: 1,506

Date of registration
: Dec 23rd 2013

Platform: Xbox One

Location: The Land of Multitudinous Kangaroos

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23

Monday, January 16th 2017, 12:12am

The Marksman's ability to shoot at 360RPM for engagements under 35(?)m

A bit less, because HREC.


I find that I can't track moving targets with the Auto 8 .35 Factory, whereas I have no real problems with that when using the Marksman. It's probably me just being bad, but still, it's annoying.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


Posts: 195

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: Oct 30th 2014

Platform: PC

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24

Monday, January 16th 2017, 1:13am

I just went 72 5 playing Autoloading 8 .35 Factory and with No.3 Revolver.


The Factory is just the best, and like always it seem when i don't record i get crazy rounds.

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index.php?page=Attachment&attachmentID=966

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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25

Monday, January 16th 2017, 8:38am

I find that I can't track moving targets with the Auto 8 .35 Factory, whereas I have no real problems with that when using the Marksman.

It could very well be attributed to the platform of which one plays on. You and I contend with the slight inaccuracies a controller would incorporate during target tracking while marbleduck achieves near perfection with the high precision a mouse provides.

Some very subjective recollection inbound, but whenever I played BF3 or BF4 my target tracking with automatics improved with the IRNV Scope. I can't explain the reasoning or causation behind it, but it behaved in the same fashion a magnified scope would allowing for more improved "responsiveness" if that makes sense. Something that the Red Dot just didn't seem to provide.
To Aim Assist or not to Aim Assist, that is the question.
For 'skill cannons,' that is.

Nope, Aim Assist or bust.

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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: Sep 20th 2016

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26

Tuesday, January 17th 2017, 5:23am

Some very subjective recollection inbound, but whenever I played BF3 or BF4 my target tracking with automatics improved with the IRNV Scope. I can't explain the reasoning or causation behind it, but it behaved in the same fashion a magnified scope would allowing for more improved "responsiveness" if that makes sense. Something that the Red Dot just didn't seem to provide.


Visual recoil maybe? I found it to be a lot more difficult to deal with on console with the lower framerates and the whole controller thing...

I'm gonna try the auto .8 factory, you guys have sold me on it.
@Duck pffft leaderboards. You don't need that stuff to know you're good.

Posts: 92

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: Oct 8th 2016

Platform: PC

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27

Sunday, January 22nd 2017, 3:57am

Personally I'm torn. Marksman feels good at some situations, Factory at others.

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: Nov 5th 2016

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28

Tuesday, January 31st 2017, 1:05pm

I might be missing something but it seems to me you are making this analysis based on a 0% human error rate. As in you model all the gameplay mechanical factors that can result in inaccuracy (base spread, sips, sdec, and so on) but you always assume the player actually aims perfectly center chest for every simulated shot.

Even the greatest player in the history of computer games is nowhere near 100% perfect aim. There are always going to be misses that are just the players fault, in fact I would argue that this accounts for the majority of misses. Of course every players personal "failure rate" is different and it's difficult to get good data for reliable averages of the whole player base. But I think you could use your baseline and run some additional calculations with assumed failure rates. You already have the one for 100% player accuracy, maybe one where 75% of shots are on target, one with 50% and one with 25%.

Different guns are going to behave very differently with these inputs. Rather than having to use the arbitrary weighing of "reload score" incredibly important factors like magazine size are going to directly impact the firing score. With some weapons missing one extra shot is an bit of an inconvienence with other weapons it's a death sentence because you are now literally unable to kill your target and have to either reload or switch to your secondary weapon. I guess it would also allow us to quantify the moniker of "skillcannon". It could potentially show exactly how good your human accuracy needs to be to take advantage of some theoretical benefits of certain rifles.

Posts: 3,096

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: Apr 26th 2013

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29

Tuesday, January 31st 2017, 5:35pm

I might be missing something but it seems to me you are making this analysis based on a 0% human error rate.

Well human error cannot be exactly measured; it's an unreliable variable to account for. Many factors are guaranteed to interfere with the exact values or statistics that a controlled, on-paper environment provides, but it serves as the most optimal performance that can be achieved.

Since human error is essentially guaranteed (not in every engagement, but most) it can be assumed that the same amount of human error would occur with any Self Loading Rifle. So a sub 100% accuracy would apply to everything equally making the results the same as we see in the on-paper environment just a bit worse.
To Aim Assist or not to Aim Assist, that is the question.
For 'skill cannons,' that is.

Nope, Aim Assist or bust.

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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: Nov 5th 2016

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30

Tuesday, January 31st 2017, 6:12pm

[...]

Since human error is essentially guaranteed (not in every engagement, but most) it can be assumed that the same amount of human error would occur with any Self Loading Rifle. So a sub 100% accuracy would apply to everything equally making the results the same as we see in the on-paper environment just a bit worse.
but that's exactly the problem, this is not correct.

some aspects, like magazine size are hugely more important in real gameplay situations, because they allow you to engage multiple enemies in quick succession and recover from missed shots without having to reload or switch to the secondary weapon. While other factors like base spread and even rate of fire are less important because a miss because of bad aiming is a miss no matter how accurate the rifle is and sometimes you can't shoot at the theoretical most efficient RoF for your rifle because you have to re-adjust your aim.

Again I don't expect to have some magical perfect value of human error available myself. But if you run the tests with various values you can compare the rougly to your own accuracy and see if you can actually aim well enough to take advantage of the theoretical "skill cannon" or if you might be better of with a more forgiving weapon.