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11

Friday, January 20th 2017, 3:15am

I recall mentions of how the M1903 rifle for the Standard Issue Rifles game mode has a different sweet spot range than the scoped variants, which makes sense considering it cannot really take advantage of that particular mechanic with only iron sights. Can someone here please inform me on just what it was?

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12

Friday, January 20th 2017, 10:24am

100-150 meters.
[Aristocrat's Shoes]
TLDR -
Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

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13

Friday, January 20th 2017, 6:54pm

The Teaser trailer of the first DLC has been released:


https://twitter.com/Battlefield/status/822496454677823490

Looks like the behemot in the next DLC will indeed be the Char 2C super-heavy tank

EDIT: Also, given the guy having 5 grenades, only those which are visible to us, and is wearing a flak jacket, i think we are getting an Grenadier elite class

This post has been edited 2 times, last edit by "colers" (Jan 20th 2017, 8:24pm)


  • "JSLICE20" started this thread

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14

Wednesday, February 8th 2017, 12:48pm

Battlefield related news has been suspiciously absent in the last week or so. I anticipate that we should be receiving more info on the February patch fairly soon, since it is the second week of February after all. The patch is bound to arrive on a Tuesday to comply with console update regulations so we could be seeing it drop as early as next week on the 14th, the following week on the 21st, or as late as the 28th. I sure hope it isn't the 28th though...
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
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        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
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        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Gecko99

thank mr skeltal

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15

Thursday, February 9th 2017, 6:50pm

The weapons for They Shall Not Pass will be the Ribeyrolles 1918, RSC 1917, Lebel Model 1886, Chauchat, Sjögren Inertial, and the MLE 1903 Extended.
https://www.battlefield.com/games/battlefield-1/they-shall-not-pass
Autoloading 8 .25 extended user.

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16

Thursday, February 9th 2017, 6:55pm

why 2 assault weapons? i would have preferred a handgun...
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




Gecko99

thank mr skeltal

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17

Thursday, February 9th 2017, 7:04pm

why 2 assault weapons? i would have preferred a handgun...
I have to agree, and why are we getting a new carbine?
I hope they aren't going to do strictly 20 weapons because 6 of those 20 weapons have already been revealed and one of them is a carbine version of an already existing weapon -_-
Autoloading 8 .25 extended user.

This post has been edited 2 times, last edit by "Gecko99" (Feb 9th 2017, 7:21pm)


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18

Thursday, February 9th 2017, 7:59pm

YAY! Considering the Mle 1903 carbine setup was mentioned in its Codex, that means it's very likely we can expect the Carbine versions of the C93 and Steyr 1912 in the future as well.

It's two Assault weapons because it's one of each type, an SMG and a Shotgun. We can also expect a lot of CQB in this expansion, and the Behemoth is a tank, so Assault will see a lot of use.
Who Enjoys, Wins

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19

Thursday, February 9th 2017, 10:26pm

why 2 assault weapons? i would have preferred a handgun...



My guess is that they really wanted the Ribeyrolles in, but they still had that Sjorgėn inertial laying around for whatever reason (probably threw it out to make all classes equal and asserted that the Hellriegel was a better option.

Imo, the Sjorgėn should not be paid content. It isn't thematical in the least. It should just be given as a gift to the playerbase.



This does however raise the question: What in the everloving hell will they now use for the Russian DLC? Are they going to put in a double barrel? A Elephant gun? The Krnka in shotgun configuration with a slug variant firing its standard 15.7mm cardridge (which in all fairness would probably count as and elephant gun)? That weird maxim LMG someone found images off?).

I suppose it will probably the Krnka. Which will probably be more interesting, it essentially being a CQB Martini

This post by "JSLICE20" (Thursday, February 9th 2017, 10:31pm) has been deleted by the author himself (Thursday, February 9th 2017, 10:42pm) with the following reason: Wrong thread.